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Plutonium

Sorexundefined

Sorex

@Sorex
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  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    alejandrodarz i fixed all look mine last post https://forum.plutonium.pw/topic/2582/testing-mapvote-on-endgame

    BO2 Modding Releases & Resources

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    Black ops II Mapvote for Zombies and Multiplayer

    Developed by DoktorSAS

    Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

    Introduction

    This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

    Black Ops II: multiplayer

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

    4. Edit Dvars for Aesthetic Parameters:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
      • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
        set mv_gametypes "[email protected] [email protected]"
        
    5. (Plutonium ONLY) LUI UI with mod support:

      • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
      • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
      • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
    6. Run the Server:
      Start the server and immerse yourself in the map voting experience. You're done!

    Settings: dvars

    Dvar Default Value Description
    mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
    mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
    mv_time 20 Time (in seconds) allotted for voting.
    mv_credits 1 Enable/Disable credits of the mod creator.
    mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
    mv_sentence "Thanks for playing" Thankful sentence displayed.
    mv_votecolor "5" Color of the vote number.
    mv_arrowcolor "white" RGB color of the arrows.
    mv_selectcolor "lighgreen" RGB color when a map gets voted.
    mv_backgroundcolor "grey" RGB color of the map background.
    mv_blur "3" Blur effect power.
    mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
    mv_extramaps 0 Enable 6 maps mapvote when set to 1.
    mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
    mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
    mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
    mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

    Black ops II: zombies

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

    4. Edit Dvars on your configuration file:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
    5. Run the Server:
      Start the server and enjoy the map voting experience. You're done!

    Download

    It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

    I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
    The following buttons will direct you to the corresponding pages:

    Download from release

    Download from git

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
    I don't want release a not working code

    BO2 Modding Releases & Resources

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    alejandrodarz I made it, but work only if there finalkillcam, when there no killcam the mapvote don't start. Im working to fix everything.
    I made a lot of mods on Plutonium, i know a lot about gsc and i fixed the rcon password exploit and the invalid id exploit.
    Im working only to fix ontimelmit event

    BO2 Modding Releases & Resources

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

    BO2 Modding Releases & Resources

  • [Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}
    Sorexundefined Sorex

    Zeid2005 There no error, i hope you are not Duui. On the codes there no syntax error, you make something wrong

    BO2 Modding Releases & Resources

  • [Release] SND & TDM Mapvote menu on end game
    Sorexundefined Sorex

    Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

    BO2 Modding Releases & Resources

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    Ray0189 i don't have any gungame server, how do you went in 1 of mine gungame servers?
    You have to take the code, converti the file with the code in a gsc file and put the file in gametypes_zm folder of your server

    BO2 Modding Releases & Resources

  • [Release] GSC Mapvote - Mapvote for all maps with nice design
    Sorexundefined Sorex

    SucoDeGoiaba You can press the youtube link and you can see the video of the mapvote menu

    BO2 Modding Releases & Resources

  • [OUTDATED] BO2 Custom Classes + Custom Classes Tool Generator
    Sorexundefined Sorex

    alejandrodarz You have to add it on menu options or u can combine it with overwrite classes code

    BO2 Modding Releases & Resources

  • Dedicated zm server gsc mod menu
    Sorexundefined Sorex

    luigistyle The set status system, when u see isHost() u need to change with if(player getxuid() == "yourid") or if(player.name== "yourname") and thats all XD

    BO2 Modding Support & Discussion

  • Dedicated zm server gsc mod menu
    Sorexundefined Sorex

    Ana is easy to do, change 1 thing and u are ready

    BO2 Modding Support & Discussion

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    xZymph don't edit anything and use this last version, i added a few things and i fixed a few issue. Now all work 100% on private, on server im testing

    BO2 Modding Releases & Resources

  • Colored name for owners
    Sorexundefined Sorex

    lack You need a tool to change color name, i mean an external tool like .dll to inject

    BO2 Modding Support & Discussion

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    xZymph Dude im playing on redacted, this post talk about the gungame for bo2

    BO2 Modding Releases & Resources

  • Dedicated zm server gsc mod menu
    Sorexundefined Sorex

    Ana you can find it on the forum there a menu working on server side ready to use, u have only to change 1 thing on the code and u can use it

    BO2 Modding Support & Discussion

  • [Release] Black ops II Zombies: GunGame
    Sorexundefined Sorex

    Developed by @DotkorSAS
    Updated the 24/05/2023

    Instructions

    How to play kill based or score based

    In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

    How to add infinite rotation

    In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

    How to add weapons

    1. Open the .gsc file and look at the init function.
    2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

    How to customize kills or score for the next gun

    To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
    The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

    Exemple
     switch(map)
        {
            case "town":
                insertWeapon("m1911_zm");
                insertWeapon("fiveseven_zm");
                insertWeapon("beretta93r_zm");
                insertWeapon("judge_zm");
                insertWeapon("fivesevendw_zm");
                insertWeapon("mp5k_zm");
                insertWeapon("870mcs_zm");
                insertWeapon("rottweil72_zm");
                insertWeapon("yourweapon_zm"); // I added this
                break;
            ...
        }
    

    0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

    Download & Source code

    Download a available on my github page here

    BO2 Modding Releases & Resources

  • Spinbot Detection...
    Sorexundefined Sorex

    Deicide u can't make a prefect working GSC anty cheat, because player can simulate spinbot with the mouse. The only way to see if they have hacks is with the game file, u need to see if hacker inject something on his client.

    BO2 Modding Support & Discussion

  • BO2 Bot Names
    Sorexundefined Sorex

    JouMAAAA You need an external tool to change bot name, if u find it is easy to use

    BO2 Client Support

  • [Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}
    Sorexundefined Sorex

    @NOXSYS I added a system to remove bot score when they reach scorelimit - 1

    BO2 Modding Releases & Resources
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