Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
114 Posts 70 Posters 58.5k Views 6 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • GerardS0406undefined GerardS0406

    Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

    Also Note: Please report bugs found below!

    Created by GerardS0406, Cahz, and JezuzLizard
    First of all, I'm back beautiful people ❤

    The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

    Version 3.0 New Features:

    • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
    • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
    • Buried Maze Fountain doesn't look like a portal anymore.
    • Completely Rewritten to support Custom-Named Scripts
    • General bug fixes and crash prevention to previous versions.

    Maps and Features:

    Tranzit

    • Cornfield (code: cornfield)
      • Sprinters from start, claymores, all 6 perks
    • Diner (code: diner)
      • Roof Open, all perks
    • Cabin (code: house)
      • Sprinters from start, Wunderfizz machine, powerups move to axe
    • Power Station (code: power)
      • Can hear Maxis when power turns on. hehe funny.
    • Tunnel (code: tunnel)
      • Pack in Lava like Town. Very cool.
    • Bus Depot (code: busdepot)
      • 4 perks + PaP
    • Farm (code: farm)
      • PaP Added
    • Town (code: town)
      • Regular Ol Town Survival

    Nuketown (code: nuketown)

    Die Rise

    • Spawn Building (code: building1top)
      • PHD added, Sliquifier is Pack-a-Punchable
    • Red Room (code: redroom)
      • PHD added, Wunderfizz Only

    Mob of the Dead

    • Docks (code: docks)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Cellblock (code: cellblock)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Rooftop/Bridge (code: rooftop)
      • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

    Buried

    • Maze (Challenge Map) (code: maze)
      • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

    Origins

    • Trenches (code: trenches)
      • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
    • Crazy Place (code: crazyplace)
      • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

    Other Features:

    • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
    • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
    • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

    Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

    Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

    These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

    Got a Record? Submit it here!
    https://forms.gle/dcRDfGLzW6Tq2G1L6

    Images
    :::
    Cornfield Images
    alt text
    alt text

    Diner image
    alt text

    Cabin image
    alt text

    Power Images
    alt text
    alt text

    Tunnel Images
    alt text
    alt text

    Maze Images
    5.png 4.png 3.png 2.png 1.png

    Die Rise Spawn Images
    11.png 10.png 9.png 8.png 7.png 6.png

    Trenches Images
    15.png 14.png 13.png 12.png
    :::

    Want to try it out?
    Active Servers (Search in Pluto Browser):
    Leave discord below to be featured.

    Changelog

    Version 3.0 Update Release:
    New Feature(s):

    Gamemode Update
    New Gamemode: Sharpshooter (Solo and Co-op Supported)
    Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
    Completely Rewritten to support Custom Scripts
    Fixes a lot of bugs with the previous versions.

    LudwigRainbowundefined Offline
    LudwigRainbowundefined Offline
    LudwigRainbow
    wrote on last edited by
    #84

    GerardS0406
    When I Install the files given into "Scripts", then I load tranzit and put the two given command, I always have script error, how does it work?

    1 Reply Last reply
    0
    • GerardS0406undefined GerardS0406

      Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

      Also Note: Please report bugs found below!

      Created by GerardS0406, Cahz, and JezuzLizard
      First of all, I'm back beautiful people ❤

      The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

      Version 3.0 New Features:

      • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
      • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
      • Buried Maze Fountain doesn't look like a portal anymore.
      • Completely Rewritten to support Custom-Named Scripts
      • General bug fixes and crash prevention to previous versions.

