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  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

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  • ItzPlayer5undefined Offline
    ItzPlayer5undefined Offline
    ItzPlayer5
    wrote on last edited by
    #77
    This post is deleted!
    1 Reply Last reply
    0
    • TheEpicShepardundefined Offline
      TheEpicShepardundefined Offline
      TheEpicShepard
      wrote on last edited by
      #78

      so im able to load up black ops 2 through plutonium launcher and i have the server browser option but i cant go to custom games or solo and get the custom bonus survival maps to show up i can also use console commands so idk what im doing wrong im a pc noob even my pc savy friends are confused

      1 Reply Last reply
      0
      • GerardS0406undefined GerardS0406

        Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

        Also Note: Please report bugs found below!

        Created by GerardS0406, Cahz, and JezuzLizard
        First of all, I'm back beautiful people ❤

        The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

        Version 3.0 New Features:

        • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
        • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
        • Buried Maze Fountain doesn't look like a portal anymore.
        • Completely Rewritten to support Custom-Named Scripts
        • General bug fixes and crash prevention to previous versions.

        Maps and Features:

        Tranzit

        • Cornfield (code: cornfield)
          • Sprinters from start, claymores, all 6 perks
        • Diner (code: diner)
          • Roof Open, all perks
        • Cabin (code: house)
          • Sprinters from start, Wunderfizz machine, powerups move to axe
        • Power Station (code: power)
          • Can hear Maxis when power turns on. hehe funny.
        • Tunnel (code: tunnel)
          • Pack in Lava like Town. Very cool.
        • Bus Depot (code: busdepot)
          • 4 perks + PaP
        • Farm (code: farm)
          • PaP Added
        • Town (code: town)
          • Regular Ol Town Survival

        Nuketown (code: nuketown)

        Die Rise

        • Spawn Building (code: building1top)
          • PHD added, Sliquifier is Pack-a-Punchable
        • Red Room (code: redroom)
          • PHD added, Wunderfizz Only

        Mob of the Dead

        • Docks (code: docks)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Cellblock (code: cellblock)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Rooftop/Bridge (code: rooftop)
          • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

        Buried

        • Maze (Challenge Map) (code: maze)
          • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

        Origins

        • Trenches (code: trenches)
          • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
        • Crazy Place (code: crazyplace)
          • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

        Other Features:

        • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
        • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
        • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

        Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

        Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

        Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

        These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

        Got a Record? Submit it here!
        https://forms.gle/dcRDfGLzW6Tq2G1L6

        Images
        :::
        Cornfield Images
        alt text
        alt text

        Diner image
        alt text

        Cabin image
        alt text

        Power Images
        alt text
        alt text

        Tunnel Images
        alt text
        alt text

        Maze Images
        5.png 4.png 3.png 2.png 1.png

        Die Rise Spawn Images
        11.png 10.png 9.png 8.png 7.png 6.png

        Trenches Images
        15.png 14.png 13.png 12.png
        :::

        Want to try it out?
        Active Servers (Search in Pluto Browser):
        Leave discord below to be featured.

        Changelog

        Version 3.0 Update Release:
        New Feature(s):

        Gamemode Update
        New Gamemode: Sharpshooter (Solo and Co-op Supported)
        Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
        Completely Rewritten to support Custom Scripts
        Fixes a lot of bugs with the previous versions.

        Unfunny_Umiundefined Offline
        Unfunny_Umiundefined Offline
        Unfunny_Umi
        wrote on last edited by
        #79

        GerardS0406
        I'm sure I'm doing something wrong. This is the error that comes up when I attempt to launch a survival map. For context, I simply dragged and dropped all of the scripts from the github folder into the zm scripts folder. Should I be modifying any of the scripts or is there another way that I'm supposed to be adding the scripts and I simply misunderstood the installation instructions? The instructions are very short and vague, especially as someone very new to this whole scripting/modding thing. image_2022-07-28_193543499.png

        1 Reply Last reply
        0
        • GerardS0406undefined GerardS0406

          Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

          Also Note: Please report bugs found below!

