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BO2 Modding Support & Discussion

2.5k Topics 9.8k Posts

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

  • [Support] Request: Does anyone have a decent gsc for zombies?

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    Fry
    @Banni said in Request: Does anyone have a decent gsc for zombies?: level.start_weapon = "fiveseven_zm"; //replace fiveseven_zm with any other weapon name I just tested this. doesn't seem to work
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    Drgn
    This requires memory hooking/editing which isn't "easily" done. It will also soon trigger the anticheat if run on a client rather than the server. https://forum.plutonium.pw/topic/100/in-game-chat-colored-names
  • [Support] Is there a way to do custom camos?

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    INF
    @Mr-Android okay thanks
  • [Support] is anyone willing to send the slide script please

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  • [Support] need help making trickshot mod menu

    Locked
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    frosty
    @kuxqi search bo2 menu base on google
  • [Support] How do i add unpatched bounces to my server?

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    Mr. Android
    @Jax Not a firm date, whenever the anticheat + other required changes are ready.
  • [Support] how do i add unlocktokens BO2 MP

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    Jrid
    @Drgn yes im tying to get unlock all for plevel 7 so i click unlock allot but not everything the put plevel 7 but dont have perks or tactical so i need the command to add unlock tokens
  • [Support] Bouncers, Slides!?

    bounce slides trickshot
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  • [Support] AIM ASSIST FOR CONTROLLERS????

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    Emosewaj
    There will never be aim assist.
  • Mod Menu for custom games (MP)

    modding modmenu
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    Xerxes
    @mason No source and requires a tool that isn't even working / supported here. Re-Upload it with the source.
  • How to check if an array has that string or not?

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    Ayresia
    @Enki Do you have discord or something, i would like to help/learn from you . If you don't wanna add it's all good.
  • [Support] Remove Sky Barrier? (READ)

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    Ioof
    spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( -1912,65, -245, -76,3463 ), vectorScale( ( 0, 0, 1 ), 282 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 0, 0, 1 ), 342,8 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416,5, 284 ), vectorScale( ( 0, 0, 1 ), 316,3 ) ); you can find stuff like this in the map gsc file maybe you can do something with that but you need to fix the files first
  • [Support] Disable Function (Damage) of Grenades and Tacticals

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    Xerxes
    @Beatology You are splitting the weapon string by every _ take the first element and then compare it against a string that has an _, that is why your code is not and will never work.