      Maps and Features:

      Tranzit

      • Cornfield (code: cornfield)
        • Sprinters from start, claymores, all 6 perks
      • Diner (code: diner)
        • Roof Open, all perks
      • Cabin (code: house)
        • Sprinters from start, Wunderfizz machine, powerups move to axe
      • Power Station (code: power)
        • Can hear Maxis when power turns on. hehe funny.
      • Tunnel (code: tunnel)
        • Pack in Lava like Town. Very cool.
      • Bus Depot (code: busdepot)
        • 4 perks + PaP
      • Farm (code: farm)
        • PaP Added
      • Town (code: town)
        • Regular Ol Town Survival

      Nuketown (code: nuketown)

      Die Rise

      • Spawn Building (code: building1top)
        • PHD added, Sliquifier is Pack-a-Punchable
      • Red Room (code: redroom)
        • PHD added, Wunderfizz Only

      Mob of the Dead

      • Docks (code: docks)
        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
      • Cellblock (code: cellblock)
        • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
      • Rooftop/Bridge (code: rooftop)
        • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

      Buried

      • Maze (Challenge Map) (code: maze)
        • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

      Origins

      • Trenches (code: trenches)
        • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
      • Crazy Place (code: crazyplace)
        • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

      Other Features:

      • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
      • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
      • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

      Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

      Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

      Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

      These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

      Got a Record? Submit it here!
      https://forms.gle/dcRDfGLzW6Tq2G1L6

      Images
      :::
      Cornfield Images
      alt text
      alt text

      Diner image
      alt text

      Cabin image
      alt text

      Power Images
      alt text
      alt text

      Tunnel Images
      alt text
      alt text

      Maze Images
      5.png 4.png 3.png 2.png 1.png

      Die Rise Spawn Images
      11.png 10.png 9.png 8.png 7.png 6.png

      Trenches Images
      15.png 14.png 13.png 12.png
      :::

      Want to try it out?
      Active Servers (Search in Pluto Browser):
      Leave discord below to be featured.

      Changelog

      Version 3.0 Update Release:
      New Feature(s):

      Gamemode Update
      New Gamemode: Sharpshooter (Solo and Co-op Supported)
      Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
      Completely Rewritten to support Custom Scripts
      Fixes a lot of bugs with the previous versions.

      EasilyUnstpp_undefined Offline
      EasilyUnstpp_undefined Offline
      EasilyUnstpp_
      wrote on last edited by
      #85

      GerardS0406 how do i stop these trucks to spawn when i'm playing tranzit?? (not dinner, tranzit) it's kinda annoying since i can't shoot through them. the bus and i can clip through them tho so it's not that big of an issue but it's confusing. is there any way to remove them when i'm playing Tranzit? 48ddb73c-2418-42a1-a420-8f862e3bc591-image.png 4e8e8443-ebfb-400c-8a66-5588fc15ae74-image.png

      1 Reply Last reply
      0
      • GerardS0406undefined GerardS0406

        Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

        Also Note: Please report bugs found below!

        Created by GerardS0406, Cahz, and JezuzLizard
        First of all, I'm back beautiful people ❤

        The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

        Version 3.0 New Features:

        • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
        • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
        • Buried Maze Fountain doesn't look like a portal anymore.
        • Completely Rewritten to support Custom-Named Scripts
        • General bug fixes and crash prevention to previous versions.

        Maps and Features:

        Tranzit

        • Cornfield (code: cornfield)
          • Sprinters from start, claymores, all 6 perks
        • Diner (code: diner)
          • Roof Open, all perks
        • Cabin (code: house)
          • Sprinters from start, Wunderfizz machine, powerups move to axe
        • Power Station (code: power)
          • Can hear Maxis when power turns on. hehe funny.
        • Tunnel (code: tunnel)
          • Pack in Lava like Town. Very cool.
        • Bus Depot (code: busdepot)
          • 4 perks + PaP
        • Farm (code: farm)
          • PaP Added
        • Town (code: town)
          • Regular Ol Town Survival

        Nuketown (code: nuketown)

        Die Rise

        • Spawn Building (code: building1top)
          • PHD added, Sliquifier is Pack-a-Punchable
        • Red Room (code: redroom)
          • PHD added, Wunderfizz Only

        Mob of the Dead

        • Docks (code: docks)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Cellblock (code: cellblock)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Rooftop/Bridge (code: rooftop)
          • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

        Buried

        • Maze (Challenge Map) (code: maze)
          • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

        Origins

        • Trenches (code: trenches)
          • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
        • Crazy Place (code: crazyplace)
          • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