          Created by GerardS0406, Cahz, and JezuzLizard
          First of all, I'm back beautiful people ❤

          The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

          Version 3.0 New Features:

          • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
          • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
          • Buried Maze Fountain doesn't look like a portal anymore.
          • Completely Rewritten to support Custom-Named Scripts
          • General bug fixes and crash prevention to previous versions.

          Maps and Features:

          Tranzit

          • Cornfield (code: cornfield)
            • Sprinters from start, claymores, all 6 perks
          • Diner (code: diner)
            • Roof Open, all perks
          • Cabin (code: house)
            • Sprinters from start, Wunderfizz machine, powerups move to axe
          • Power Station (code: power)
            • Can hear Maxis when power turns on. hehe funny.
          • Tunnel (code: tunnel)
            • Pack in Lava like Town. Very cool.
          • Bus Depot (code: busdepot)
            • 4 perks + PaP
          • Farm (code: farm)
            • PaP Added
          • Town (code: town)
            • Regular Ol Town Survival

          Nuketown (code: nuketown)

          Die Rise

          • Spawn Building (code: building1top)
            • PHD added, Sliquifier is Pack-a-Punchable
          • Red Room (code: redroom)
            • PHD added, Wunderfizz Only

          Mob of the Dead

          • Docks (code: docks)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Cellblock (code: cellblock)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Rooftop/Bridge (code: rooftop)
            • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

          Buried

          • Maze (Challenge Map) (code: maze)
            • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

          Origins

          • Trenches (code: trenches)
            • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
          • Crazy Place (code: crazyplace)
            • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

          Other Features:

          • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
          • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
          • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

          Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

          Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

          Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

          These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

          Got a Record? Submit it here!
          https://forms.gle/dcRDfGLzW6Tq2G1L6

          Images
          :::
          Cornfield Images
          alt text
          alt text

          Diner image
          alt text

          Cabin image
          alt text

          Power Images
          alt text
          alt text

          Tunnel Images
          alt text
          alt text

          Maze Images
          5.png 4.png 3.png 2.png 1.png

          Die Rise Spawn Images
          11.png 10.png 9.png 8.png 7.png 6.png

          Trenches Images
          15.png 14.png 13.png 12.png
          :::

          Want to try it out?
          Active Servers (Search in Pluto Browser):
          Leave discord below to be featured.

          Changelog

          Version 3.0 Update Release:
          New Feature(s):

          Gamemode Update
          New Gamemode: Sharpshooter (Solo and Co-op Supported)
          Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
          Completely Rewritten to support Custom Scripts
          Fixes a lot of bugs with the previous versions.

          A Former User? Offline
          A Former User? Offline
          A Former User
          wrote on last edited by
          #80

          GerardS0406 Yo! For some reasons when I try to run a normal tranzit server the bus get stuck behind the bus depot. I want to link my progressions of all my servers from this one but I cant since all servers get fucked up by this script, tranzit doesnt works. I tried putting it to vanilla but it get stuck, here is the screenshot, any ideas how to fix this?
          Screenshot from 2022-07-30 06-19-57.png

          Kalitosundefined 1 Reply Last reply
          0
          • GerardS0406undefined GerardS0406

            Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

            Also Note: Please report bugs found below!

            Created by GerardS0406, Cahz, and JezuzLizard
            First of all, I'm back beautiful people ❤

            The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

            Version 3.0 New Features:

            • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
            • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
            • Buried Maze Fountain doesn't look like a portal anymore.
            • Completely Rewritten to support Custom-Named Scripts
            • General bug fixes and crash prevention to previous versions.

            Maps and Features:

            Tranzit

            • Cornfield (code: cornfield)
              • Sprinters from start, claymores, all 6 perks
            • Diner (code: diner)
              • Roof Open, all perks
            • Cabin (code: house)
              • Sprinters from start, Wunderfizz machine, powerups move to axe
            • Power Station (code: power)
              • Can hear Maxis when power turns on. hehe funny.
            • Tunnel (code: tunnel)
              • Pack in Lava like Town. Very cool.
            • Bus Depot (code: busdepot)
              • 4 perks + PaP
            • Farm (code: farm)
              • PaP Added
            • Town (code: town)
              • Regular Ol Town Survival

            Nuketown (code: nuketown)

