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MW3 Modding Support & Discussion

Got modding questions regarding Plutonium IW5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

393 Topics 1.4k Posts
  • New Import MITD gamemode in IW5 ( need help )

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    @Resxt Thank you very much, I didn't know how to formulate what I was looking for, but you were able to meet my expectations without having the question :') A few docs and examples is all I need ^^ Thank you again for your help! I will repost my progress here for these who are interest by the project.
  • Save bot settings

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    @YouinAnotherform you can either host a local dedicated server which doesn't require any knowledge or port forwarding etc or even easier bind the dvars you want to a key. For example bind P "bots_skill 4; bots_manage_fill 12" and so on. Once you enter this in console this will forever bind multiple commands (dvars) to your P key. Then whenever you start the game just start a private match and press P once and all the dvars will be set until you close the game.
  • error with porting custom playmermodel

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    nope i had precachemodel in my gsc i also tried precacheshader get same error with my script and yours
  • Anyone got those scripts ?

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    add a call to SetVelocity. self setVelocity( 0, 0, 0 );
  • Removing death barriers on highrise

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  • Highrise map from MW2 [New start]

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    @jdhruv I don't have a proper answer for the question but I would assume that the game doesn't unload memory on map rotation which causes the crash. Not sure why it happens on custom maps and not stock maps
  • Deagle Silencer

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    @Tqhr I don't think I can do so<but thanks for helping
  • ineedbots / piw5_bot_warfare help please

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    @Resxt said in ineedbots / piw5_bot_warfare help please: @Jack-O-Neill You're mixing everything. You just add the dvars manually to your server config, it's just a variable. In your server cfg you add bots_add "16" and it'll change the dvar to 16. Having the menu on a dedicated server is different, you need to put your GUID in the guid dvar, check the dvars list. But honestly I don't think you need the menu for a server anyways This might help you https://forum.plutonium.pw/topic/16348/how-to-play-with-bots-how-to-install-bot-warfare Thank you brother, it's now working with bots.
  • Editing an existing mod

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  • What to do next after making a custom emblem .iwi in MW3?

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    @DECIDUEYE did you put your .iwi in storage\iw5\images like said here? https://plutonium.pw/docs/modding/loading-textures/ If not then try it. If it's still the same maybe this can help you https://plutonium.pw/docs/modding/iw5/customizing-game/
  • Can bots use custom classes?

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    @TheOreoSlayer to my knowledge you can only do that by removing custom classes and creating default classes. But maybe there is a way to disable custom classes for bots only or maybe you can find some dvars in BW's code. Also depending on what you're trying to do you could probably write a gsc script for it. If it's just giving a particular weapon to all bots it's easy to do
  • Crossfire map from cod4

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    @jdhruv It is already ported from other porters if u don't know
  • error server

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    @Nuzze You probably have a script where you call setText() too much. For example if you wanna display the player kills on screen what you need to do is to change the .label value once then in your loop use setValue() only when the value is different. From what I understood setText() is an expensive function and can quickly overflow if you call it in a loop all the time without any check
  • SpecOps Survival/Chaos mod

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  • Promod mw3

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  • This topic is deleted!

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  • GSC editing score help.

    gsc gsc script help
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    @Sorex Mind elaborating? The current implementation works for me. Ill probably have to do more in-depth testing, but as of now I have found not real issues. The logic I have checks to see if the damage is being done with the correct weapon in the cycle, and if you kill someone with a rocket and someone else is standing next to them it will cancel the damage because the player will already be on the next weapon making the statement true eWeapon != eAttacker getWeapon(). I have tested this with all the launchers.
  • This topic is deleted!

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  • fast gun switching reloading

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    @kaba7tohid I think it is what you are looking for. #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); self SetPerk("specialty_fastreload", true, false); self SetPerk("specialty_quickswap", true, false); } }