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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 9.0k Posts
  • Perk randomization

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  • FINDING THIS FILE NAME

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  • MP Nuketown reimagined

    bo2 nuketown multiplayer
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  • Background

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    @Xerxes I'm new to this sorry :"D
  • all ray guns ( 3 games ) shooting color change?

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    @jdhruv thanks
  • weird glow/reflection effect on weapon texture

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  • somebody has perma perks mod? ty

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  • Minecraft crafting table

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  • anyone good at making cdc players textures?

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  • This topic is deleted!

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  • Party Plugin on MP Servers

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    just play a private match with ur friends
  • (zm) Tanjiro Kamado Background For T6 Zombies

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    @MightyJake yes, you will need to convert the .iwi file to a .dds (Direct draw surface) file via paint.net. Once you've converted it to a dds file, convert it to a png file. After that you can open the png file up in photoshop, then edit it to your liking. Once you've done editing, simply convert the image to .dds with paint.net, then use iwi_dds_fast_converter.exe which can be downloaded via google (This also applies to paint.net). the way to use iwi_dds_fast_converter.exe properly is to drag and drop the .dds file on top of iwi_dds_fast_converter.exe (before you do this, i'd recommend right clicking on iwi_dds_fast_converter.exe and click on properties, go to compatability and tick the box where it says "Run this program as administrator.") This is very important to do because if you don't you'll get issues woth the program. Once you've done that you can drag and drop the .dds file, it'll ask for administrative permissions. Click "Yes", then a few options will pop up, click "1" for black ops 2. Then click enter on your keyboard to convert it succefully to a .iwi file. Now you're done, just drag and drop it into your "images" folder. Boom done. Sidenote; If you'd like further assistance, add me on Discord - Lamurai#0092 and i'm more than happy to help out if you experience any issues
  • if( issubstr( weapon, "upgraded" ) ) help

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    has_weapon( weapon ) { if( self has_weapon_or_upgrade( weapon ) ) { if( is_weapon_upgraded( weapon ) ) { return true; } else { return true; } } return false; }``` This works better and I actually tested this
  • Get map exclusive weapons for all maps?

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    @JezuzLizard damn, that just sucks, thanks for your reply
  • Sv_cheats error

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    You need to modify it in the server's console, not in your game sv_cheats is a server side dvar. A client/player cannot modify it, only the server can
  • bo2 rust in peace camo released

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    @dontknowletsplay Thank you!
  • Black Ops 2 Mapping?

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    Thanks, guys.
  • Grenade teamswitch removal

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    what do you do if someone just throws a grenade and then switches teams without having the intend to kill their teammates it would still display the text also this works for me you can try it out and see if it works as you intended it init() { level thread onPlayerConnect(); } onPlayerConnect() { while(true) { level waittill("connected", player); player thread onSemtex(); } } onSemtex() { self endon("disconnect"); self waittill("spawned_player"); while(true) { self waittill("grenade_fire",grenade,weaponname); self thread checkGrenade(grenade, weaponname); } } checkGrenade(grenade, weaponname) { self endon("disconnect"); self endon("fixSemtex"); grenade endon("death"); oldTeam = self.team; while(true) { wait 0.05; if(self.team != oldTeam) { iPrintln("^7How sad..^3 " + self.name + "^7 tried to teamkill with a explosive! He failed miserably."); grenade delete(); self notify("fixSemtex"); } } }
  • I Need Help With 3D Modeling(Substance Painter)

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    @AdrX003 said in I Need Help With 3D Modeling(Substance Painter): haxnode . net ill check it, tnx