            Die Rise

            • Spawn Building (code: building1top)
              • PHD added, Sliquifier is Pack-a-Punchable
            • Red Room (code: redroom)
              • PHD added, Wunderfizz Only

            Mob of the Dead

            • Docks (code: docks)
              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
            • Cellblock (code: cellblock)
              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
            • Rooftop/Bridge (code: rooftop)
              • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

            Buried

            • Maze (Challenge Map) (code: maze)
              • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

            Origins

            • Trenches (code: trenches)
              • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
            • Crazy Place (code: crazyplace)
              • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

            Other Features:

            • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
            • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
            • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

            Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

            Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

            Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

            These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

            Got a Record? Submit it here!
            https://forms.gle/dcRDfGLzW6Tq2G1L6

            Images
            :::
            Cornfield Images
            alt text
            alt text

            Diner image
            alt text

            Cabin image
            alt text

            Power Images
            alt text
            alt text

            Tunnel Images
            alt text
            alt text

            Maze Images
            5.png 4.png 3.png 2.png 1.png

            Die Rise Spawn Images
            11.png 10.png 9.png 8.png 7.png 6.png

            Trenches Images
            15.png 14.png 13.png 12.png
            :::

            Want to try it out?
            Active Servers (Search in Pluto Browser):
            Leave discord below to be featured.

            Changelog

            Version 3.0 Update Release:
            New Feature(s):

            Gamemode Update
            New Gamemode: Sharpshooter (Solo and Co-op Supported)
            Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
            Completely Rewritten to support Custom Scripts
            Fixes a lot of bugs with the previous versions.

            Fixel090undefined Offline
            Fixel090undefined Offline
            Fixel090
            wrote on last edited by
            #81
            This post is deleted!
            Atmoistundefined 1 Reply Last reply
            0
            • Fixel090undefined Fixel090

              This post is deleted!

              Atmoistundefined Offline
              Atmoistundefined Offline
              Atmoist
              wrote on last edited by
              #82

              Fixel090 Do you have a server set up to run it on?

              1 Reply Last reply
              0
              • A Former User? A Former User

                GerardS0406 Yo! For some reasons when I try to run a normal tranzit server the bus get stuck behind the bus depot. I want to link my progressions of all my servers from this one but I cant since all servers get fucked up by this script, tranzit doesnt works. I tried putting it to vanilla but it get stuck, here is the screenshot, any ideas how to fix this?
                Screenshot from 2022-07-30 06-19-57.png

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by
                #83

                Monologue You must run a normal transit on a separate server, because this script disables the bus to run custom maps. Unless you modify the script for your need.

                1 Reply Last reply
                0
                • GerardS0406undefined GerardS0406

                  Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                  Also Note: Please report bugs found below!

                  Created by GerardS0406, Cahz, and JezuzLizard
                  First of all, I'm back beautiful people ❤

                  The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                  Version 3.0 New Features:

                  • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                  • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                  • Buried Maze Fountain doesn't look like a portal anymore.
                  • Completely Rewritten to support Custom-Named Scripts
                  • General bug fixes and crash prevention to previous versions.

                  Maps and Features:

                  Tranzit

                  • Cornfield (code: cornfield)
                    • Sprinters from start, claymores, all 6 perks
                  • Diner (code: diner)
                    • Roof Open, all perks
                  • Cabin (code: house)
                    • Sprinters from start, Wunderfizz machine, powerups move to axe
                  • Power Station (code: power)
                    • Can hear Maxis when power turns on. hehe funny.
                  • Tunnel (code: tunnel)
                    • Pack in Lava like Town. Very cool.
                  • Bus Depot (code: busdepot)
                    • 4 perks + PaP
                  • Farm (code: farm)
                    • PaP Added
                  • Town (code: town)
                    • Regular Ol Town Survival

                  Nuketown (code: nuketown)

                  Die Rise

                  • Spawn Building (code: building1top)
                    • PHD added, Sliquifier is Pack-a-Punchable
                  • Red Room (code: redroom)
                    • PHD added, Wunderfizz Only

                  Mob of the Dead

                  • Docks (code: docks)
                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                  • Cellblock (code: cellblock)
                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                  • Rooftop/Bridge (code: rooftop)
                    • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                  Buried

