Duui YT Read inside the menu, there every info in there

Sorex
Posts
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[Resource] Base Menu with and without Mapvote -
[Release] [Zombies] Wunderfizz Script (All Maps)GerardS0406 Awesome work but i think this thing is to op and make the game easier. I think is better add a limit for round or make more easier get anything.
This is mine opinion idk if u agree or not.
But is a really nice job -
[Release] [Zombies] Bonus Survival Maps for TranzitJezuzLizard Nice job, Thats rly a cool idea, i did not think about that
nice job guys -
[OUTDATED] BO2 Custom Classes + Custom Classes Tool GeneratorCloudyHvH
u have to implents the code in your mods, after that u have to create a classes with the tool, copy the code and paste it in your mods(i mean u have to peste it like new options of your menu).
This is tool for mod Developer, is a simple tool to help the mod developer to generate classes for a class menu inside a menu (this is an exemple). I use it for a menu section with classes and for overwrite classes, thats make my life easier -
[Release] [Source] One Room Die Rise (Buyable Ending)Cahz Good job with this man
I don't have time to make it, but tomorrow i'll realse a custom game for MP -
[Resource] Base Menu with and without Mapvote@NOXSYS Weird, the next map is on of the selected maps? Werid, do u change something? try to use only the mapvote menu, u can find it on forum, there another post with only the mavote menu
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Need help with iw4mOn last version if iw4m custom say name don't work, is normal. i have no name to but is not a big problems, iw4m admin develoepr probaly add this fatures in one of the next update
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New Video Custom Background Idea!Clsxsy
Thats realy cool, but if u can, put your name on bottom left, or bottom right or top right, is the only things i don't like it. Is sick but your name is to bigger.
Good job, if u move your name this bg look so much better -
[Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}In this post i'll realease all mine code
Is possibile to finde al mine code on github
Link: https://github.com/DoktorSAS/BO2-GSCAnimated Welcome
Developer: DoktorSAS
Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/AllKindOfWelcome.c
Description: I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.onPlayerSpawned(){ self endon("disconnect"); level endon("game_ended"); self waittill("spawned_player"); self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line"); self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line"); WelcomeMessage("Welcome To *ServerName*\n Second Line"); self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>); self thread AnimatedTextTOP("Welcome To *ServerName*"); self thread AnimatedTextCENTER("Welcome To *ServerName*"); self thread AnimatedTextBOTTOM("Welcome To *ServerName*"); self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>); self thread AnimatedTextTOPScrolling("Welcome To *ServerName*"); self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*"); self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*"); for(;;){ self waittill("spawned_player"); /*Put There if u need something there*/ } } WelcomeMessage(line1, line2, icon, glow){ hmb=spawnstruct(); hmb.titleText=line1; hmb.notifyText=line2; hmb.iconName=icon; hmb.glowColor=glow; hmb.hideWhenInMenu=true; hmb.archived=false; self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb); } AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",x, y); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextTOP(text){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",0,-200); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextCENTER(text){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",0,0); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextBOTTOM(text){ //Made by DoktorSAS textSubStr = getSubStr(text,0,text.size); result = ""; self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",0,200); self.welcome setText(""); for(i=0;i<textSubStr.size;i++){ result = result + textSubStr[i]; self.welcome setText(result); wait 0.5; } self.welcome setText(""); } AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,y); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,y); self.welcome setText(text); wait 0.02; } self.welcome setText(""); } AnimatedTextTOPScrolling(text){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,-200); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,-200); self.welcome setText(text); wait 0.02; } self.welcome setText(""); } AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,0); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,0); self.welcome setText(text); wait 0.02; } self.welcome setText(""); } AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS self.welcome = self createFontString("objective",2); self.welcome setPoint("CENTER","CENTER",-600,200); self.welcome setText(""); for(pos=-600;pos<=600;pos = pos + 3){ self.welcome setPoint("CENTER","CENTER",pos,0); self.welcome setText(text); wait 0.02; } self.welcome setText(""); }
Bots If Empty
Developer: DoktorSAS
Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/botsifempty.c
Description: This code spawn max 8 bots when there less then 4 players in, the bot respawn only when player connect, is a simple code ready to use for all.botsifempty(){ //Made by DoktorSAS level endon("game_ended"); level waittill("connected", player); wait 1; cont = 0; contB = 0; foreach(p in level.players){ if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){ contB++; }else{ cont++; } } if(cont < 5 && contB < 8){ if(cont == 1 && contB == 0){ player addBots( 7 ); }else player addBots( (contB-cont) ); } while(!level.gameended){ cont = 0; contB = 0; level waittill("connected", player); foreach(p in level.players){ if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){ contB++; }else cont++; } if(cont > 5 && contB > 0){ player kickBots( 1 ); }else if(cont <= 12 && contB < 8) player addBots(7-contB); } } kickBots( num ){ //Made by DoktorSAS i = level.players.size; while(i > -1 && num > 0){ if(level.players[i].pers["isBot"]){ kickSelf(level.players[i]); num--; } i++; } } kickSelf( p ){ //Made by DoktorSAS kick(p getentitynumber(), "EXE_PLAYERKICKED"); } addBots( num ){ //Made by DoktorSAS while(num > -1){ self thread maps\mp\bots\_bot::spawn_bot("autoassign"); wait 1; num--; } }