        Other Features:

        • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
        • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
        • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

        Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

        Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

        Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

        These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

        Got a Record? Submit it here!
        https://forms.gle/dcRDfGLzW6Tq2G1L6

        Images
        :::
        Cornfield Images
        alt text
        alt text

        Diner image
        alt text

        Cabin image
        alt text

        Power Images
        alt text
        alt text

        Tunnel Images
        alt text
        alt text

        Maze Images
        5.png 4.png 3.png 2.png 1.png

        Die Rise Spawn Images
        11.png 10.png 9.png 8.png 7.png 6.png

        Trenches Images
        15.png 14.png 13.png 12.png
        :::

        Want to try it out?
        Active Servers (Search in Pluto Browser):
        Leave discord below to be featured.

        Changelog

        Version 3.0 Update Release:
        New Feature(s):

        Gamemode Update
        New Gamemode: Sharpshooter (Solo and Co-op Supported)
        Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
        Completely Rewritten to support Custom Scripts
        Fixes a lot of bugs with the previous versions.

        ytjusteliundefined Offline
        ytjusteliundefined Offline
        ytjusteli
        wrote on last edited by
        #86

        GerardS0406 do we need a server for this too work????

        1 Reply Last reply
        0
        • Soufantundefined Offline
          Soufantundefined Offline
          Soufant
          wrote on last edited by
          #87

          Whenever I load a map from this pack I get the error "G_Spawn: no free entities".

          Other maps load fine, only these ones with the problem.

          1 Reply Last reply
          0
          • GerardS0406undefined GerardS0406

            Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

            Also Note: Please report bugs found below!

            Created by GerardS0406, Cahz, and JezuzLizard
            First of all, I'm back beautiful people ❤

            The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

            Version 3.0 New Features:

            • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
            • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
            • Buried Maze Fountain doesn't look like a portal anymore.
            • Completely Rewritten to support Custom-Named Scripts
            • General bug fixes and crash prevention to previous versions.

            Maps and Features:

            Tranzit

            • Cornfield (code: cornfield)
              • Sprinters from start, claymores, all 6 perks
            • Diner (code: diner)
              • Roof Open, all perks
            • Cabin (code: house)
              • Sprinters from start, Wunderfizz machine, powerups move to axe
            • Power Station (code: power)
              • Can hear Maxis when power turns on. hehe funny.
            • Tunnel (code: tunnel)
              • Pack in Lava like Town. Very cool.
            • Bus Depot (code: busdepot)
              • 4 perks + PaP
            • Farm (code: farm)
              • PaP Added
            • Town (code: town)
              • Regular Ol Town Survival

            Nuketown (code: nuketown)

            Die Rise

            • Spawn Building (code: building1top)
              • PHD added, Sliquifier is Pack-a-Punchable
            • Red Room (code: redroom)
              • PHD added, Wunderfizz Only

            Mob of the Dead

            • Docks (code: docks)
              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
            • Cellblock (code: cellblock)
              • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
            • Rooftop/Bridge (code: rooftop)
              • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

            Buried

            • Maze (Challenge Map) (code: maze)
              • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

            Origins

            • Trenches (code: trenches)
              • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
            • Crazy Place (code: crazyplace)
              • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

            Other Features:

            • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
            • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
            • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

            Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

            Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

            Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

            These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

            Got a Record? Submit it here!
            https://forms.gle/dcRDfGLzW6Tq2G1L6

            Images
            :::
            Cornfield Images
            alt text
            alt text

            Diner image
            alt text

            Cabin image
            alt text

            Power Images
            alt text
            alt text

            Tunnel Images
            alt text
            alt text

            Maze Images
            5.png 4.png 3.png 2.png 1.png

            Die Rise Spawn Images
            11.png 10.png 9.png 8.png 7.png 6.png

            Trenches Images
            15.png 14.png 13.png 12.png
            :::

            Want to try it out?
            Active Servers (Search in Pluto Browser):
            Leave discord below to be featured.