                  • Maze (Challenge Map) (code: maze)
                    • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                  Origins

                  • Trenches (code: trenches)
                    • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                  • Crazy Place (code: crazyplace)
                    • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                  Other Features:

                  • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                  • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                  • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                  Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                  Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                  Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                  These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                  Got a Record? Submit it here!
                  https://forms.gle/dcRDfGLzW6Tq2G1L6

                  Images
                  :::
                  Cornfield Images
                  alt text
                  alt text

                  Diner image
                  alt text

                  Cabin image
                  alt text

                  Power Images
                  alt text
                  alt text

                  Tunnel Images
                  alt text
                  alt text

                  Maze Images
                  5.png 4.png 3.png 2.png 1.png

                  Die Rise Spawn Images
                  11.png 10.png 9.png 8.png 7.png 6.png

                  Trenches Images
                  15.png 14.png 13.png 12.png
                  :::

                  Want to try it out?
                  Active Servers (Search in Pluto Browser):
                  Leave discord below to be featured.

                  Changelog

                  Version 3.0 Update Release:
                  New Feature(s):

                  Gamemode Update
                  New Gamemode: Sharpshooter (Solo and Co-op Supported)
                  Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                  Completely Rewritten to support Custom Scripts
                  Fixes a lot of bugs with the previous versions.

                  LudwigRainbowundefined Offline
                  LudwigRainbowundefined Offline
                  LudwigRainbow
                  wrote on last edited by
                  #84

                  GerardS0406
                  When I Install the files given into "Scripts", then I load tranzit and put the two given command, I always have script error, how does it work?

                  1 Reply Last reply
                  0
                  • GerardS0406undefined GerardS0406

                    Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                    Also Note: Please report bugs found below!

                    Created by GerardS0406, Cahz, and JezuzLizard
                    First of all, I'm back beautiful people ❤

                    The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                    Version 3.0 New Features:

                    • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                    • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                    • Buried Maze Fountain doesn't look like a portal anymore.
                    • Completely Rewritten to support Custom-Named Scripts
                    • General bug fixes and crash prevention to previous versions.

                    Maps and Features:

                    Tranzit

                    • Cornfield (code: cornfield)
                      • Sprinters from start, claymores, all 6 perks
                    • Diner (code: diner)
                      • Roof Open, all perks
                    • Cabin (code: house)
                      • Sprinters from start, Wunderfizz machine, powerups move to axe
                    • Power Station (code: power)
                      • Can hear Maxis when power turns on. hehe funny.
                    • Tunnel (code: tunnel)
                      • Pack in Lava like Town. Very cool.
                    • Bus Depot (code: busdepot)
                      • 4 perks + PaP
                    • Farm (code: farm)
                      • PaP Added
                    • Town (code: town)
                      • Regular Ol Town Survival

                    Nuketown (code: nuketown)

                    Die Rise

                    • Spawn Building (code: building1top)
                      • PHD added, Sliquifier is Pack-a-Punchable
                    • Red Room (code: redroom)
                      • PHD added, Wunderfizz Only

                    Mob of the Dead

                    • Docks (code: docks)
                      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                    • Cellblock (code: cellblock)
                      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                    • Rooftop/Bridge (code: rooftop)
                      • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                    Buried

                    • Maze (Challenge Map) (code: maze)
                      • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                    Origins

                    • Trenches (code: trenches)
                      • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                    • Crazy Place (code: crazyplace)
                      • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                    Other Features:

                    • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                    • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                    • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                    Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                    Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                    These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                    Got a Record? Submit it here!
                    https://forms.gle/dcRDfGLzW6Tq2G1L6

                    Images
                    :::
                    Cornfield Images
                    alt text
                    alt text

                    Diner image
                    alt text

                    Cabin image
                    alt text

                    Power Images
                    alt text
                    alt text

                    Tunnel Images
                    alt text
                    alt text

                    Maze Images
                    5.png 4.png 3.png 2.png 1.png

                    Die Rise Spawn Images
                    11.png 10.png 9.png 8.png 7.png 6.png

                    Trenches Images
                    15.png 14.png 13.png 12.png
                    :::

                    Want to try it out?
                    Active Servers (Search in Pluto Browser):
                    Leave discord below to be featured.

