Cahz I already had people trying to steal my mod & claim that they made this mod back when I had the source code included with in the pack. I spent around 500 hours on this remake and didn't want people to rip my work, especially when I knew that big youtubers were going to upload videos about this mod on their channels. So no, I don't think that it's a stupid thing to keep the source on myself ( people can still play the mod without the source yeh? ). I know that the decompiler doesn't decompile 1:1 like you said. Most of the leechers are not able to fix those small errors that the decompiler produces and that's perfect. If they were able to fix those errors, they would not be looking to steal other's work. Instead of ripping others work they would try to do something cool by themselves. Those are my 2 cents on this subject. Maybe you'll now understand where I'm coming from.

Ultimateman
Posts
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[ BO2 TranZit 2.0 Reimagined Release ] -
[ BO2 TranZit 2.0 Reimagined Release ]Peinemann532 you can decompile the files and change them yourself
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[ BO2 TranZit 2.0 Reimagined Release ]maccc not yet.
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[ BO2 TranZit 2.0 Reimagined Release ]mrchubbybubby You've installed it incorrectly / you have other custom files that conflict with the mod
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[ BO2 TranZit 2.0 Reimagined Release ]1mmortal The trailer's description has all the things u need
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[ BO2 TranZit 2.0 Reimagined Release ]Duffman43 download bo2 from torrent or steam and use plutonium client to play the mod. Full details can be found from our discord server.
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[ BO2 TranZit 2.0 Reimagined Release ]EmotionalOreo Source code won't be provided.
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How do I add a custom main menu screen for B02 zombies@Drago-DRG the original is 1024x1024. In this instance you don't need to use 1024x1024. You can make a higher size image.
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[ BO2 TranZit 2.0 Reimagined Release ]@lResxt Thanks man, much appreciated!
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How do I add a custom main menu screen for B02 zombiesGewehr 1920x1080 for the menu background works and does not crash. take a look on my Tranzit Reimagined Release if you don't believe otherwise.
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[ BO2 TranZit 2.0 Reimagined Release ]attached a tutorial is provided in the downloadable file
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[Zombies] How do I become invisible to Zombies?hnlk dont listen the other guy, hes rambling nonsense. When in a custom game match type the following in console: sv_cheats 1; god
If you're tryna do it on your server, include sv_cheats 1 in your server config -
How do I add a custom main menu screen for B02 zombiesGewehr why 1024x1024? Looks ass on the main menu. Use 1920x1080 to get more clear image. Have not tested if it supports hkgher than that.
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[ BO2 TranZit 2.0 Reimagined Release ]@Espitiax ive already provided the source files
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[ BO2 TranZit 2.0 Reimagined Release ]@PoPGoesRichtofen I'm glad that you like it
And to answer your question about patreon, no I don't have a patreon account.
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[ BO2 TranZit 2.0 Reimagined Release ]AdrX003 thank you boss man
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[ BO2 TranZit 2.0 Reimagined Release ]birchy sorry my bad ill put em up to git
and thanks!
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[ BO2 TranZit 2.0 Reimagined Release ]teh_bandit you know it boss!
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[ BO2 TranZit 2.0 Reimagined Release ][ BO2 TranZit 2.0 Reimagined Release ]
NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-updateHey yall! This is my Tranzit mod which changes plenty of things in the map.
FEATURES
- No fog
- No denizens
- Custom day & night cycle for each player
- Rotating sky box
- No lava / lava damage
- Unlimited stamina
- Player speed increased by 35 units per second
- Jetgun has unlimited ammo ( lovely )
- Jetgun can be used by everyone at the same time ( no jetgun limit )
- Pack a Punch door stays open forever once players have turned on the power
- Turbine doors stay open once players have turned on the power
- Custom placed models ( +- 200 ) around the map to make the map look more believable
- Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
- Electric Trap & Turret no longer need Turbine
- Electric Trap's health increased from 60 to 180
- Unique player character looks
- Custom Pack a Punch Camo
- Over 190 custom textures
Download links
git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
mega:
SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
mediafire:
SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/fileTombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard
Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit
Gzmorz: Helped with model array & log printing
Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s
Thank you for checking out my mod!
Amount of time that went into creating this mod: ~500 hours
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How can I enable Self player Shadows?Sethly Are you still looking for it? Try this
r_EnablePlayerShadow 1. If you don't have any experience in gsc I would suggest you to type that in the in game console when you are in a match. I can't remember if it requires server to have sv_cheats on. If you want to include it in a gsc file then call it in a player spawn function. Copy this: setDvar( "r_enablePlayerShadow", 1 );