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  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

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  • TheEpicShepardundefined Offline
    TheEpicShepardundefined Offline
    TheEpicShepard
    wrote on last edited by
    #78

    so im able to load up black ops 2 through plutonium launcher and i have the server browser option but i cant go to custom games or solo and get the custom bonus survival maps to show up i can also use console commands so idk what im doing wrong im a pc noob even my pc savy friends are confused

    1 Reply Last reply
    0
    • GerardS0406undefined GerardS0406

      Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

      Also Note: Please report bugs found below!

      Created by GerardS0406, Cahz, and JezuzLizard
      First of all, I'm back beautiful people ❤

      The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

      Version 3.0 New Features:

      • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
      • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
      • Buried Maze Fountain doesn't look like a portal anymore.
      • Completely Rewritten to support Custom-Named Scripts
      • General bug fixes and crash prevention to previous versions.

      Maps and Features:

      Tranzit

      • Cornfield (code: cornfield)
        • Sprinters from start, claymores, all 6 perks
      • Diner (code: diner)
        • Roof Open, all perks
      • Cabin (code: house)
        • Sprinters from start, Wunderfizz machine, powerups move to axe
      • Power Station (code: power)
        • Can hear Maxis when power turns on. hehe funny.
      • Tunnel (code: tunnel)
        • Pack in Lava like Town. Very cool.
      • Bus Depot (code: busdepot)
        • 4 perks + PaP
      • Farm (code: farm)
        • PaP Added
      • Town (code: town)
        • Regular Ol Town Survival

      Nuketown (code: nuketown)

      Die Rise

      • Spawn Building (code: building1top)
        • PHD added, Sliquifier is Pack-a-Punchable
      • Red Room (code: redroom)
        • PHD added, Wunderfizz Only

      Mob of the Dead

      • Docks (code: docks)
        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
      • Cellblock (code: cellblock)
        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
      • Rooftop/Bridge (code: rooftop)
        • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

      Buried

      • Maze (Challenge Map) (code: maze)
        • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

      Origins

      • Trenches (code: trenches)
        • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
      • Crazy Place (code: crazyplace)
        • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

      Other Features:

      • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
      • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
      • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

      Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

      Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

      Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

      These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

      Got a Record? Submit it here!
      https://forms.gle/dcRDfGLzW6Tq2G1L6

      Images
      :::
      Cornfield Images
      alt text
      alt text

      Diner image
      alt text

      Cabin image
      alt text

      Power Images
      alt text
      alt text

      Tunnel Images
      alt text
      alt text

      Maze Images
      5.png 4.png 3.png 2.png 1.png

      Die Rise Spawn Images
      11.png 10.png 9.png 8.png 7.png 6.png

      Trenches Images
      15.png 14.png 13.png 12.png
      :::

      Want to try it out?
      Active Servers (Search in Pluto Browser):
      Leave discord below to be featured.

      Changelog

      Version 3.0 Update Release:
      New Feature(s):

      Gamemode Update
      New Gamemode: Sharpshooter (Solo and Co-op Supported)
      Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
      Completely Rewritten to support Custom Scripts
      Fixes a lot of bugs with the previous versions.

      Unfunny_Umiundefined Offline
      Unfunny_Umiundefined Offline
      Unfunny_Umi
      wrote on last edited by
      #79

      GerardS0406
      I'm sure I'm doing something wrong. This is the error that comes up when I attempt to launch a survival map. For context, I simply dragged and dropped all of the scripts from the github folder into the zm scripts folder. Should I be modifying any of the scripts or is there another way that I'm supposed to be adding the scripts and I simply misunderstood the installation instructions? The instructions are very short and vague, especially as someone very new to this whole scripting/modding thing. image_2022-07-28_193543499.png

      1 Reply Last reply
      0
      • GerardS0406undefined GerardS0406

        Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

        Also Note: Please report bugs found below!

        Created by GerardS0406, Cahz, and JezuzLizard
        First of all, I'm back beautiful people ❤

        The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

        Version 3.0 New Features:

        • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
        • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
        • Buried Maze Fountain doesn't look like a portal anymore.
        • Completely Rewritten to support Custom-Named Scripts
        • General bug fixes and crash prevention to previous versions.