                    Changelog

                    Version 3.0 Update Release:
                    New Feature(s):

                    Gamemode Update
                    New Gamemode: Sharpshooter (Solo and Co-op Supported)
                    Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                    Completely Rewritten to support Custom Scripts
                    Fixes a lot of bugs with the previous versions.

                    EasilyUnstpp_undefined Offline
                    EasilyUnstpp_undefined Offline
                    EasilyUnstpp_
                    wrote on last edited by
                    #85

                    GerardS0406 how do i stop these trucks to spawn when i'm playing tranzit?? (not dinner, tranzit) it's kinda annoying since i can't shoot through them. the bus and i can clip through them tho so it's not that big of an issue but it's confusing. is there any way to remove them when i'm playing Tranzit? 48ddb73c-2418-42a1-a420-8f862e3bc591-image.png 4e8e8443-ebfb-400c-8a66-5588fc15ae74-image.png

                    1 Reply Last reply
                    0
                    • GerardS0406undefined GerardS0406

                      Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                      Also Note: Please report bugs found below!

                      Created by GerardS0406, Cahz, and JezuzLizard
                      First of all, I'm back beautiful people ❤

                      The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                      Version 3.0 New Features:

                      • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                      • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                      • Buried Maze Fountain doesn't look like a portal anymore.
                      • Completely Rewritten to support Custom-Named Scripts
                      • General bug fixes and crash prevention to previous versions.

                      Maps and Features:

                      Tranzit

                      • Cornfield (code: cornfield)
                        • Sprinters from start, claymores, all 6 perks
                      • Diner (code: diner)
                        • Roof Open, all perks
                      • Cabin (code: house)
                        • Sprinters from start, Wunderfizz machine, powerups move to axe
                      • Power Station (code: power)
                        • Can hear Maxis when power turns on. hehe funny.
                      • Tunnel (code: tunnel)
                        • Pack in Lava like Town. Very cool.
                      • Bus Depot (code: busdepot)
                        • 4 perks + PaP
                      • Farm (code: farm)
                        • PaP Added
                      • Town (code: town)
                        • Regular Ol Town Survival

                      Nuketown (code: nuketown)

                      Die Rise

                      • Spawn Building (code: building1top)
                        • PHD added, Sliquifier is Pack-a-Punchable
                      • Red Room (code: redroom)
                        • PHD added, Wunderfizz Only

                      Mob of the Dead

                      • Docks (code: docks)
                        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                      • Cellblock (code: cellblock)
                        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                      • Rooftop/Bridge (code: rooftop)
                        • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                      Buried

                      • Maze (Challenge Map) (code: maze)
                        • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                      Origins

                      • Trenches (code: trenches)
                        • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                      • Crazy Place (code: crazyplace)
                        • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                      Other Features:

                      • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                      • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                      • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                      Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                      Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                      Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                      These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                      Got a Record? Submit it here!
                      https://forms.gle/dcRDfGLzW6Tq2G1L6

                      Images
                      :::
                      Cornfield Images
                      alt text
                      alt text

                      Diner image
                      alt text

                      Cabin image
                      alt text

                      Power Images
                      alt text
                      alt text

                      Tunnel Images
                      alt text
                      alt text

                      Maze Images
                      5.png 4.png 3.png 2.png 1.png

                      Die Rise Spawn Images
                      11.png 10.png 9.png 8.png 7.png 6.png

                      Trenches Images
                      15.png 14.png 13.png 12.png
                      :::

                      Want to try it out?
                      Active Servers (Search in Pluto Browser):
                      Leave discord below to be featured.

                      Changelog

                      Version 3.0 Update Release:
                      New Feature(s):

                      Gamemode Update
                      New Gamemode: Sharpshooter (Solo and Co-op Supported)
                      Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                      Completely Rewritten to support Custom Scripts
                      Fixes a lot of bugs with the previous versions.

                      ytjusteliundefined Offline
                      ytjusteliundefined Offline
                      ytjusteli
                      wrote on last edited by
                      #86

                      GerardS0406 do we need a server for this too work????

                      1 Reply Last reply
                      0
                      • Soufantundefined Offline
                        Soufantundefined Offline
                        Soufant
                        wrote on last edited by
                        #87

                        Whenever I load a map from this pack I get the error "G_Spawn: no free entities".

