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Plutonium

VvWANABEEvVundefined

VvWANABEEvV

@VvWANABEEvV
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Recent Best Controversial

  • Max players in zombies
    VvWANABEEvVundefined VvWANABEEvV

    Yo_Angelo nevermind i figured it out

    BO2 Server Hosting Support

  • Max players in zombies
    VvWANABEEvVundefined VvWANABEEvV

    still not working this is the whole paragraph (im using zombies ++)

    sv_offline "0" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
    g_password "" // Password protected Game Server
    sv_maxclients "8" // Maximum players that are allowed in your server (1-8)
    //sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
    //sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
    //zm_gungame "1" // Enable Pluto's custom Gun Game?
    //zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
    gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
    gts startRound "1" // Starting Round. Only Survival and Grief have this option!
    //gts autoTeamBalance "1" // Auto team balancing
    //gts teamCount "2" // Turn this on for grief only!
    //gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
    //gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
    //gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
    //gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
    //set g_loadScripts "0"

    BO2 Server Hosting Support

  • Max players in zombies
    VvWANABEEvVundefined VvWANABEEvV

    //sv_maxclients "8" like this?

    BO2 Server Hosting Support

  • Max players in zombies
    VvWANABEEvVundefined VvWANABEEvV

    I know they fixed the max players for zombies but its still not working, I tried sv_maxplayers is their a solution?

    BO2 Server Hosting Support

  • party_maxplayers is not working after the new plutonium update
    VvWANABEEvVundefined VvWANABEEvV

    JezuzLizard ok so when i run it whenever someone gets downed the start standing up with revive above them and when you revive them they just wont stand up

    BO2 Server Hosting Support

  • party_maxplayers is not working after the new plutonium update
    VvWANABEEvVundefined VvWANABEEvV

    JezuzLizard ok it worked thank you so much

    BO2 Server Hosting Support

  • party_maxplayers is not working after the new plutonium update
    VvWANABEEvVundefined VvWANABEEvV

    Sorex do I type this when I'm in the game? or do I type it into the server cmd area

    BO2 Server Hosting Support

  • Max player count
    VvWANABEEvVundefined VvWANABEEvV

    Dss0 wait im doing this for zombies and its not working

    BO2 Server Hosting Support

  • Max player count
    VvWANABEEvVundefined VvWANABEEvV

    Dss0 ok thank you so much 🙂

    BO2 Server Hosting Support

  • Max player count
    VvWANABEEvVundefined VvWANABEEvV

    Dss0 sv_maxclients "5" like this??

    BO2 Server Hosting Support

  • Max player count
    VvWANABEEvVundefined VvWANABEEvV

    I cant make a 5 player server, even tho i changed it to max players 5 03b74ef3-7326-4ade-bd5e-79ef2f758773-image.png

    BO2 Server Hosting Support

  • GSC error whenever I run my zombies server
    VvWANABEEvVundefined VvWANABEEvV

    Sorex im dumb i was putting the original in, and when i put the compiled i didnt rename it im so stupid

    BO2 Modding Support & Discussion

  • GSC error whenever I run my zombies server
    VvWANABEEvVundefined VvWANABEEvV

    Sorex I have one more question when I compile my gsc, what do i do with the compiled version

    BO2 Modding Support & Discussion

  • GSC error whenever I run my zombies server
    VvWANABEEvVundefined VvWANABEEvV

    Sorex ok thanks anyway

    BO2 Modding Support & Discussion

  • GSC error whenever I run my zombies server
    VvWANABEEvVundefined VvWANABEEvV

    Sorex _clientids.gsc this is also happening with every mod I use

    BO2 Modding Support & Discussion

  • GSC error whenever I run my zombies server
    VvWANABEEvVundefined VvWANABEEvV

    Sorex I put it in:
    D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm

    BO2 Modding Support & Discussion

  • [Release] [ZM] ZOMBIES++
    VvWANABEEvVundefined VvWANABEEvV

    Cahz I get this error every time I start zombies
    Exception Code: 0xC0000005
    Exception Address: 0x00624570

