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[Release] Overwrite Default Class (GSC)

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  • Kalitosundefined Offline
    Kalitosundefined Offline
    Kalitos
    replied to Cahz on last edited by
    #7

    Cahz Looking thoroughly, it is a great contribution, I already tried it and it can be implemented in a SYD mode, to be able to change the default classes for others that you will personally allow to put.

    Now all that's left is to make it work that players can't choose custom classes.

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    • Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      replied to Cahz on last edited by
      #8

      Cahz Trying more your publication, I noticed a problem, when I am already half a round of the specific game SYD lets me change classes at any time, this should not happen, because if we think about this, it would give the player the option of infinite grenades just selecting the same class over and over again at any point in the round.

      Cahzundefined 1 Reply Last reply
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      • Cahzundefined Offline
        Cahzundefined Offline
        Cahz VIP
        wrote on last edited by
        #9
        This post is deleted!
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        • Cahzundefined Offline
          Cahzundefined Offline
          Cahz VIP
          replied to Kalitos on last edited by
          #10

          Kalitos This can easily be fixed if you add another variable to check if the player should be allowed to switch classes.

          Basically what I was picturing is add a 10 second wait after spawn, then create a variable like self.ClassSwitch = false;
          and then add if(isDefined(self.ClassSwitch)) into the doChangeClass function.

          onPlayerSpawned()
          {
          	self endon("disconnect");
          	level endon("game_ended");
          	for(;;)
          	{
          		self waittill("spawned_player");
          		
          		if(isDefined(self.RandomClass))
          			self thread doLoadout();
          		self thread playerDeath();
          		wait 10;
          		self.StopClassChange = true;
          	}
          }
          
          playerDeath()
          {
          	self endon("self_died");
          	level endon("game_ended");
          	for(;;)
          	{
          		self waittill("death");
          		self.StopClassChange = undefined;
          		wait 0.05;
          		self notify("self_died");
          	}
          }
          
          doChangeClass()
          {
             	self endon("disconnect");
          	for(;;)
          	{
          		self waittill("changed_class");
          		if ( !isDefined(self.StopClassChange) )
          		{
          			if(self.pers[ "class" ] == "CLASS_SMG")
          			{
          				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
          				self thread doRandomClass();
          				self.RandomClass = true;
          			}
          			else
          			{
          				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
          				self.RandomClass = undefined;
          			}
          		}
          	}
          }
          

          This will give players the full 10 seconds to decide on a class after spawn, but not allow to change mid round like you said.

          The only problem with this setup is that every time the player spawns, they have 10 seconds to change classes. But if you're trying to use this in SND, it shouldn't be an issue for you.

          Kalitosundefined 1 Reply Last reply
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          • Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android Plutonium Admin
            wrote on last edited by Mr. Android
            #11

            unless you have a screenshot of another website showing the exact same code you can't really claim it's stolen.

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            • Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              replied to Cahz on last edited by Kalitos
              #12

              Cahz I thought so too. Still there is a latent problem, if within the 10 seconds that the player is given, use a grenade or shoot that, they must also block the class change.

              Cahzundefined 1 Reply Last reply
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              • Cahzundefined Offline
                Cahzundefined Offline
                Cahz VIP
                replied to Kalitos on last edited by
                #13

                Kalitos you can easily add another function that checks if the weapon has been fired and if it has, to change self.StopClassChange to true . I'm sure that there is also another function to check if a grenade/stun has been thrown. But I personally dont need this type of script setup myself. So im not going to take the time to make it... Just recommend how it could be done

                Kalitosundefined 1 Reply Last reply
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                • Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  replied to Cahz on last edited by Kalitos
                  #14

                  Cahz Thanks for your help, searching google I found what I needed, the 2 things in one.

                  if ( level.inGracePeriod && !self.hasDoneCombat ) // used weapons check?
                  		{
                  			self maps\mp\gametypes\_class::setClass( self.pers["class"] );
                  			self.tag_stowed_back = undefined;
                  			self.tag_stowed_hip = undefined;
                  			self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], self.pers["class"] );
                  		}
                  		else
                  		{
                  			self iPrintLnBold( game["strings"]["change_class"] );
                  		}
                  

                  With this I solved it.