        Maps and Features:

        Tranzit

        • Cornfield (code: cornfield)
          • Sprinters from start, claymores, all 6 perks
        • Diner (code: diner)
          • Roof Open, all perks
        • Cabin (code: house)
          • Sprinters from start, Wunderfizz machine, powerups move to axe
        • Power Station (code: power)
          • Can hear Maxis when power turns on. hehe funny.
        • Tunnel (code: tunnel)
          • Pack in Lava like Town. Very cool.
        • Bus Depot (code: busdepot)
          • 4 perks + PaP
        • Farm (code: farm)
          • PaP Added
        • Town (code: town)
          • Regular Ol Town Survival

        Nuketown (code: nuketown)

        Die Rise

        • Spawn Building (code: building1top)
          • PHD added, Sliquifier is Pack-a-Punchable
        • Red Room (code: redroom)
          • PHD added, Wunderfizz Only

        Mob of the Dead

        • Docks (code: docks)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Cellblock (code: cellblock)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Rooftop/Bridge (code: rooftop)
          • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

        Buried

        • Maze (Challenge Map) (code: maze)
          • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

        Origins

        • Trenches (code: trenches)
          • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
        • Crazy Place (code: crazyplace)
          • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

        Other Features:

        • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
        • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
        • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

        Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

        Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

        Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

        These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

        Got a Record? Submit it here!
        https://forms.gle/dcRDfGLzW6Tq2G1L6

        Images
        :::
        Cornfield Images
        alt text
        alt text

        Diner image
        alt text

        Cabin image
        alt text

        Power Images
        alt text
        alt text

        Tunnel Images
        alt text
        alt text

        Maze Images
        5.png 4.png 3.png 2.png 1.png

        Die Rise Spawn Images
        11.png 10.png 9.png 8.png 7.png 6.png

        Trenches Images
        15.png 14.png 13.png 12.png
        :::

        Want to try it out?
        Active Servers (Search in Pluto Browser):
        Leave discord below to be featured.

        Changelog

        Version 3.0 Update Release:
        New Feature(s):

        Gamemode Update
        New Gamemode: Sharpshooter (Solo and Co-op Supported)
        Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
        Completely Rewritten to support Custom Scripts
        Fixes a lot of bugs with the previous versions.

        A Former User? Offline
        A Former User? Offline
        A Former User
        wrote on last edited by
        #80

        GerardS0406 Yo! For some reasons when I try to run a normal tranzit server the bus get stuck behind the bus depot. I want to link my progressions of all my servers from this one but I cant since all servers get fucked up by this script, tranzit doesnt works. I tried putting it to vanilla but it get stuck, here is the screenshot, any ideas how to fix this?
        Screenshot from 2022-07-30 06-19-57.png

        Kalitosundefined 1 Reply Last reply
        0
        • GerardS0406undefined GerardS0406

          Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

          Also Note: Please report bugs found below!

          Created by GerardS0406, Cahz, and JezuzLizard
          First of all, I'm back beautiful people ❤

          The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

          Version 3.0 New Features:

          • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
          • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
          • Buried Maze Fountain doesn't look like a portal anymore.
          • Completely Rewritten to support Custom-Named Scripts
          • General bug fixes and crash prevention to previous versions.

          Maps and Features:

          Tranzit

          • Cornfield (code: cornfield)
            • Sprinters from start, claymores, all 6 perks
          • Diner (code: diner)
            • Roof Open, all perks
          • Cabin (code: house)
            • Sprinters from start, Wunderfizz machine, powerups move to axe
          • Power Station (code: power)
            • Can hear Maxis when power turns on. hehe funny.
          • Tunnel (code: tunnel)
            • Pack in Lava like Town. Very cool.
          • Bus Depot (code: busdepot)
            • 4 perks + PaP
          • Farm (code: farm)
            • PaP Added
          • Town (code: town)
            • Regular Ol Town Survival

          Nuketown (code: nuketown)

          Die Rise

          • Spawn Building (code: building1top)
            • PHD added, Sliquifier is Pack-a-Punchable
          • Red Room (code: redroom)
            • PHD added, Wunderfizz Only