                        Other maps load fine, only these ones with the problem.

                        1 Reply Last reply
                        0
                        • GerardS0406undefined GerardS0406

                          Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                          Also Note: Please report bugs found below!

                          Created by GerardS0406, Cahz, and JezuzLizard
                          First of all, I'm back beautiful people ❤

                          The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                          Version 3.0 New Features:

                          • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                          • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                          • Buried Maze Fountain doesn't look like a portal anymore.
                          • Completely Rewritten to support Custom-Named Scripts
                          • General bug fixes and crash prevention to previous versions.

                          Maps and Features:

                          Tranzit

                          • Cornfield (code: cornfield)
                            • Sprinters from start, claymores, all 6 perks
                          • Diner (code: diner)
                            • Roof Open, all perks
                          • Cabin (code: house)
                            • Sprinters from start, Wunderfizz machine, powerups move to axe
                          • Power Station (code: power)
                            • Can hear Maxis when power turns on. hehe funny.
                          • Tunnel (code: tunnel)
                            • Pack in Lava like Town. Very cool.
                          • Bus Depot (code: busdepot)
                            • 4 perks + PaP
                          • Farm (code: farm)
                            • PaP Added
                          • Town (code: town)
                            • Regular Ol Town Survival

                          Nuketown (code: nuketown)

                          Die Rise

                          • Spawn Building (code: building1top)
                            • PHD added, Sliquifier is Pack-a-Punchable
                          • Red Room (code: redroom)
                            • PHD added, Wunderfizz Only

                          Mob of the Dead

                          • Docks (code: docks)
                            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                          • Cellblock (code: cellblock)
                            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                          • Rooftop/Bridge (code: rooftop)
                            • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                          Buried

                          • Maze (Challenge Map) (code: maze)
                            • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                          Origins

                          • Trenches (code: trenches)
                            • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                          • Crazy Place (code: crazyplace)
                            • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                          Other Features:

                          • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                          • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                          • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                          Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                          Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                          Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                          These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                          Got a Record? Submit it here!
                          https://forms.gle/dcRDfGLzW6Tq2G1L6

                          Images
                          :::
                          Cornfield Images
                          alt text
                          alt text

                          Diner image
                          alt text

                          Cabin image
                          alt text

                          Power Images
                          alt text
                          alt text

                          Tunnel Images
                          alt text
                          alt text

                          Maze Images
                          5.png 4.png 3.png 2.png 1.png

                          Die Rise Spawn Images
                          11.png 10.png 9.png 8.png 7.png 6.png

                          Trenches Images
                          15.png 14.png 13.png 12.png
                          :::

                          Want to try it out?
                          Active Servers (Search in Pluto Browser):
                          Leave discord below to be featured.

                          Changelog

                          Version 3.0 Update Release:
                          New Feature(s):

                          Gamemode Update
                          New Gamemode: Sharpshooter (Solo and Co-op Supported)
                          Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                          Completely Rewritten to support Custom Scripts
                          Fixes a lot of bugs with the previous versions.

                          xanderlikundefined Offline
                          xanderlikundefined Offline
                          xanderlik
                          wrote on last edited by
                          #88

                          GerardS0406 Hey man, yes, I would just like to install the pack to punch in the farm because I'm looking for just that file and I can't find it.

                          1 Reply Last reply
                          0
                          • Relay17undefined Offline
                            Relay17undefined Offline
                            Relay17
                            wrote on last edited by
                            #89

                            how to get back to original maps ?
                            GerardS0406 JezuzLizard Cahz

                            1 Reply Last reply
                            0
                            • GerardS0406undefined GerardS0406

                              Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                              Also Note: Please report bugs found below!

                              Created by GerardS0406, Cahz, and JezuzLizard
                              First of all, I'm back beautiful people ❤

                              The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                              Version 3.0 New Features:

                              • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                              • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                              • Buried Maze Fountain doesn't look like a portal anymore.
                              • Completely Rewritten to support Custom-Named Scripts
                              • General bug fixes and crash prevention to previous versions.

