Yo_Angelo nevermind i figured it out
VvWANABEEvV
Posts
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Max players in zombies -
Max players in zombiesstill not working this is the whole paragraph (im using zombies ++)
sv_offline "0" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
g_password "" // Password protected Game Server
sv_maxclients "8" // Maximum players that are allowed in your server (1-8)
//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame "1" // Enable Pluto's custom Gun Game?
//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
gts startRound "1" // Starting Round. Only Survival and Grief have this option!
//gts autoTeamBalance "1" // Auto team balancing
//gts teamCount "2" // Turn this on for grief only!
//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
//set g_loadScripts "0" -
Max players in zombies//sv_maxclients "8" like this?
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Max players in zombiesI know they fixed the max players for zombies but its still not working, I tried sv_maxplayers is their a solution?
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party_maxplayers is not working after the new plutonium updateJezuzLizard ok so when i run it whenever someone gets downed the start standing up with revive above them and when you revive them they just wont stand up
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party_maxplayers is not working after the new plutonium updateJezuzLizard ok it worked thank you so much
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party_maxplayers is not working after the new plutonium updateSorex do I type this when I'm in the game? or do I type it into the server cmd area
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Max player countDss0 wait im doing this for zombies and its not working
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Max player countDss0 ok thank you so much
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Max player countDss0 sv_maxclients "5" like this??
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Max player countI cant make a 5 player server, even tho i changed it to max players 5
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GSC error whenever I run my zombies serverSorex im dumb i was putting the original in, and when i put the compiled i didnt rename it im so stupid
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GSC error whenever I run my zombies serverSorex I have one more question when I compile my gsc, what do i do with the compiled version
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GSC error whenever I run my zombies serverSorex ok thanks anyway
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GSC error whenever I run my zombies serverSorex _clientids.gsc this is also happening with every mod I use
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GSC error whenever I run my zombies serverSorex I put it in:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm -
[Release] [ZM] ZOMBIES++Cahz I get this error every time I start zombies
Exception Code: 0xC0000005
Exception Address: 0x00624570 -
GSC error whenever I run my zombies serverJezuzLizard I tried both and it didn't work, this is the code im using , im using simple zombies
#include common_scripts\utility;
#include maps\mp\zombies_zm;
#include maps\mp\zombies_zm_utility;
#include maps\mp\gametypes_zm_hud_util;
#include maps\mp\gametypes_zm_hud_message;
#include maps\mp_utility;
#include common_scripts\utility;
/*
Mod: Zombies Simple MOD
Author: DoktorSAS
*/
init(){
level.clientid = 0;
level.perk_purchase_limit = 9;
level thread onplayerconnect();
drawZombiesCounter(); //Thanks to CabConModding
}
onplayerconnect(){
for (;;){
level waittill( "connecting", player );
player.clientid = level.clientid;
player thread onplayerspawned();
level.clientid++;
}
}
onplayerspawned(){
level endon( "game_ended" );
self endon( "disconnect" );
self thread AnimatedTextCUSTOMPOS("Welcome to ^1Zombies \n^7Thanks to ^5DoktorSAS", 0,-200); //Welcome Messages
for(;;){
self waittill( "spawned_player" );
}
}AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
textSubStr = getSubStr(text,0,text.size);
result = "";
welcome = self createFontString("hudsmall",1.9);
welcome setPoint("CENTER","CENTER",x, y);
welcome setText("");
for(i=0;i<textSubStr.size;i++){
color = textSubStr[i]+textSubStr[i+1];
if(color == "^1" || color == "^2" || color == "^3" || color == "^4" || color == "^5" || color == "^6" || color == "^7" || color == "^8" || color == "^0" || color == "\n"){
result = result + color;
i++;
}else
result = result + textSubStr[i];
if(i == textSubStr.size){
welcome setText(text);
}else{
welcome setText(result);
wait 0.15;
welcome setText(result + "^7_");
}
wait 0.15;
}
wait 2;
welcome setText("");
self iprintln("Whats Inside: \n # ^1NO ^2Perk ^7Limit \n # ^1Zombies ^7Counter");
}drawZombiesCounter(){ //Thanks to CabConModding
level.zombiesCountDisplay = createServerFontString("hudsmall" , 1.9);
level.zombiesCountDisplay setPoint("CENTER", "CENTER", "CENTER", 200);
thread updateZombiesCounter();
}
updateZombiesCounter(){ //Thanks to CabConModding
level endon("stopUpdatingZombiesCounter");
while(true){
zombiesCount = get_current_zombie_count();
if(zombiesCount >= 0){
level.zombiesCountDisplay setText("Zombies: ^1" + zombiesCount);
}else
level.zombiesCountDisplay setText("Zombies: ^2" + zombiesCount);
waitForZombieCountChanged("stopUpdatingZombiesCounter");
}
}
recreateZombiesCounter(){ //Thanks to CabConModding
level notify("stopUpdatingZombiesCounter");
thread updateZombiesCounter();
}
waitForZombieCountChanged(endonNotification){ //Thanks to CabConModding
level endon(endonNotification);
oldZombiesCount = get_current_zombie_count();
while(true){
newZombiesCount = get_current_zombie_count();
if(oldZombiesCount != newZombiesCount){
return;
}
wait 0.05;
}
} -
GSC error whenever I run my zombies serverevery time I put my mod in for zombies my server just crashes I get this error code:
Exception Code: 0xC0000005
Exception Address: 0x00624570