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  • Request support for the Plutonium T6 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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    That is probably due to the software-properties-common package being deprecated on Debian 13, thus, rendering the script unsuitable for that version until it gets updated.
  • Request support for the Plutonium T5 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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    I've been trying to make a local dedicated server for the bo1 T5 client, I've followed the "Setting up a server" and have done everything needed in regards to just setting up a local server, but for some reason when I try to open the .bat file after setting everything up (server.cfg etc.) I keep getting the following errors and I am unable to connect in game using "localhost:". This is the only game client I haven't been able to get working and Im completely lost now as to what could be the issue, as every other cod client thats out right now; setting up a local dedicated server is for the most part the same. Help! These are my set up file directories: Server client folder with copy of T5 files + .bat files(as directed by tutorial): C:\gameserver\pluto_t5_full_game Plutonium Launcher/server config file location: C:\Users\Owner\AppData\Local\Plutonium\storage\t5 Error from .bat console, "Early out of maprotate, waiting for WAD! connection with styx socket lost, reconnecting in 10s... map_rotate... Early out of maprotate, waiting for WAD! Error: Unable to fetch file online_tu14_mp_english.wad. (11ms) Error: Unable to fetch file online_tu14_mp_english.wad. (11ms) map_rotate... Early out of maprotate, waiting for WAD! map_rotate... Early out of maprotate, waiting for WAD! map_rotate... Early out of maprotate, waiting for WAD! map_rotate... Early out of maprotate, waiting for WAD! map_rotate... Early out of maprotate, waiting for WAD! connection with nix socket lost, reconnecting in 15s... map_rotate... Early out of maprotate, waiting for WAD! map_rotate... Early out of maprotate, waiting for WAD! map_rotate... Early out of maprotate, waiting for WAD!"
  • Request support for the Plutonium IW5 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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    I made this ..that works Init() { level thread ForcePreMatchDelay(); } ForcePreMatchDelay() { level waittill("connected"); currentDelay = getDvarInt("scr_game_matchstarttime"); wait currentDelay; setDvar("scr_game_matchstarttime", "10"); }
  • Request support for the Plutonium T4 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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    @Zombies4EvaDude If UPnP is still disabled or you can't connect despite it being enabled# Forward these ports on your router 28960-28961 (UDP) (See How to port forward?) Whitelist these port in Windows firewall Make sure nothing will block the connection (your router firewall, your antivirus firewall if you have any etc.) Once those steps are done, open your game and start a private match. (Parties will not work) If the match requires 2 players to start you can force it to start anyways by starting a game using the solo button. Don't worry, it's not actually solo, it will start an online private match that your friends can join. Alternatively you can use the xpartygo command to force the match to start. Your friend should now be able to join by double-clicking your name in the Friends List tab of the Plutonium overlay