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  3. [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)

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  • GerardS0406undefined GerardS0406

    Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

    Also Note: Please report bugs found below!

    Created by GerardS0406, Cahz, and JezuzLizard
    First of all, I'm back beautiful people ❤

    The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

    Version 3.0 New Features:

    • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
    • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
    • Buried Maze Fountain doesn't look like a portal anymore.
    • Completely Rewritten to support Custom-Named Scripts
    • General bug fixes and crash prevention to previous versions.

    Maps and Features:

    Tranzit

    • Cornfield (code: cornfield)
      • Sprinters from start, claymores, all 6 perks
    • Diner (code: diner)
      • Roof Open, all perks
    • Cabin (code: house)
      • Sprinters from start, Wunderfizz machine, powerups move to axe
    • Power Station (code: power)
      • Can hear Maxis when power turns on. hehe funny.
    • Tunnel (code: tunnel)
      • Pack in Lava like Town. Very cool.
    • Bus Depot (code: busdepot)
      • 4 perks + PaP
    • Farm (code: farm)
      • PaP Added
    • Town (code: town)
      • Regular Ol Town Survival

    Nuketown (code: nuketown)

    Die Rise

    • Spawn Building (code: building1top)
      • PHD added, Sliquifier is Pack-a-Punchable
    • Red Room (code: redroom)
      • PHD added, Wunderfizz Only

    Mob of the Dead

    • Docks (code: docks)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Cellblock (code: cellblock)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Rooftop/Bridge (code: rooftop)
      • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

    Buried

    • Maze (Challenge Map) (code: maze)
      • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

    Origins

    • Trenches (code: trenches)
      • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
    • Crazy Place (code: crazyplace)
      • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

    Other Features:

    • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
    • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
    • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

    Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

    Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

    These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

    Got a Record? Submit it here!
    https://forms.gle/dcRDfGLzW6Tq2G1L6

    Images
    :::
    Cornfield Images
    alt text
    alt text

    Diner image
    alt text

    Cabin image
    alt text

    Power Images
    alt text
    alt text

    Tunnel Images
    alt text
    alt text

    Maze Images
    5.png 4.png 3.png 2.png 1.png

    Die Rise Spawn Images
    11.png 10.png 9.png 8.png 7.png 6.png

    Trenches Images
    15.png 14.png 13.png 12.png
    :::

    Want to try it out?
    Active Servers (Search in Pluto Browser):
    Leave discord below to be featured.

    Changelog

    Version 3.0 Update Release:
    New Feature(s):

    Gamemode Update
    New Gamemode: Sharpshooter (Solo and Co-op Supported)
    Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
    Completely Rewritten to support Custom Scripts
    Fixes a lot of bugs with the previous versions.

    FaZe Flickundefined Offline
    FaZe Flickundefined Offline
    FaZe Flick
    wrote on last edited by
    #90

    GerardS0406 where can i find my dedicated zm cfg?

    1 Reply Last reply
    0
    • Excitingtronundefined Offline
      Excitingtronundefined Offline
      Excitingtron
      wrote on last edited by
      #91

      JezuzLizard I get this error when I try to load any map. Any ideas?

      ******* script link error *******

      **** 2 script error(s):
      **** Unresolved external : "checkscorelimit" with 0 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" at lines 1,1,1 ****
      **** Unresolved external : "checkteamscorelimitsoon" with 1 parameters in "maps/mp/gametypes_zm/_globallogic_score.gsc" a


      1 Reply Last reply
      0
      • GerardS0406undefined GerardS0406

        Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

        Also Note: Please report bugs found below!

        Created by GerardS0406, Cahz, and JezuzLizard
        First of all, I'm back beautiful people ❤

        The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

        Version 3.0 New Features:

        • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
        • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
        • Buried Maze Fountain doesn't look like a portal anymore.
        • Completely Rewritten to support Custom-Named Scripts
        • General bug fixes and crash prevention to previous versions.