          Mob of the Dead

          • Docks (code: docks)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Cellblock (code: cellblock)
            • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
          • Rooftop/Bridge (code: rooftop)
            • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

          Buried

          • Maze (Challenge Map) (code: maze)
            • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

          Origins

          • Trenches (code: trenches)
            • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
          • Crazy Place (code: crazyplace)
            • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

          Other Features:

          • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
          • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
          • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

          Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

          Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

          Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

          These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

          Got a Record? Submit it here!
          https://forms.gle/dcRDfGLzW6Tq2G1L6

          Images
          :::
          Cornfield Images
          alt text
          alt text

          Diner image
          alt text

          Cabin image
          alt text

          Power Images
          alt text
          alt text

          Tunnel Images
          alt text
          alt text

          Maze Images
          5.png 4.png 3.png 2.png 1.png

          Die Rise Spawn Images
          11.png 10.png 9.png 8.png 7.png 6.png

          Trenches Images
          15.png 14.png 13.png 12.png
          :::

          Want to try it out?
          Active Servers (Search in Pluto Browser):
          Leave discord below to be featured.

          Changelog

          Version 3.0 Update Release:
          New Feature(s):

          Gamemode Update
          New Gamemode: Sharpshooter (Solo and Co-op Supported)
          Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
          Completely Rewritten to support Custom Scripts
          Fixes a lot of bugs with the previous versions.

          Fixel090undefined Offline
          Fixel090undefined Offline
          Fixel090
          wrote on last edited by
          #81
          This post is deleted!
          Atmoistundefined 1 Reply Last reply
          0
          • Fixel090undefined Fixel090

            This post is deleted!

            Atmoistundefined Offline
            Atmoistundefined Offline
            Atmoist
            wrote on last edited by
            #82

            Fixel090 Do you have a server set up to run it on?

            1 Reply Last reply
            0
            • A Former User? A Former User

              GerardS0406 Yo! For some reasons when I try to run a normal tranzit server the bus get stuck behind the bus depot. I want to link my progressions of all my servers from this one but I cant since all servers get fucked up by this script, tranzit doesnt works. I tried putting it to vanilla but it get stuck, here is the screenshot, any ideas how to fix this?
              Screenshot from 2022-07-30 06-19-57.png

              Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              wrote on last edited by
              #83

              Monologue You must run a normal transit on a separate server, because this script disables the bus to run custom maps. Unless you modify the script for your need.

              1 Reply Last reply
              0
              • GerardS0406undefined GerardS0406

                Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                Also Note: Please report bugs found below!

                Created by GerardS0406, Cahz, and JezuzLizard
                First of all, I'm back beautiful people ❤

                The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                Version 3.0 New Features:

                • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                • Buried Maze Fountain doesn't look like a portal anymore.
                • Completely Rewritten to support Custom-Named Scripts
                • General bug fixes and crash prevention to previous versions.

                Maps and Features:

                Tranzit

                • Cornfield (code: cornfield)
                  • Sprinters from start, claymores, all 6 perks
                • Diner (code: diner)
                  • Roof Open, all perks
                • Cabin (code: house)
                  • Sprinters from start, Wunderfizz machine, powerups move to axe
                • Power Station (code: power)
                  • Can hear Maxis when power turns on. hehe funny.
                • Tunnel (code: tunnel)
                  • Pack in Lava like Town. Very cool.
                • Bus Depot (code: busdepot)
                  • 4 perks + PaP
                • Farm (code: farm)
                  • PaP Added
                • Town (code: town)
                  • Regular Ol Town Survival

                Nuketown (code: nuketown)

                Die Rise

                • Spawn Building (code: building1top)
                  • PHD added, Sliquifier is Pack-a-Punchable
                • Red Room (code: redroom)
                  • PHD added, Wunderfizz Only

                Mob of the Dead

                • Docks (code: docks)
                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                • Cellblock (code: cellblock)
                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                • Rooftop/Bridge (code: rooftop)
                  • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                Buried

                • Maze (Challenge Map) (code: maze)
                  • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                Origins

                • Trenches (code: trenches)
                  • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                • Crazy Place (code: crazyplace)
                  • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                Other Features:

                • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                Got a Record? Submit it here!
                https://forms.gle/dcRDfGLzW6Tq2G1L6

                Images
                :::
                Cornfield Images
                alt text
                alt text

                Diner image
                alt text

                Cabin image
                alt text

                Power Images
                alt text
                alt text

                Tunnel Images
                alt text
                alt text

                Maze Images
                5.png 4.png 3.png 2.png 1.png

                Die Rise Spawn Images
                11.png 10.png 9.png 8.png 7.png 6.png

                Trenches Images
                15.png 14.png 13.png 12.png
                :::

                Want to try it out?
                Active Servers (Search in Pluto Browser):
                Leave discord below to be featured.

                Changelog

                Version 3.0 Update Release:
                New Feature(s):

                Gamemode Update
                New Gamemode: Sharpshooter (Solo and Co-op Supported)
                Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                Completely Rewritten to support Custom Scripts
                Fixes a lot of bugs with the previous versions.

                LudwigRainbowundefined Offline
                LudwigRainbowundefined Offline
                LudwigRainbow
                wrote on last edited by
                #84

                GerardS0406
                When I Install the files given into "Scripts", then I load tranzit and put the two given command, I always have script error, how does it work?

                1 Reply Last reply
                0
                • GerardS0406undefined GerardS0406

                  Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                  Also Note: Please report bugs found below!

                  Created by GerardS0406, Cahz, and JezuzLizard
                  First of all, I'm back beautiful people ❤

                  The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                  Version 3.0 New Features:

                  • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                  • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                  • Buried Maze Fountain doesn't look like a portal anymore.
                  • Completely Rewritten to support Custom-Named Scripts
                  • General bug fixes and crash prevention to previous versions.

                  Maps and Features:

                  Tranzit

                  • Cornfield (code: cornfield)
                    • Sprinters from start, claymores, all 6 perks
                  • Diner (code: diner)
                    • Roof Open, all perks
                  • Cabin (code: house)
                    • Sprinters from start, Wunderfizz machine, powerups move to axe
                  • Power Station (code: power)
                    • Can hear Maxis when power turns on. hehe funny.
                  • Tunnel (code: tunnel)
                    • Pack in Lava like Town. Very cool.
                  • Bus Depot (code: busdepot)
                    • 4 perks + PaP
                  • Farm (code: farm)
                    • PaP Added
                  • Town (code: town)
                    • Regular Ol Town Survival

                  Nuketown (code: nuketown)

                  Die Rise

                  • Spawn Building (code: building1top)
                    • PHD added, Sliquifier is Pack-a-Punchable
                  • Red Room (code: redroom)
                    • PHD added, Wunderfizz Only

                  Mob of the Dead

                  • Docks (code: docks)
                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                  • Cellblock (code: cellblock)
                    • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                  • Rooftop/Bridge (code: rooftop)
                    • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                  Buried

                  • Maze (Challenge Map) (code: maze)
                    • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                  Origins

                  • Trenches (code: trenches)
                    • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                  • Crazy Place (code: crazyplace)
                    • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                  Other Features:

                  • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                  • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                  • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                  Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                  Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                  Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                  These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                  Got a Record? Submit it here!
                  https://forms.gle/dcRDfGLzW6Tq2G1L6

                  Images
                  :::
                  Cornfield Images
                  alt text
                  alt text

                  Diner image
                  alt text

                  Cabin image
                  alt text

                  Power Images
                  alt text
                  alt text

                  Tunnel Images
                  alt text
                  alt text

                  Maze Images
                  5.png 4.png 3.png 2.png 1.png

                  Die Rise Spawn Images
                  11.png 10.png 9.png 8.png 7.png 6.png

                  Trenches Images
                  15.png 14.png 13.png 12.png
                  :::

                  Want to try it out?
                  Active Servers (Search in Pluto Browser):
                  Leave discord below to be featured.

                  Changelog

                  Version 3.0 Update Release:
                  New Feature(s):

                  Gamemode Update
                  New Gamemode: Sharpshooter (Solo and Co-op Supported)
                  Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                  Completely Rewritten to support Custom Scripts
                  Fixes a lot of bugs with the previous versions.