                              Maps and Features:

                              Tranzit

                              • Cornfield (code: cornfield)
                                • Sprinters from start, claymores, all 6 perks
                              • Diner (code: diner)
                                • Roof Open, all perks
                              • Cabin (code: house)
                                • Sprinters from start, Wunderfizz machine, powerups move to axe
                              • Power Station (code: power)
                                • Can hear Maxis when power turns on. hehe funny.
                              • Tunnel (code: tunnel)
                                • Pack in Lava like Town. Very cool.
                              • Bus Depot (code: busdepot)
                                • 4 perks + PaP
                              • Farm (code: farm)
                                • PaP Added
                              • Town (code: town)
                                • Regular Ol Town Survival

                              Nuketown (code: nuketown)

                              Die Rise

                              • Spawn Building (code: building1top)
                                • PHD added, Sliquifier is Pack-a-Punchable
                              • Red Room (code: redroom)
                                • PHD added, Wunderfizz Only

                              Mob of the Dead

                              • Docks (code: docks)
                                • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                              • Cellblock (code: cellblock)
                                • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                              • Rooftop/Bridge (code: rooftop)
                                • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                              Buried

                              • Maze (Challenge Map) (code: maze)
                                • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                              Origins

                              • Trenches (code: trenches)
                                • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                              • Crazy Place (code: crazyplace)
                                • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                              Other Features:

                              • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                              • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                              • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                              Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                              Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                              Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                              These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                              Got a Record? Submit it here!
                              https://forms.gle/dcRDfGLzW6Tq2G1L6

                              Images
                              :::
                              Cornfield Images
                              alt text
                              alt text

                              Diner image
                              alt text

                              Cabin image
                              alt text

                              Power Images
                              alt text
                              alt text

                              Tunnel Images
                              alt text
                              alt text

                              Maze Images
                              5.png 4.png 3.png 2.png 1.png

                              Die Rise Spawn Images
                              11.png 10.png 9.png 8.png 7.png 6.png

                              Trenches Images
                              15.png 14.png 13.png 12.png
                              :::

                              Want to try it out?
                              Active Servers (Search in Pluto Browser):
                              Leave discord below to be featured.

                              Changelog

                              Version 3.0 Update Release:
                              New Feature(s):

                              Gamemode Update
                              New Gamemode: Sharpshooter (Solo and Co-op Supported)
                              Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                              Completely Rewritten to support Custom Scripts
                              Fixes a lot of bugs with the previous versions.

                              FaZe Flickundefined Offline
                              FaZe Flickundefined Offline
                              FaZe Flick
                              wrote on last edited by
                              #90

                              GerardS0406 where can i find my dedicated zm cfg?

                              1 Reply Last reply
                              0
                              • Excitingtronundefined Offline
                                Excitingtronundefined Offline
                                Excitingtron
                                wrote on last edited by
                                #91

                                JezuzLizard I get this error when I try to load any map. Any ideas?

                                ******* script link error *******

                                **** 2 script error(s):
                                **** Unresolved external : "checkscorelimit" with 0 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" at lines 1,1,1 ****
                                **** Unresolved external : "checkteamscorelimitsoon" with 1 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" a


                                1 Reply Last reply
                                0
                                • GerardS0406undefined GerardS0406

                                  Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                                  Also Note: Please report bugs found below!

                                  Created by GerardS0406, Cahz, and JezuzLizard
                                  First of all, I'm back beautiful people ❤

                                  The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                                  Version 3.0 New Features:

                                  • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                                  • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                                  • Buried Maze Fountain doesn't look like a portal anymore.
                                  • Completely Rewritten to support Custom-Named Scripts
                                  • General bug fixes and crash prevention to previous versions.

