i think this is normal cod bo2 game
unknowghost
Posts
-
Progress not saved -
WAW not workingi wonder if this ever got fixed
-
T5 Damascus custom camonice work
-
Is it possible to port weapons from T6 zombies to T6 multiplayer?Nemes1s09 nah you good i wish you luck on what your trying to do
-
Is it possible to port weapons from T6 zombies to T6 multiplayer?Yes, it is possible, but it is not simple.
You usually need to recreate or adapt the weapon data, assets, sounds, animations, and scripts for Multiplayer. Zombies weapons can have mode-specific parts that do not transfer cleanly. The link above is a good starting point to learn how weapon adding works.”yes, possible
it is more like rebuilding/adapting than just copying
the link helps for learning the process -
Is it possible to port weapons from T6 zombies to T6 multiplayer? -
error "unable to load import _binkwaitstopasyncthread@4 from module binkw32.dll"DirkRockface dam
-
error "unable to load import _binkwaitstopasyncthread@4 from module binkw32.dll"DirkRockface really?
-
Creating a Buyable Last Acquired Perk System (Nuketown-Style)AndreTOQU3
yes but there already 1 made i don't see the point of making 1 -
help me plssss :( -
T6 random crash after playing for a while (Exception Code 0xC0000005)oh nvm i didn't know you already found the issue
-
T6 random crash after playing for a while (Exception Code 0xC0000005)It's2012 i found the issue you have might need to do a driver update for gpu or you have something open using your gpu 3D memory already and it using all of it
-
Creating a Buyable Last Acquired Perk System (Nuketown-Style)Blxck.Out did you add me on discord???
-
Admin abuse in L A T I N O S #1oof that was rude what server was it?????
-
any one know how to fix this issue ?Open Windows Security → Protection history and check what file got blocked.
Open Windows Security → App & browser control → Smart App Control. If it is On, turn it Off. Plutonium support specifically points to Smart App Control for this exact error.
If they use Defender or another antivirus, whitelist/exclude the Plutonium folder, because Plutonium also notes AV can block updater files.
If this is a work/school/shared PC, it may be blocked by an organization policy like AppLocker/App Control, so they may need admin access or a different PC. Microsoft’s docs say those policies can restrict what apps are allowed to run.
After that, retry the updater. -
T6 random crash after playing for a while (Exception Code 0xC0000005)You still don’t have the useful Event Viewer log yet. The screenshot only shows SecurityCenter info, not the crash.
Please go to Event Viewer > Windows Logs > Application and post the red Error from the crash time, especially the faulting module name.
Also fully exit the NVIDIA app itself for a test, not just its overlay, because Plutonium has had overlay-related crash issues before.
If possible, upload the .dmp somewhere and send the link, because the .txt alone is still too generic to pin down.
-
T6 random crash after playing for a while (Exception Code 0xC0000005)Um add me on Discord unknowghost
-
Creating a Buyable Last Acquired Perk System (Nuketown-Style)also here something that might help so here
Use it like this:call init_last_powerup_station(); on map init
when a power-up is successfully picked up, call last_powerup_station_set(powerup_name);The logic is complete. The only names you may need to swap are the stock BO2 score/power-up function names, since those can differ by base.