    BO2 Modding Releases & Resources

  • GSC error whenever I run my zombies server
    VvWANABEEvVundefined VvWANABEEvV

    JezuzLizard I tried both and it didn't work, this is the code im using , im using simple zombies

    #include common_scripts\utility;
    #include maps\mp\zombies_zm;
    #include maps\mp\zombies_zm_utility;
    #include maps\mp\gametypes_zm_hud_util;
    #include maps\mp\gametypes_zm_hud_message;
    #include maps\mp_utility;
    #include common_scripts\utility;
    /*
    Mod: Zombies Simple MOD
    Author: DoktorSAS
    */
    init(){
    level.clientid = 0;
    level.perk_purchase_limit = 9;
    level thread onplayerconnect();
    drawZombiesCounter(); //Thanks to CabConModding
    }
    onplayerconnect(){
    for (;;){
    level waittill( "connecting", player );
    player.clientid = level.clientid;
    player thread onplayerspawned();
    level.clientid++;
    }
    }
    onplayerspawned(){
    level endon( "game_ended" );
    self endon( "disconnect" );
    self thread AnimatedTextCUSTOMPOS("Welcome to ^1Zombies \n^7Thanks to ^5DoktorSAS", 0,-200); //Welcome Messages
    for(;;){
    self waittill( "spawned_player" );
    }
    }

    AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
    textSubStr = getSubStr(text,0,text.size);
    result = "";
    welcome = self createFontString("hudsmall",1.9);
    welcome setPoint("CENTER","CENTER",x, y);
    welcome setText("");
    for(i=0;i<textSubStr.size;i++){
    color = textSubStr[i]+textSubStr[i+1];
    if(color == "^1" || color == "^2" || color == "^3" || color == "^4" || color == "^5" || color == "^6" || color == "^7" || color == "^8" || color == "^0" || color == "\n"){
    result = result + color;
    i++;
    }else
    result = result + textSubStr[i];
    if(i == textSubStr.size){
    welcome setText(text);
    }else{
    welcome setText(result);
    wait 0.15;
    welcome setText(result + "^7_");
    }
    wait 0.15;
    }
    wait 2;
    welcome setText("");
    self iprintln("Whats Inside: \n # ^1NO ^2Perk ^7Limit \n # ^1Zombies ^7Counter");
    }

    drawZombiesCounter(){ //Thanks to CabConModding
    level.zombiesCountDisplay = createServerFontString("hudsmall" , 1.9);
    level.zombiesCountDisplay setPoint("CENTER", "CENTER", "CENTER", 200);
    thread updateZombiesCounter();
    }
    updateZombiesCounter(){ //Thanks to CabConModding
    level endon("stopUpdatingZombiesCounter");
    while(true){
    zombiesCount = get_current_zombie_count();
    if(zombiesCount >= 0){
    level.zombiesCountDisplay setText("Zombies: ^1" + zombiesCount);
    }else
    level.zombiesCountDisplay setText("Zombies: ^2" + zombiesCount);
    waitForZombieCountChanged("stopUpdatingZombiesCounter");
    }
    }
    recreateZombiesCounter(){ //Thanks to CabConModding
    level notify("stopUpdatingZombiesCounter");
    thread updateZombiesCounter();
    }
    waitForZombieCountChanged(endonNotification){ //Thanks to CabConModding
    level endon(endonNotification);
    oldZombiesCount = get_current_zombie_count();
    while(true){
    newZombiesCount = get_current_zombie_count();
    if(oldZombiesCount != newZombiesCount){
    return;
    }
    wait 0.05;
    }
    }

    BO2 Modding Support & Discussion

  • GSC error whenever I run my zombies server
    VvWANABEEvVundefined VvWANABEEvV

    every time I put my mod in for zombies my server just crashes I get this error code:
    Exception Code: 0xC0000005
    Exception Address: 0x00624570

    BO2 Modding Support & Discussion
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