            Changelog

            Version 3.0 Update Release:
            New Feature(s):

            Gamemode Update
            New Gamemode: Sharpshooter (Solo and Co-op Supported)
            Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
            Completely Rewritten to support Custom Scripts
            Fixes a lot of bugs with the previous versions.

            xanderlikundefined Offline
            xanderlikundefined Offline
            xanderlik
            wrote on last edited by
            #88

            GerardS0406 Hey man, yes, I would just like to install the pack to punch in the farm because I'm looking for just that file and I can't find it.

            1 Reply Last reply
            0
            • Relay17undefined Offline
              Relay17undefined Offline
              Relay17
              wrote on last edited by
              #89

              how to get back to original maps ?
              GerardS0406 JezuzLizard Cahz

              1 Reply Last reply
              0
              • GerardS0406undefined GerardS0406

                Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                Also Note: Please report bugs found below!

                Created by GerardS0406, Cahz, and JezuzLizard
                First of all, I'm back beautiful people ❤

                The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                Version 3.0 New Features:

                • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                • Buried Maze Fountain doesn't look like a portal anymore.
                • Completely Rewritten to support Custom-Named Scripts
                • General bug fixes and crash prevention to previous versions.

                Maps and Features:

                Tranzit

                • Cornfield (code: cornfield)
                  • Sprinters from start, claymores, all 6 perks
                • Diner (code: diner)
                  • Roof Open, all perks
                • Cabin (code: house)
                  • Sprinters from start, Wunderfizz machine, powerups move to axe
                • Power Station (code: power)
                  • Can hear Maxis when power turns on. hehe funny.
                • Tunnel (code: tunnel)
                  • Pack in Lava like Town. Very cool.
                • Bus Depot (code: busdepot)
                  • 4 perks + PaP
                • Farm (code: farm)
                  • PaP Added
                • Town (code: town)
                  • Regular Ol Town Survival

                Nuketown (code: nuketown)

                Die Rise

                • Spawn Building (code: building1top)
                  • PHD added, Sliquifier is Pack-a-Punchable
                • Red Room (code: redroom)
                  • PHD added, Wunderfizz Only

                Mob of the Dead

                • Docks (code: docks)
                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                • Cellblock (code: cellblock)
                  • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                • Rooftop/Bridge (code: rooftop)
                  • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                Buried

                • Maze (Challenge Map) (code: maze)
                  • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                Origins

                • Trenches (code: trenches)
                  • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                • Crazy Place (code: crazyplace)
                  • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                Other Features:

                • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                Got a Record? Submit it here!
                https://forms.gle/dcRDfGLzW6Tq2G1L6

                Images
                :::
                Cornfield Images
                alt text
                alt text

                Diner image
                alt text

                Cabin image
                alt text

                Power Images
                alt text
                alt text

                Tunnel Images
                alt text
                alt text

                Maze Images
                5.png 4.png 3.png 2.png 1.png

                Die Rise Spawn Images
                11.png 10.png 9.png 8.png 7.png 6.png

                Trenches Images
                15.png 14.png 13.png 12.png
                :::

                Want to try it out?
                Active Servers (Search in Pluto Browser):
                Leave discord below to be featured.

                Changelog

                Version 3.0 Update Release:
                New Feature(s):

                Gamemode Update
                New Gamemode: Sharpshooter (Solo and Co-op Supported)
                Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                Completely Rewritten to support Custom Scripts
                Fixes a lot of bugs with the previous versions.

                FaZe Flickundefined Offline
                FaZe Flickundefined Offline
                FaZe Flick
                wrote on last edited by
                #90

                GerardS0406 where can i find my dedicated zm cfg?

                1 Reply Last reply
                0
                • Excitingtronundefined Offline
                  Excitingtronundefined Offline
                  Excitingtron
                  wrote on last edited by
                  #91

                  JezuzLizard I get this error when I try to load any map. Any ideas?

                  ******* script link error *******

                  **** 2 script error(s):
                  **** Unresolved external : "checkscorelimit" with 0 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" at lines 1,1,1 ****
                  **** Unresolved external : "checkteamscorelimitsoon" with 1 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" a


                  1 Reply Last reply
                  0
                  • GerardS0406undefined GerardS0406

                    Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

                    Also Note: Please report bugs found below!