                  EasilyUnstpp_undefined Offline
                  EasilyUnstpp_undefined Offline
                  EasilyUnstpp_
                  wrote on last edited by
                  #85

                  GerardS0406 how do i stop these trucks to spawn when i'm playing tranzit?? (not dinner, tranzit) it's kinda annoying since i can't shoot through them. the bus and i can clip through them tho so it's not that big of an issue but it's confusing. is there any way to remove them when i'm playing Tranzit? 48ddb73c-2418-42a1-a420-8f862e3bc591-image.png 4e8e8443-ebfb-400c-8a66-5588fc15ae74-image.png

                  1 Reply Last reply
                  0
                  • GerardS0406undefined GerardS0406

                    Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                    Also Note: Please report bugs found below!

                    Created by GerardS0406, Cahz, and JezuzLizard
                    First of all, I'm back beautiful people ❤

                    The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                    Version 3.0 New Features:

                    • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                    • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                    • Buried Maze Fountain doesn't look like a portal anymore.
                    • Completely Rewritten to support Custom-Named Scripts
                    • General bug fixes and crash prevention to previous versions.

                    Maps and Features:

                    Tranzit

                    • Cornfield (code: cornfield)
                      • Sprinters from start, claymores, all 6 perks
                    • Diner (code: diner)
                      • Roof Open, all perks
                    • Cabin (code: house)
                      • Sprinters from start, Wunderfizz machine, powerups move to axe
                    • Power Station (code: power)
                      • Can hear Maxis when power turns on. hehe funny.
                    • Tunnel (code: tunnel)
                      • Pack in Lava like Town. Very cool.
                    • Bus Depot (code: busdepot)
                      • 4 perks + PaP
                    • Farm (code: farm)
                      • PaP Added
                    • Town (code: town)
                      • Regular Ol Town Survival

                    Nuketown (code: nuketown)

                    Die Rise

                    • Spawn Building (code: building1top)
                      • PHD added, Sliquifier is Pack-a-Punchable
                    • Red Room (code: redroom)
                      • PHD added, Wunderfizz Only

                    Mob of the Dead

                    • Docks (code: docks)
                      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                    • Cellblock (code: cellblock)
                      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                    • Rooftop/Bridge (code: rooftop)
                      • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                    Buried

                    • Maze (Challenge Map) (code: maze)
                      • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                    Origins

                    • Trenches (code: trenches)
                      • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                    • Crazy Place (code: crazyplace)
                      • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                    Other Features:

                    • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                    • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                    • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                    Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                    Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                    These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                    Got a Record? Submit it here!
                    https://forms.gle/dcRDfGLzW6Tq2G1L6

                    Images
                    :::
                    Cornfield Images
                    alt text
                    alt text

                    Diner image
                    alt text

                    Cabin image
                    alt text

                    Power Images
                    alt text
                    alt text

                    Tunnel Images
                    alt text
                    alt text

                    Maze Images
                    5.png 4.png 3.png 2.png 1.png

                    Die Rise Spawn Images
                    11.png 10.png 9.png 8.png 7.png 6.png

                    Trenches Images
                    15.png 14.png 13.png 12.png
                    :::

                    Want to try it out?
                    Active Servers (Search in Pluto Browser):
                    Leave discord below to be featured.

                    Changelog

                    Version 3.0 Update Release:
                    New Feature(s):

                    Gamemode Update
                    New Gamemode: Sharpshooter (Solo and Co-op Supported)
                    Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                    Completely Rewritten to support Custom Scripts
                    Fixes a lot of bugs with the previous versions.

                    ytjusteliundefined Offline
                    ytjusteliundefined Offline
                    ytjusteli
                    wrote on last edited by
                    #86

                    GerardS0406 do we need a server for this too work????

                    1 Reply Last reply
                    0
                    • Soufantundefined Offline
                      Soufantundefined Offline
                      Soufant
                      wrote on last edited by
                      #87

                      Whenever I load a map from this pack I get the error "G_Spawn: no free entities".

                      Other maps load fine, only these ones with the problem.