                  Cahzundefined alejandrodarzundefined 2 Replies Last reply
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                  • Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz VIP
                    replied to Kalitos on last edited by
                    #15

                    Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

                    alejandrodarzundefined 3 Replies Last reply
                    1
                    • alejandrodarzundefined Offline
                      alejandrodarzundefined Offline
                      alejandrodarz
                      replied to Kalitos on last edited by
                      #16

                      Kalitos where I put the level.inGracePeriod, that is to say where in the script?

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                      • alejandrodarzundefined Offline
                        alejandrodarzundefined Offline
                        alejandrodarz
                        replied to Cahz on last edited by
                        #17

                        Cahz where I put the level.inGracePeriod, that is to say where in the script?

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                        • alejandrodarzundefined Offline
                          alejandrodarzundefined Offline
                          alejandrodarz
                          replied to Cahz on last edited by
                          #18

                          Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

                          Cahzundefined 1 Reply Last reply
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                          • alejandrodarzundefined Offline
                            alejandrodarzundefined Offline
                            alejandrodarz
                            replied to Cahz on last edited by
                            #19
                            This post is deleted!
                            Infamousundefined 1 Reply Last reply
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                            • Infamousundefined Offline
                              Infamousundefined Offline
                              Infamous
                              replied to alejandrodarz on last edited by
                              #20

                              alejandrodarz Stop spamming him for an answer. He'll answer when he does.

                              1 Reply Last reply
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                              • Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz VIP
                                replied to alejandrodarz on last edited by Cahz
                                #21

                                alejandrodarz Replace the old doChangeClass() function with this one

                                doChangeClass()
                                {
                                   	self endon("disconnect");
                                	for(;;)
                                	{
                                		self waittill("changed_class");
                                		if ( level.inGracePeriod && !self.hasDoneCombat )
                                		{
                                			if(self.pers[ "class" ] == "CLASS_SMG")
                                			{
                                				self.pers[ "class" ] = undefined;
                                				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                                				self thread doRandomClass();
                                				self.RandomClass = true;
                                			}
                                			else
                                			{
                                				self.pers[ "class" ] = undefined;
                                				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                                				self.RandomClass = undefined;
                                			}
                                		}
                                		else
                                		{
                                			self iPrintLnBold( game["strings"]["change_class"] );
                                		}
                                	}
                                }
                                
                                alejandrodarzundefined 3 Replies Last reply
                                1
                                • alejandrodarzundefined Offline
                                  alejandrodarzundefined Offline
                                  alejandrodarz
                                  replied to Cahz on last edited by
                                  #22
                                  This post is deleted!
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                                  • alejandrodarzundefined Offline
                                    alejandrodarzundefined Offline
                                    alejandrodarz
                                    replied to Cahz on last edited by
                                    #23

                                    Cahz I found a problem and that is that when I choose a personalized class I appear with the random weapons plus the personalized weapons of mine, that is to say a total of 4 weapons and I have to commit suicide so that only my personalized weapons come out and if I commit suicide again my personalized weapons will come out more the ramdon weapons and so on

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                                    • alejandrodarzundefined Offline
                                      alejandrodarzundefined Offline
                                      alejandrodarz
                                      replied to Cahz on last edited by
                                      #24

                                      Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                                      Cahzundefined 1 Reply Last reply
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                                      • Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz VIP
                                        replied to alejandrodarz on last edited by
                                        #25

                                        alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.

                                        alejandrodarzundefined 1 Reply Last reply
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                                        • alejandrodarzundefined Offline
                                          alejandrodarzundefined Offline
                                          alejandrodarz
                                          replied to Cahz on last edited by
                                          #26

                                          Cahz okok now I try it again and I tell you, that is, the script should still work when you leave the game and enter? what I should dd copy something wrong

                                          1 Reply Last reply
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