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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 8.9k Posts
  • Need Help Changing the Spawn Rate of Zombies (Round 100 Mod)

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    Also there's a similar script for bo1 and waw? waw if possible ofc
  • ZM - HUD Pack Buried/Origins/Motd

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    hi, able to reupload the dl link? it doesnt work anymore. thanks!
  • Bo2 zombies mod menu

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  • Any way to improve graphic without Reshade?

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  • [Request] Gsc script to make zombies sprint on early rounds

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    if possible for bo1 and waw
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    Somebody please posts a vid on YouTube! I'm still having trouble with it!
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  • A Simple Pause Script for BO2 Zombies

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    idk how 2 do this heres what i have pause_system.gsc #include maps\mp\gametypes_zm\_hud_util; watchchatpause() { level endon("end_game"); self endon("disconnect"); for (;;) { level waittill("say", message, player); if (message == "p") { self EnableInvulnerability(); self iprintln("Game Paused"); self.ignoreme = 1; self freezeControls(true); level.gamestate = createServerFontString("hudsmall", 31); level.gamestate setPoint("CENTER", "TOP", "CENTER", 190); level.gamestate setText("Game Paused"); level waittill("say", message1, player); chatPauseFix(message1); } wait 0.05; } } chatPauseFix(m) { if (m == "u") { self iprintln("Game UnPaused"); self freezeControls(false); level.gamestate destroy(); self DisableInvulnerability(); self.ignoreme = 0; } else { level waittill("say", chat, player); chatPauseFix(chat); } } zm_mod.gsc #include scripts\zm\pause_system; init() { level thread watchchatpause(); } main() { init(); } how i fix pls
  • [Release] [Zombies] The Bus - Custom survival

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    Hello, I can't find the download link.
  • Using the mods folder in bo2 plutonium.

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    @Hadi77KSA I understand... That's so weird tho.. (and unconvenient)
  • Ray Gun Camo Request

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    @LKurama i found your post https://forum.plutonium.pw/topic/26922/t6zm-ray-gun-from-cod-black-ops-iii
  • Please update a round timer

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    @diama1 hey can you send me a timer for bo2 rounds? mi dc is: papiisa #2125
  • SKYBOX Doesn't work

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    @Ramos-rtw Skyboxes have multiple faces, basically it should look like this when you open it in your IMP [image: 1732389689519-e276144a-e8c7-43f9-98ca-91828ee9f7fc-image.png] If not, then extract your texture from the game as a DDS file, and export it as a DDS file in NVIDIA game texture tools with the same settings as shown in the screeshot [image: 1732389820443-1cb6449c-1f16-431b-b426-ea9abc81eec1-image.png]
  • Plugin SDK Help

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  • Projects

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    i mean i can try to theme it after the cold war machine
  • does anybody have the obj, spc, nml and col file of the 1911?

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    you can use greyhound to extract it from the game files itself when you open it press "load" button then go to your where your bo2 is installed then go to zone folder then all folder Select the base.ipak (i think it was? Basically the first one on top) Then type in search box m1911 then extract https://github.com/Scobalula/Greyhound/releases/download/1.46.3.2/Greyhound.V.1.46.3.2-release.zip
  • Names of PaP files.

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    @ReddCodeineee Hey bud i just made it real quick and didn't have much time to make it better idk what i was thinking but i though giving it 2 color one for from the grip one from the side of the barrel WARNING!!! RENAME THE .iwi FILES TO THE ONES BELOW THEM OR IT WILL NOT WORK! ~-gmtl_t6_wpn_pistol_m1911_col.iwi ~-gmtl_t6_wpn_pistol_m1911_col ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61 Reflective [image: 1732142481345-9d520e33-ccd4-4bcb-b51c-9d765cc0dc56-image.png] [image: 1732142524557-0dc036cb-b8d9-498b-8847-7cae5bd787fd-image.png] [image: 1732142635011-c9898722-b4e2-4a02-9bb4-d9c5042eba56-image.png] if you want to make it not reflective just make a copy of the .iwi file that doesn't have col at the end of it then rename it to the one that the col at the end of it Non reflective [image: 1732142748199-b5a507e0-ad64-424b-901a-f6a1d81106b8-image.png] [image: 1732142790490-e136f015-33c6-4233-a665-a91eb64d6642-image.png] [image: 1732142852450-5d6783a6-ddd1-42a5-85fd-9152cd04172b-image.png] you can barely see the stachu cuz the shots were in a very bright place dont know it'll be that visible tho
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  • Hitbox problem origins

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