                      1 Reply Last reply
                      0
                      • GerardS0406undefined GerardS0406

                        Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                        Also Note: Please report bugs found below!

                        Created by GerardS0406, Cahz, and JezuzLizard
                        First of all, I'm back beautiful people ❤

                        The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                        Version 3.0 New Features:

                        • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                        • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                        • Buried Maze Fountain doesn't look like a portal anymore.
                        • Completely Rewritten to support Custom-Named Scripts
                        • General bug fixes and crash prevention to previous versions.

                        Maps and Features:

                        Tranzit

                        • Cornfield (code: cornfield)
                          • Sprinters from start, claymores, all 6 perks
                        • Diner (code: diner)
                          • Roof Open, all perks
                        • Cabin (code: house)
                          • Sprinters from start, Wunderfizz machine, powerups move to axe
                        • Power Station (code: power)
                          • Can hear Maxis when power turns on. hehe funny.
                        • Tunnel (code: tunnel)
                          • Pack in Lava like Town. Very cool.
                        • Bus Depot (code: busdepot)
                          • 4 perks + PaP
                        • Farm (code: farm)
                          • PaP Added
                        • Town (code: town)
                          • Regular Ol Town Survival

                        Nuketown (code: nuketown)

                        Die Rise

                        • Spawn Building (code: building1top)
                          • PHD added, Sliquifier is Pack-a-Punchable
                        • Red Room (code: redroom)
                          • PHD added, Wunderfizz Only

                        Mob of the Dead

                        • Docks (code: docks)
                          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                        • Cellblock (code: cellblock)
                          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                        • Rooftop/Bridge (code: rooftop)
                          • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                        Buried

                        • Maze (Challenge Map) (code: maze)
                          • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                        Origins

                        • Trenches (code: trenches)
                          • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                        • Crazy Place (code: crazyplace)
                          • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                        Other Features:

                        • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                        • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                        • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                        Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                        Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                        Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                        These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                        Got a Record? Submit it here!
                        https://forms.gle/dcRDfGLzW6Tq2G1L6

                        Images
                        :::
                        Cornfield Images
                        alt text
                        alt text

                        Diner image
                        alt text

                        Cabin image
                        alt text

                        Power Images
                        alt text
                        alt text

                        Tunnel Images
                        alt text
                        alt text

                        Maze Images
                        5.png 4.png 3.png 2.png 1.png

                        Die Rise Spawn Images
                        11.png 10.png 9.png 8.png 7.png 6.png

                        Trenches Images
                        15.png 14.png 13.png 12.png
                        :::

                        Want to try it out?
                        Active Servers (Search in Pluto Browser):
                        Leave discord below to be featured.

                        Changelog

                        Version 3.0 Update Release:
                        New Feature(s):

                        Gamemode Update
                        New Gamemode: Sharpshooter (Solo and Co-op Supported)
                        Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                        Completely Rewritten to support Custom Scripts
                        Fixes a lot of bugs with the previous versions.

                        xanderlikundefined Offline
                        xanderlikundefined Offline
                        xanderlik
                        wrote on last edited by
                        #88

                        GerardS0406 Hey man, yes, I would just like to install the pack to punch in the farm because I'm looking for just that file and I can't find it.

                        1 Reply Last reply
                        0
                        • Relay17undefined Offline
                          Relay17undefined Offline
                          Relay17
                          wrote on last edited by
                          #89

                          how to get back to original maps ?
                          GerardS0406 JezuzLizard Cahz

                          1 Reply Last reply
                          0
                          • GerardS0406undefined GerardS0406

                            Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                            Also Note: Please report bugs found below!

                            Created by GerardS0406, Cahz, and JezuzLizard
                            First of all, I'm back beautiful people ❤

                            The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                            Version 3.0 New Features:

                            • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                            • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                            • Buried Maze Fountain doesn't look like a portal anymore.
                            • Completely Rewritten to support Custom-Named Scripts
                            • General bug fixes and crash prevention to previous versions.

                            Maps and Features:

                            Tranzit

                            • Cornfield (code: cornfield)
                              • Sprinters from start, claymores, all 6 perks
                            • Diner (code: diner)
                              • Roof Open, all perks
                            • Cabin (code: house)
                              • Sprinters from start, Wunderfizz machine, powerups move to axe
                            • Power Station (code: power)
                              • Can hear Maxis when power turns on. hehe funny.
                            • Tunnel (code: tunnel)
                              • Pack in Lava like Town. Very cool.
                            • Bus Depot (code: busdepot)
                              • 4 perks + PaP
                            • Farm (code: farm)
                              • PaP Added
                            • Town (code: town)
                              • Regular Ol Town Survival

                            Nuketown (code: nuketown)

                            Die Rise

                            • Spawn Building (code: building1top)
                              • PHD added, Sliquifier is Pack-a-Punchable
                            • Red Room (code: redroom)
                              • PHD added, Wunderfizz Only

                            Mob of the Dead

                            • Docks (code: docks)
                              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                            • Cellblock (code: cellblock)
                              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                            • Rooftop/Bridge (code: rooftop)
                              • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                            Buried

                            • Maze (Challenge Map) (code: maze)
                              • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                            Origins

                            • Trenches (code: trenches)
                              • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                            • Crazy Place (code: crazyplace)
                              • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                            Other Features:

                            • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                            • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                            • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                            Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                            Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                            Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                            These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                            Got a Record? Submit it here!
                            https://forms.gle/dcRDfGLzW6Tq2G1L6

                            Images
                            :::
                            Cornfield Images
                            alt text
                            alt text

                            Diner image
                            alt text

                            Cabin image
                            alt text

                            Power Images
                            alt text
                            alt text

                            Tunnel Images
                            alt text
                            alt text

                            Maze Images
                            5.png 4.png 3.png 2.png 1.png

                            Die Rise Spawn Images
                            11.png 10.png 9.png 8.png 7.png 6.png

                            Trenches Images
                            15.png 14.png 13.png 12.png
                            :::

                            Want to try it out?
                            Active Servers (Search in Pluto Browser):
                            Leave discord below to be featured.

                            Changelog

                            Version 3.0 Update Release:
                            New Feature(s):

                            Gamemode Update
                            New Gamemode: Sharpshooter (Solo and Co-op Supported)
                            Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                            Completely Rewritten to support Custom Scripts
                            Fixes a lot of bugs with the previous versions.

                            FaZe Flickundefined Offline
                            FaZe Flickundefined Offline
                            FaZe Flick
                            wrote on last edited by
                            #90

                            GerardS0406 where can i find my dedicated zm cfg?

                            1 Reply Last reply
                            0
                            • Excitingtronundefined Offline
                              Excitingtronundefined Offline
                              Excitingtron
                              wrote on last edited by
                              #91

                              JezuzLizard I get this error when I try to load any map. Any ideas?

                              ******* script link error *******

                              **** 2 script error(s):
                              **** Unresolved external : "checkscorelimit" with 0 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" at lines 1,1,1 ****
                              **** Unresolved external : "checkteamscorelimitsoon" with 1 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" a


                              1 Reply Last reply
                              0
                              • GerardS0406undefined GerardS0406

                                Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                                Also Note: Please report bugs found below!

                                Created by GerardS0406, Cahz, and JezuzLizard
                                First of all, I'm back beautiful people ❤

                                The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                                Version 3.0 New Features:

                                • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                                • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                                • Buried Maze Fountain doesn't look like a portal anymore.
                                • Completely Rewritten to support Custom-Named Scripts
                                • General bug fixes and crash prevention to previous versions.

                                Maps and Features:

                                Tranzit

                                • Cornfield (code: cornfield)
                                  • Sprinters from start, claymores, all 6 perks
                                • Diner (code: diner)
                                  • Roof Open, all perks
                                • Cabin (code: house)
                                  • Sprinters from start, Wunderfizz machine, powerups move to axe
                                • Power Station (code: power)
                                  • Can hear Maxis when power turns on. hehe funny.
                                • Tunnel (code: tunnel)
                                  • Pack in Lava like Town. Very cool.
                                • Bus Depot (code: busdepot)
                                  • 4 perks + PaP
                                • Farm (code: farm)
                                  • PaP Added
                                • Town (code: town)
                                  • Regular Ol Town Survival