                    Created by GerardS0406, Cahz, and JezuzLizard
                    First of all, I'm back beautiful people ❤

                    The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

                    Version 3.0 New Features:

                    • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
                    • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
                    • Buried Maze Fountain doesn't look like a portal anymore.
                    • Completely Rewritten to support Custom-Named Scripts
                    • General bug fixes and crash prevention to previous versions.

                    Maps and Features:

                    Tranzit

                    • Cornfield (code: cornfield)
                      • Sprinters from start, claymores, all 6 perks
                    • Diner (code: diner)
                      • Roof Open, all perks
                    • Cabin (code: house)
                      • Sprinters from start, Wunderfizz machine, powerups move to axe
                    • Power Station (code: power)
                      • Can hear Maxis when power turns on. hehe funny.
                    • Tunnel (code: tunnel)
                      • Pack in Lava like Town. Very cool.
                    • Bus Depot (code: busdepot)
                      • 4 perks + PaP
                    • Farm (code: farm)
                      • PaP Added
                    • Town (code: town)
                      • Regular Ol Town Survival

                    Nuketown (code: nuketown)

                    Die Rise

                    • Spawn Building (code: building1top)
                      • PHD added, Sliquifier is Pack-a-Punchable
                    • Red Room (code: redroom)
                      • PHD added, Wunderfizz Only

                    Mob of the Dead

                    • Docks (code: docks)
                      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                    • Cellblock (code: cellblock)
                      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
                    • Rooftop/Bridge (code: rooftop)
                      • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

                    Buried

                    • Maze (Challenge Map) (code: maze)
                      • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

                    Origins

                    • Trenches (code: trenches)
                      • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
                    • Crazy Place (code: crazyplace)
                      • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

                    Other Features:

                    • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
                    • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
                    • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

                    Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

                    Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

                    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                    These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

                    Got a Record? Submit it here!
                    https://forms.gle/dcRDfGLzW6Tq2G1L6

                    Images
                    :::
                    Cornfield Images
                    alt text
                    alt text

                    Diner image
                    alt text

                    Cabin image
                    alt text

                    Power Images
                    alt text
                    alt text

                    Tunnel Images
                    alt text
                    alt text

                    Maze Images
                    5.png 4.png 3.png 2.png 1.png

                    Die Rise Spawn Images
                    11.png 10.png 9.png 8.png 7.png 6.png

                    Trenches Images
                    15.png 14.png 13.png 12.png
                    :::

                    Want to try it out?
                    Active Servers (Search in Pluto Browser):
                    Leave discord below to be featured.

                    Changelog

                    Version 3.0 Update Release:
                    New Feature(s):

                    Gamemode Update
                    New Gamemode: Sharpshooter (Solo and Co-op Supported)
                    Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
                    Completely Rewritten to support Custom Scripts
                    Fixes a lot of bugs with the previous versions.

                    Echostarsundefined Offline
                    Echostarsundefined Offline
                    Echostars
                    wrote on last edited by
                    #92

                    GerardS0406 How would I go about converting each area into it's own gsc script? I'd like to run these along side other maps on my server but their format would make it too messy. The maps I currently run are each their own dvar based gsc script that I call using cfg files

                    1 Reply Last reply
                    0
                    • Red Devilundefined Offline
                      Red Devilundefined Offline
                      Red Devil
                      wrote on last edited by
                      #93

                      Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                      Red Devilundefined Balrog85undefined 2 Replies Last reply
                      0
                      • Red Devilundefined Red Devil

                        Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                        Red Devilundefined Offline
                        Red Devilundefined Offline
                        Red Devil
                        wrote on last edited by Red Devil
                        #94

                        GerardS0406

                        1 Reply Last reply
                        0
                        • Kalitosundefined Kalitos

                          Looks like I fixed it. The error was sv_maprotation". I set it to sv_maprotation "exec zm_standard_transit.cfg map zm_trasit"".
                          So, since the first map was diner, it did not load correctly.
                          I guess sv_maprotation should just look like this: sv_maprotation "diner" since that's how it was fixed.