                                  Maps and Features:

                                  Tranzit

                                  • Cornfield (code: cornfield)
                                    • Sprinters from start, claymores, all 6 perks
                                  • Diner (code: diner)
                                    • Roof Open, all perks
                                  • Cabin (code: house)
                                    • Sprinters from start, Wunderfizz machine, powerups move to axe
                                  • Power Station (code: power)
                                    • Can hear Maxis when power turns on. hehe funny.
                                  • Tunnel (code: tunnel)
                                    • Pack in Lava like Town. Very cool.
                                  • Bus Depot (code: busdepot)
                                    • 4 perks + PaP
                                  • Farm (code: farm)
                                    • PaP Added
                                  • Town (code: town)
                                    • Regular Ol Town Survival

                                  Nuketown (code: nuketown)

                                  Die Rise

                                  • Spawn Building (code: building1top)
                                    • PHD added, Sliquifier is Pack-a-Punchable
                                  • Red Room (code: redroom)
                                    • PHD added, Wunderfizz Only

                                  Mob of the Dead

                                  • Docks (code: docks)
                                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                                  • Cellblock (code: cellblock)
                                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                                  • Rooftop/Bridge (code: rooftop)
                                    • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                                  Buried

                                  • Maze (Challenge Map) (code: maze)
                                    • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                                  Origins

                                  • Trenches (code: trenches)
                                    • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                                  • Crazy Place (code: crazyplace)
                                    • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                                  Other Features:

                                  • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                                  • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                                  • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                                  Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                                  Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                                  Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                                  These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                                  Got a Record? Submit it here!
                                  https://forms.gle/dcRDfGLzW6Tq2G1L6

                                  Images
                                  :::
                                  Cornfield Images
                                  alt text
                                  alt text

                                  Diner image
                                  alt text

                                  Cabin image
                                  alt text

                                  Power Images
                                  alt text
                                  alt text

                                  Tunnel Images
                                  alt text
                                  alt text

                                  Maze Images
                                  5.png 4.png 3.png 2.png 1.png

                                  Die Rise Spawn Images
                                  11.png 10.png 9.png 8.png 7.png 6.png

                                  Trenches Images
                                  15.png 14.png 13.png 12.png
                                  :::

                                  Want to try it out?
                                  Active Servers (Search in Pluto Browser):
                                  Leave discord below to be featured.

                                  Changelog

                                  Version 3.0 Update Release:
                                  New Feature(s):

                                  Gamemode Update
                                  New Gamemode: Sharpshooter (Solo and Co-op Supported)
                                  Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                                  Completely Rewritten to support Custom Scripts
                                  Fixes a lot of bugs with the previous versions.

                                  Echostarsundefined Offline
                                  Echostarsundefined Offline
                                  Echostars
                                  wrote on last edited by
                                  #92

                                  GerardS0406 How would I go about converting each area into it's own gsc script? I'd like to run these along side other maps on my server but their format would make it too messy. The maps I currently run are each their own dvar based gsc script that I call using cfg files

                                  1 Reply Last reply
                                  0
                                  • Red Devilundefined Offline
                                    Red Devilundefined Offline
                                    Red Devil
                                    wrote on last edited by
                                    #93

                                    Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                                    Red Devilundefined Balrog85undefined 2 Replies Last reply
                                    0
                                    • Red Devilundefined Red Devil

                                      Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                                      Red Devilundefined Offline
                                      Red Devilundefined Offline
                                      Red Devil
                                      wrote on last edited by Red Devil
                                      #94

                                      GerardS0406

                                      1 Reply Last reply
                                      0
                                      • Kalitosundefined Kalitos

                                        Looks like I fixed it. The error was sv_maprotation". I set it to sv_maprotation "exec zm_standard_transit.cfg map zm_trasit"".
                                        So, since the first map was diner, it did not load correctly.
                                        I guess sv_maprotation should just look like this: sv_maprotation "diner" since that's how it was fixed.

                                        7ec05a1c-e84c-4d75-b834-4e856beeccce-zmshot0004.jpg

                                        Although after this. When entering the server, the loading screen is not displayed. Is that normal too?

                                        f6544e5f-8c29-416e-99a1-9eb1d229857c-image.png

                                        GhostRider0125undefined Offline
                                        GhostRider0125undefined Offline
                                        GhostRider0125
                                        wrote on last edited by
                                        #95

                                        Kalitos can you send me that box texture looks fire😆

                                        1 Reply Last reply
                                        0
                                        • Red Devilundefined Red Devil

                                          Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                                          Balrog85undefined Offline
                                          Balrog85undefined Offline
                                          Balrog85
                                          wrote on last edited by
                                          #96

                                          Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                                          Sourcelessundefined 1 Reply Last reply
                                          0
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