Floaters ON/OFF
Developer: DoktorSAS
Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/FloatersON%26OFF.c
Description: This code is not all mine, the floater code is not mine i foudn it online i only added a system to turn it of for a player, exemple if player dont like floater he can turn it of for him selff (tahts mean if he hit the killcam heve no floaters) using menu options or something elseinit(){ //Made by DoktorSAS level thread Floaters(); //Remeber to add this line\ } //Floater Floaters(){ level waittill("game_ended"); foreach(player in level.players){ if(isAlive(player) && !player isOnGround() && player.fon){ player thread FloatDown(); } } } FloatDown(){ z = 0; startingOrigin = self getOrigin(); floaterPlatform = spawn("script_model", startingOrigin - (0, 0, 20)); playerAngles = self getPlayerAngles(); floaterPlatform.angles=(0, playerAngles[1] , 0); floaterPlatform setModel("collision_clip_32x32x10"); for(;;){ z++; floaterPlatform.origin=(startingOrigin - (0, 0, z*1 )); wait .01; } } //Floater ON/OFF floateronoff(){ if(self.fon == true){ self iprintln("Floater ^1OFF"); self.fon = false; }else if(self.fon == false){ self iprintln("Floaters ^2ON"); self.fon = true; } }
Bots Can't win
Developer: DoktorSAS
Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/botcantwin.h
Description: This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0onPlayerConnect() { for(;;){ level waittill("connected", player); /*Remeber to add this 2 Lines in onPlayerConnected function*/ if(isDefined(player.pers["isBot"]) && player.pers["isBot"]) player thread botCantWin(); else player thread onPlayerSpawned(); } } /* This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0 */ botCantWin(){ //Made By DoktorSAS self endon("disconnect"); level endon("game_ended"); for(;;) { wait 0.25; if(self.pers["pointstowin"] >= level.scorelimit - 1){ self.pointstowin = 0; self.pers["pointstowin"] = self.pointstowin; self.score = 0; self.pers["score"] = self.score; self.kills = 0; self.deaths = 0; self.headshots = 0; self.pers["kills"] = self.kills; self.pers["deaths"] = self.deaths; self.pers["headshots"] = self.headshots; } } }
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[Resource] Base Menu with and without MapvoteLook if load, if load u can see tahnks to doktor sas on bottom left, and to open menu is knife + shoot, weird bind, but is to test
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[Resource] Base Menu with and without MapvoteDo u put the _clientids.gsc in maps\mp\gametypes ? Because u have to put 1 compiled file, u need gsc studio to compile it in one file .gsc ,search some guide on google
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Can you run menus on zombie custom or solo gamesMods work only on server side, if u want play with mods on solo u have to host a server for u
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Shakin Trickshot Elevators serverLifes_Master With elevators is possible to go out of the map, and if there anyproblems u have to join in shake servers and talk with moderators.
Thats normal, is a trickshot server -
[Support] zombie menu on dedicated server@cpt-macp
With nameonplayerspawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); if(self isHost() || self.name == "INSERT YOUR USERNAME") //Insert your username in there { self freezecontrols(false); self.Verified=true; self.VIP=true; self.Admin=true; self.CoHost=true; self.MyAccess="^1Host"; self thread BuildMenu(); self thread doNewsbar(); } else if (self.Verified==false) { self.MyAccess=""; } } }
Whit GUID
onplayerspawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); if(self isHost() || self getxuid() == "INSERT YOUR GUID") //Insert your guid in there { self freezecontrols(false); self.Verified=true; self.VIP=true; self.Admin=true; self.CoHost=true; self.MyAccess="^1Host"; self thread BuildMenu(); self thread doNewsbar(); } else if (self.Verified==false) { self.MyAccess=""; } } }
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is there a way to get DLC2 in bo2@lilbaz-YT if u use piry u install only missing dlc, put it on your game folder and you can download missing dlc
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is there a way to get DLC2 in bo2@lilbaz-YT Use the piry of plutonium and u get all DLC
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[Support] zombie menu on dedicated serverAyresia i know but he never dev, i say player.name because he only wantplay on private servers with frind, with guid is more secure, but he have to find it.
Yout guoid is in t6r\players. There a folder colled like AB12BV3 (like that) the name of the folder is your id -
[Support] zombie menu on dedicated serverno, in onplayerconnected after level wiattill("conncted",player) but the code change depnds from your menu. idk if u have the same sytsem
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[Support] zombie menu on dedicated serverYes but when u host server u are not the host client, u have to edit code and make a system to set u rank host. The server is host but the server isnt you, thats why menus dont work.
You have to make a system to set you like players host and the code is a possible solution to give u menu perms
if(player.name == "yourname"){
player.satus = "Host";
}