        Maps and Features:

        Tranzit

        • Cornfield (code: cornfield)
          • Sprinters from start, claymores, all 6 perks
        • Diner (code: diner)
          • Roof Open, all perks
        • Cabin (code: house)
          • Sprinters from start, Wunderfizz machine, powerups move to axe
        • Power Station (code: power)
          • Can hear Maxis when power turns on. hehe funny.
        • Tunnel (code: tunnel)
          • Pack in Lava like Town. Very cool.
        • Bus Depot (code: busdepot)
          • 4 perks + PaP
        • Farm (code: farm)
          • PaP Added
        • Town (code: town)
          • Regular Ol Town Survival

        Nuketown (code: nuketown)

        Die Rise

        • Spawn Building (code: building1top)
          • PHD added, Sliquifier is Pack-a-Punchable
        • Red Room (code: redroom)
          • PHD added, Wunderfizz Only

        Mob of the Dead

        • Docks (code: docks)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Cellblock (code: cellblock)
          • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
        • Rooftop/Bridge (code: rooftop)
          • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

        Buried

        • Maze (Challenge Map) (code: maze)
          • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

        Origins

        • Trenches (code: trenches)
          • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
        • Crazy Place (code: crazyplace)
          • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

        Other Features:

        • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
        • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
        • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

        Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

        Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

        Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

        These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

        Got a Record? Submit it here!
        https://forms.gle/dcRDfGLzW6Tq2G1L6

        Images
        :::
        Cornfield Images
        alt text
        alt text

        Diner image
        alt text

        Cabin image
        alt text

        Power Images
        alt text
        alt text

        Tunnel Images
        alt text
        alt text

        Maze Images
        5.png 4.png 3.png 2.png 1.png

        Die Rise Spawn Images
        11.png 10.png 9.png 8.png 7.png 6.png

        Trenches Images
        15.png 14.png 13.png 12.png
        :::

        Want to try it out?
        Active Servers (Search in Pluto Browser):
        Leave discord below to be featured.

        Changelog

        Version 3.0 Update Release:
        New Feature(s):

        Gamemode Update
        New Gamemode: Sharpshooter (Solo and Co-op Supported)
        Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
        Completely Rewritten to support Custom Scripts
        Fixes a lot of bugs with the previous versions.

        Echostarsundefined Offline
        Echostarsundefined Offline
        Echostars
        wrote on last edited by
        #92

        GerardS0406 How would I go about converting each area into it's own gsc script? I'd like to run these along side other maps on my server but their format would make it too messy. The maps I currently run are each their own dvar based gsc script that I call using cfg files

        1 Reply Last reply
        0
        • Red Devilundefined Offline
          Red Devilundefined Offline
          Red Devil
          wrote on last edited by
          #93

          Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

          Red Devilundefined Balrog85undefined 2 Replies Last reply
          0
          • Red Devilundefined Red Devil

            Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

            Red Devilundefined Offline
            Red Devilundefined Offline
            Red Devil
            wrote on last edited by Red Devil
            #94

            GerardS0406

            1 Reply Last reply
            0
            • Kalitosundefined Kalitos

              Looks like I fixed it. The error was sv_maprotation". I set it to sv_maprotation "exec zm_standard_transit.cfg map zm_trasit"".
              So, since the first map was diner, it did not load correctly.
              I guess sv_maprotation should just look like this: sv_maprotation "diner" since that's how it was fixed.

              7ec05a1c-e84c-4d75-b834-4e856beeccce-zmshot0004.jpg

              Although after this. When entering the server, the loading screen is not displayed. Is that normal too?

              f6544e5f-8c29-416e-99a1-9eb1d229857c-image.png

              GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              wrote on last edited by
              #95

              Kalitos can you send me that box texture looks fire😆

              1 Reply Last reply
              0
              • Red Devilundefined Red Devil

                Screenshot_1.png Guys can anyone explain this error i am trying since hours to fix it but to no avail...

                Balrog85undefined Offline
                Balrog85undefined Offline
                Balrog85
                wrote on last edited by
                #96

                Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                Sourcelessundefined 1 Reply Last reply
                0
                • RocketboiSourceundefined Offline
                  RocketboiSourceundefined Offline
                  RocketboiSource
                  wrote on last edited by
                  #97

                  this popped up when I tried to load tranzit
                  20231008001828_1.jpg

                  SludgeFestundefined 1 Reply Last reply
                  0
                  • Balrog85undefined Balrog85

                    Red Devil If you haven't already solved this (or for anyone else that gets this error), it's because you're using forward slashes for file/folder paths when it wants backslashes. I just had the same error when I moved a script from the old GSC replacement folder to the scripts folder.