                                Nuketown (code: nuketown)

                                Die Rise

                                • Spawn Building (code: building1top)
                                  • PHD added, Sliquifier is Pack-a-Punchable
                                • Red Room (code: redroom)
                                  • PHD added, Wunderfizz Only

                                Mob of the Dead

                                • Docks (code: docks)
                                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                                • Cellblock (code: cellblock)
                                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                                • Rooftop/Bridge (code: rooftop)
                                  • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                                Buried

                                • Maze (Challenge Map) (code: maze)
                                  • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                                Origins

                                • Trenches (code: trenches)
                                  • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                                • Crazy Place (code: crazyplace)
                                  • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                                Other Features:

                                • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                                • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                                • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                                Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                                Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                                Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                                These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                                Got a Record? Submit it here!
                                https://forms.gle/dcRDfGLzW6Tq2G1L6

                                Images
                                :::
                                Cornfield Images
                                alt text
                                alt text

                                Diner image
                                alt text

                                Cabin image
                                alt text

                                Power Images
                                alt text
                                alt text

                                Tunnel Images
                                alt text
                                alt text

                                Maze Images
                                5.png 4.png 3.png 2.png 1.png

                                Die Rise Spawn Images
                                11.png 10.png 9.png 8.png 7.png 6.png

                                Trenches Images
                                15.png 14.png 13.png 12.png
                                :::

                                Want to try it out?
                                Active Servers (Search in Pluto Browser):
                                Leave discord below to be featured.

                                Changelog

                                Version 3.0 Update Release:
                                New Feature(s):

                                Gamemode Update
                                New Gamemode: Sharpshooter (Solo and Co-op Supported)
                                Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                                Completely Rewritten to support Custom Scripts
                                Fixes a lot of bugs with the previous versions.

                                Echostarsundefined Offline
                                Echostarsundefined Offline
                                Echostars
                                wrote on last edited by
                                #92

                                GerardS0406 How would I go about converting each area into it's own gsc script? I'd like to run these along side other maps on my server but their format would make it too messy. The maps I currently run are each their own dvar based gsc script that I call using cfg files

                                1 Reply Last reply
                                0
                                • Red Devilundefined Offline
                                  Red Devilundefined Offline
                                  Red Devil
                                  wrote on last edited by
                                  #93

                                  Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                                  Red Devilundefined Balrog85undefined 2 Replies Last reply
                                  0
                                  • Red Devilundefined Red Devil

                                    Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                                    Red Devilundefined Offline
                                    Red Devilundefined Offline
                                    Red Devil
                                    wrote on last edited by Red Devil
                                    #94

                                    GerardS0406

                                    1 Reply Last reply
                                    0
                                    • Kalitosundefined Kalitos

                                      Looks like I fixed it. The error was sv_maprotation". I set it to sv_maprotation "exec zm_standard_transit.cfg map zm_trasit"".
                                      So, since the first map was diner, it did not load correctly.
                                      I guess sv_maprotation should just look like this: sv_maprotation "diner" since that's how it was fixed.

                                      7ec05a1c-e84c-4d75-b834-4e856beeccce-zmshot0004.jpg

                                      Although after this. When entering the server, the loading screen is not displayed. Is that normal too?

                                      f6544e5f-8c29-416e-99a1-9eb1d229857c-image.png

                                      GhostRider0125undefined Offline
                                      GhostRider0125undefined Offline
                                      GhostRider0125
                                      wrote on last edited by
                                      #95

                                      Kalitos can you send me that box texture looks fire😆

                                      1 Reply Last reply
                                      0
                                      • Red Devilundefined Red Devil

                                        Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                                        Balrog85undefined Offline
                                        Balrog85undefined Offline
                                        Balrog85
                                        wrote on last edited by
                                        #96

                                        Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                                        Sourcelessundefined 1 Reply Last reply
                                        0
                                        • RocketboiSourceundefined Offline
                                          RocketboiSourceundefined Offline
                                          RocketboiSource
                                          wrote on last edited by
                                          #97

                                          this popped up when I tried to load tranzit
                                          20231008001828_1.jpg

                                          SludgeFestundefined 1 Reply Last reply
                                          0
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