                          7ec05a1c-e84c-4d75-b834-4e856beeccce-zmshot0004.jpg

                          Although after this. When entering the server, the loading screen is not displayed. Is that normal too?

                          f6544e5f-8c29-416e-99a1-9eb1d229857c-image.png

                          GhostRider0125undefined Away
                          GhostRider0125undefined Away
                          GhostRider0125
                          wrote on last edited by
                          #95

                          Kalitos can you send me that box texture looks fire😆

                          1 Reply Last reply
                          0
                          • Red Devilundefined Red Devil

                            Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                            Balrog85undefined Offline
                            Balrog85undefined Offline
                            Balrog85
                            wrote on last edited by
                            #96

                            Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                            Sourcelessundefined 1 Reply Last reply
                            0
                            • RocketboiSourceundefined Offline
                              RocketboiSourceundefined Offline
                              RocketboiSource
                              wrote on last edited by
                              #97

                              this popped up when I tried to load tranzit
                              20231008001828_1.jpg

                              SludgeFestundefined 1 Reply Last reply
                              0
                              • Balrog85undefined Balrog85

                                Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                                Sourcelessundefined Offline
                                Sourcelessundefined Offline
                                Sourceless
                                wrote on last edited by
                                #98

                                Balrog85 bro please can you explain it simplier that happend to me too and idk how to fix it.....i mean ik im doin a mistake but i dont know what that is,showing some screenshots would be perfect too if ou got the costum maps installed

                                1 Reply Last reply
                                0
                                • Balrog85undefined Offline
                                  Balrog85undefined Offline
                                  Balrog85
                                  wrote on last edited by
                                  #99

                                  Usually the first few lines of a GSC file will be lines like this:
                                  #include maps\mp_utility;
                                  ... which tell it to include the code from another file. Sometimes they will use forward slashes (/) instead of backslashes () but if you're running the server on Windows, you might need to swap them to backslashes to fix the problem. Also, if you see any lines that look something like this:
                                  maps\mp\zombies_zm_perks::wait_give_perk
                                  ... with a filename and two colons (::), you'll need to correct them to backslashes there too.

                                  I've had several problems trying to get this mod to run though. Some maps work and others don't. It hasn't been updated since Jan 2022 so it probably needs a lot of updates to the code.

                                  1 Reply Last reply
                                  0
                                  • Gidoxyundefined Offline
                                    Gidoxyundefined Offline
                                    Gidoxy
                                    Contributor
                                    wrote on last edited by
                                    #100

                                    an update doesn't work like before! I got the error message too! please! I love these survival maps

                                    1 Reply Last reply
                                    0
                                    • Gwonzoundefined Offline
                                      Gwonzoundefined Offline
                                      Gwonzo
                                      wrote on last edited by
                                      #101

                                      Doesnt work for solo whatsoever, why is the download that claims itself to be compiled NOT COMPILED? The files are completely loose and the explanation for this mod shoddy at best, I understand if english isnt a first language but the video tutorial doesnt point to that... frankly its a good mod but its got alot going against it.

                                      1 Reply Last reply
                                      1
                                      • RocketboiSourceundefined RocketboiSource

                                        this popped up when I tried to load tranzit
                                        20231008001828_1.jpg

                                        SludgeFestundefined Offline
                                        SludgeFestundefined Offline
                                        SludgeFest
                                        wrote on last edited by
                                        #102

                                        RocketboiSource I have the same issue. Ever figure it out?

                                        1 Reply Last reply
                                        0
                                        • Polar8e2undefined Offline
                                          Polar8e2undefined Offline
                                          Polar8e2
                                          wrote on last edited by
                                          #103

                                          So has this become a server only mod? I used to be able to use this by dragging it all into t6r folder

                                          I've downloaded the folder on github and moved its contents to AppData\Local\Plutonium\storage\t6\scripts\zm but no luck

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate