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ytjusteli

ytjusteli

@ytjusteli
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  • Super sprinters wont go threw barricades
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    I looked everywhere for a fix for this but I couldn't find any fix. could someone please help

    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility; 
    #include maps\mp\gametypes\_hud_message;
    #include maps\mp\zombies\_zm_weapons;
    #include maps\mp\zombies\_zm_perks;
    
    
    init() {
    	level thread onPlayerConnect();
    }
    
    onPlayerConnect() {
    	for (;;) {
    		level waittill("connected", player);
    
    		level thread levelMain();
    		player thread onPlayerSpawned();
    		player thread playerHud();
    	}
    }
    
    onPlayerSpawned() {
    	for (;;) {
    		self waittill("spawned_player");
    		self thread clientMain();
    	}
    }
    
    playerHud() {
    	self endon("disconnect");
        level endon("game_ended");	
        flag_wait( "initial_blackscreen_passed" );
        rampage_text = create_simple_hud(self); //rampage text
       	rampage_text.horzAlign = "left";
       	rampage_text.vertAlign = "top";
       	rampage_text.alignX = "left";
       	rampage_text.alignY = "top";
       	rampage_text.y = 5;
       	rampage_text.x = -1;
       	rampage_text.foreground = 1;
       	rampage_text.fontscale = 1;
       	rampage_text.alpha = 1;
       	for(;;) {
       		if (level.on) {
        		rampage_text SetText("Rampage Inducer: On");
       		} else {
        		rampage_text SetText("Rampage Inducer: Off");
        	}
        	wait 0.025;	
       	}
    }
    
    levelMain() {
    	level.on = false;
    	recent = false;
    	change = false;
    
    	for(;;) {
    		zombies = getAiArray(level.zombie_team);
    		if (level.on != recent) {
    			recent = level.on;
    			change = true;
    			if (level.on != true) {
    				IPrintLnBold("false");
    			} else {
    				IPrintLnBold("true");
    			}
    		}
    		foreach (zombie in zombies) {
    			if (level.on) {
    				zombie.zombie_move_speed = "super_sprint";	
    			} else {
    				zombie.zombie_move_speed = "sprint";
    			}
    		}
    		wait 0.25;
    	}
    }
    
    clientMain() {
    	level endon("end_game");
    	self endon("disconnect");
    	on = false;
    	for (;;) {
    		while (self AdsButtonPressed()) {
    			if (self MeleeButtonPressed()) {
    				duration = 0;
    				while (self MeleeButtonPressed()) {
    					duration += 1;
    					if (duration == 5) {
    						if (level.on == true) {
    							level.on = false;
    						} else {
    							level.on = true;
    						}
    					}
    					wait 0.5;
    				}
    			}
    			wait 0.5;
    		}
    		wait 0.5;
    	}
    }
    

  • [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
    ytjusteli ytjusteli
    BO2 Modding Releases & Resources

    GerardS0406 do we need a server for this too work????


  • BO2 Rampage Inducer mod (no super sprinters)
    ytjusteli ytjusteli
    BO2 Modding Releases & Resources

    This mod changes how fast zombies spawn with a on and off switch. This is my first ever mod making for plutonium.

    There is 2 different versions but they do about the same thing. The only difference between V1 and V2 is that V2 tells you when u activated it. For example...

    If any player would of holded knife, on the top middle of that players screen he or she would see
    ON!.PNG
    also
    If any player would of holded crouch, on the top middle of that players screen he or she would see
    image_2022-12-23_143611803.png
    I am planning on making V3 where they will super sprint when activated and normal speed when not

    Link and steps -> https://github.com/ItsytJustElix/Rampage-no-super-sprinters-.git

    If any errors feel free to let me know.


  • Droppable Weapons
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion bo2 zombies mods ideas

    Resxt thx bro


  • Droppable Weapons
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion bo2 zombies mods ideas

    Is is possible for someone to make a weapon drop feature for bo2????
    if there's already one can you send me the link please


  • cant launch plutonium at all
    ytjusteli ytjusteli
    Launcher Support

    i had that too try https://drive.google.com/file/d/1HGHecqkVKudJfbIghEP93p6SFDQ_xwBg/view
    i made a drive of the directx that made my plutonium work


  • phd machine in buried
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    is there any mod or script that can put the phd flopper perk machine in buried


  • [Release] [ZM] ZOMBIES++
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    **** 1 script error(s):
    **** Unresolved external : "drawcustomperkhud" with 3 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at lines 1,1 ****


  • [Release] [ZM] ZOMBIES++
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    @Mr-MaPSaBino it’s saying a drawcustomperkhud error now


  • [Release] [ZM] ZOMBIES++
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    @Mr-MaPSaBino thx but what folder do I put it in


  • [Release] [ZM] ZOMBIES++
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    on to the [Release] [ZM] ZOMBIES++ everytime i start the game i get a error it says
    **** 1 script error
    **** Unresolved external: "tell" with 1 parameter in
    "maps/mp/_imcsx_gsc_studio.gsc" at lines 1,1,1,1
    can someone please help me fix this


  • Bank
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    Kalitos what part do i download cuz im use to the github normaly giving me one thing to download


  • Bank
    ytjusteli ytjusteli
    BO2 Modding Support & Discussion

    does anyone have a gsc file of a bank command that can store points and keep them threw games

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