// ======================================================
// LAST PICKED POWER-UP BUY STATION (BO2 / GSC)
// ======================================================init_last_powerup_station()
{
level.last_powerup_station_powerup = "double_points"; // default on game startstation_origin = (0, 0, 0); // CHANGE THIS station_angles = (0, 0, 0); // CHANGE THIS // Optional model level.last_powerup_station_model = spawn("script_model", station_origin); level.last_powerup_station_model.angles = station_angles; level.last_powerup_station_model setModel("tag_origin"); // replace with your model if wanted // Use trigger level.last_powerup_station_trigger = spawn("trigger_use", station_origin, 0, 64, 72); level.last_powerup_station_trigger.angles = station_angles; level.last_powerup_station_trigger setCursorHint("HINT_NOICON"); level.last_powerup_station_trigger thread last_powerup_station_think(); update_last_powerup_station();}
// Call this from your power-up pickup code after the pickup succeeds
last_powerup_station_set(powerup_name)
{
if (!isDefined(powerup_name) || powerup_name == "")
return;level.last_powerup_station_powerup = powerup_name; update_last_powerup_station();}
update_last_powerup_station()
{
if (!isDefined(level.last_powerup_station_trigger))
return;powerup = level.last_powerup_station_powerup; hint = "Press &&1 to buy " + get_powerup_display_name(powerup); level.last_powerup_station_trigger setHintString(hint); // Optional: // If you have custom icon models/shaders, update them here // based on "powerup".}
last_powerup_station_think()
{
self endon("death");for (;;) { self waittill("trigger", player); if (!isDefined(player)) continue; powerup = level.last_powerup_station_powerup; if (!can_buy_station_powerup(player, powerup)) continue; cost = get_powerup_cost(powerup); take_station_points(player, cost); activate_station_powerup(powerup, player); player iprintlnbold("Bought " + get_powerup_display_name(powerup)); }}
can_buy_station_powerup(player, powerup)
{
if (!isDefined(powerup) || powerup == "")
{
player iprintlnbold("No power-up stored.");
return false;
}cost = get_powerup_cost(powerup); if (player.score < cost) { player iprintlnbold("Need " + cost + " points."); return false; } return true;}
take_station_points(player, cost)
{
// Replace with your map's real BO2 score remove function if needed
player.score -= cost;
}get_powerup_cost(powerup)
{
switch (powerup)
{
case "instakill":
return 2000;case "double_points": return 2000; case "max_ammo": return 2500; case "carpenter": return 1500; case "nuke": return 3000; case "fire_sale": return 2000; } return 2000;}
get_powerup_display_name(powerup)
{
switch (powerup)
{
case "instakill":
return "Insta-Kill";case "double_points": return "Double Points"; case "max_ammo": return "Max Ammo"; case "carpenter": return "Carpenter"; case "nuke": return "Nuke"; case "fire_sale": return "Fire Sale"; } return powerup;}
activate_station_powerup(powerup, player)
{
// Keep this as a dispatcher.
// Replace each case with your BO2 stock power-up call.switch (powerup) { case "instakill": station_do_instakill(player); break; case "double_points": station_do_double_points(player); break; case "max_ammo": station_do_max_ammo(player); break; case "carpenter": station_do_carpenter(player); break; case "nuke": station_do_nuke(player); break; case "fire_sale": station_do_fire_sale(player); break; }}
// ======================================================
// WRAPPERS - replace internals with your BO2 stock calls
// ======================================================station_do_instakill(player)
{
// replace with BO2 stock Insta-Kill activation
level notify("station_instakill");
}station_do_double_points(player)
{
// replace with BO2 stock Double Points activation
level notify("station_double_points");
}station_do_max_ammo(player)
{
// replace with BO2 stock Max Ammo activation
level notify("station_max_ammo");
}station_do_carpenter(player)
{
// replace with BO2 stock Carpenter activation
level notify("station_carpenter");
}station_do_nuke(player)
{
// replace with BO2 stock Nuke activation
level notify("station_nuke");
}station_do_fire_sale(player)
{
// replace with BO2 stock Fire Sale activation
level notify("station_fire_sale");
}And this is the hook you add where a power-up gets collected:
last_powerup_station_set(powerup_name);
Example:
// after player picks up Insta-Kill successfully
last_powerup_station_set("instakill");So the whole system is:
default power-up on start
updates whenever a drop is picked up
station always sells the latest stored drop
cost is per power-up
trigger can be placed anywhereThe only part you still need to wire into your exact BO2 base is the inside of:
station_do_instakill()
station_do_double_points()
station_do_max_ammo()
station_do_carpenter()
station_do_nuke()
station_do_fire_sale()because those exact stock BO2 function names vary.
-
Creating a Buyable Last Acquired Perk System (Nuketown-Style)are you trying to do this for all the maps or just 1???
-
Paralazyer not coming out the boxmight be a mod or script you have that stopping yall