                    Sourcelessundefined Offline
                    Sourcelessundefined Offline
                    Sourceless
                    wrote on last edited by
                    #98

                    Balrog85 bro please can you explain it simplier that happend to me too and idk how to fix it.....i mean ik im doin a mistake but i dont know what that is,showing some screenshots would be perfect too if ou got the costum maps installed

                    1 Reply Last reply
                    0
                    • Balrog85undefined Offline
                      Balrog85undefined Offline
                      Balrog85
                      wrote on last edited by
                      #99

                      Usually the first few lines of a GSC file will be lines like this:
                      #include maps\mp_utility;
                      ... which tell it to include the code from another file. Sometimes they will use forward slashes (/) instead of backslashes () but if you're running the server on Windows, you might need to swap them to backslashes to fix the problem. Also, if you see any lines that look something like this:
                      maps\mp\zombies_zm_perks::wait_give_perk
                      ... with a filename and two colons (::), you'll need to correct them to backslashes there too.

                      I've had several problems trying to get this mod to run though. Some maps work and others don't. It hasn't been updated since Jan 2022 so it probably needs a lot of updates to the code.

                      1 Reply Last reply
                      0
                      • Gidoxyundefined Offline
                        Gidoxyundefined Offline
                        Gidoxy
                        Contributor
                        wrote on last edited by
                        #100

                        an update doesn't work like before! I got the error message too! please! I love these survival maps

                        1 Reply Last reply
                        0
                        • Gwonzoundefined Offline
                          Gwonzoundefined Offline
                          Gwonzo
                          wrote on last edited by
                          #101

                          Doesnt work for solo whatsoever, why is the download that claims itself to be compiled NOT COMPILED? The files are completely loose and the explanation for this mod shoddy at best, I understand if english isnt a first language but the video tutorial doesnt point to that... frankly its a good mod but its got alot going against it.

                          1 Reply Last reply
                          1
                          • RocketboiSourceundefined RocketboiSource

                            this popped up when I tried to load tranzit
                            20231008001828_1.jpg

                            SludgeFestundefined Offline
                            SludgeFestundefined Offline
                            SludgeFest
                            wrote on last edited by
                            #102

                            RocketboiSource I have the same issue. Ever figure it out?

                            1 Reply Last reply
                            0
                            • Polar8e2undefined Offline
                              Polar8e2undefined Offline
                              Polar8e2
                              wrote on last edited by
                              #103

                              So has this become a server only mod? I used to be able to use this by dragging it all into t6r folder

                              I've downloaded the folder on github and moved its contents to AppData\Local\Plutonium\storage\t6\scripts\zm but no luck

                              1 Reply Last reply
                              0
                              • KazutoKMundefined Offline
                                KazutoKMundefined Offline
                                KazutoKM
                                wrote on last edited by
                                #104

                                Works with "zombies remix"?

                                1 Reply Last reply
                                0
                                • PhantomWolf__01undefined Offline
                                  PhantomWolf__01undefined Offline
                                  PhantomWolf__01
                                  wrote on last edited by
                                  #105
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • ThatBoiGioundefined Offline
                                    ThatBoiGioundefined Offline
                                    ThatBoiGio
                                    wrote on last edited by
                                    #106

                                    im really confused on how to install this can somebody help me

                                    1 Reply Last reply
                                    0
                                    • JezuzLizardundefined JezuzLizard

                                      GerardS0406 Very good resurrection m8

                                      ZKC RefleXundefined Offline
                                      ZKC RefleXundefined Offline
                                      ZKC RefleX
                                      wrote on last edited by
                                      #107

                                      JezuzLizard pls help me, i need help. I posted a problem that i have on t5 can you see if you can do anything for this so i can play again

                                      1 Reply Last reply
                                      0
                                      • Cawldwinkundefined Offline
                                        Cawldwinkundefined Offline
                                        Cawldwink
                                        wrote on last edited by Cawldwink
                                        #108

                                        image.png
                                        I think the new Plutonium update has broken the mod....

                                        1 Reply Last reply
                                        0
                                        • Xerxesundefined Offline
                                          Xerxesundefined Offline
                                          Xerxes
                                          Plutonium Staff
                                          wrote on last edited by
                                          #109

                                          Thats a GSC error, I don't think the update which introduced the gsc compiler 2 years ago can still be called "the new update". Maybe JezuzLizard finds some time in the next few days to patch up the scripts.

                                          Cawldwinkundefined 1 Reply Last reply
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