Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] Overwrite Default Class (GSC)

[Release] Overwrite Default Class (GSC)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
26 Posts 8 Posters 2.3k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Tokioundefined Offline
    Tokioundefined Offline
    Tokio
    replied to Cahz on last edited by
    #5

    Cahz This isnt yours.

    Cahzundefined 1 Reply Last reply
    0
    • Cahzundefined Offline
      Cahzundefined Offline
      Cahz VIP
      replied to Tokio on last edited by
      #6

      @Xttr The original idea came from one variation of the TSD mod that was super popular on Repz back many years ago.

      I just rewrote it for BO2 and posted it here.

      Kalitosundefined 2 Replies Last reply
      1
      • Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        replied to Cahz on last edited by
        #7

        Cahz Looking thoroughly, it is a great contribution, I already tried it and it can be implemented in a SYD mode, to be able to change the default classes for others that you will personally allow to put.

        Now all that's left is to make it work that players can't choose custom classes.

        1 Reply Last reply
        0
        • Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          replied to Cahz on last edited by
          #8

          Cahz Trying more your publication, I noticed a problem, when I am already half a round of the specific game SYD lets me change classes at any time, this should not happen, because if we think about this, it would give the player the option of infinite grenades just selecting the same class over and over again at any point in the round.

          Cahzundefined 1 Reply Last reply
          0
          • Cahzundefined Offline
            Cahzundefined Offline
            Cahz VIP
            wrote on last edited by
            #9
            This post is deleted!
            1 Reply Last reply
            0
            • Cahzundefined Offline
              Cahzundefined Offline
              Cahz VIP
              replied to Kalitos on last edited by
              #10

              Kalitos This can easily be fixed if you add another variable to check if the player should be allowed to switch classes.

              Basically what I was picturing is add a 10 second wait after spawn, then create a variable like self.ClassSwitch = false;
              and then add if(isDefined(self.ClassSwitch)) into the doChangeClass function.

              onPlayerSpawned()
              {
              	self endon("disconnect");
              	level endon("game_ended");
              	for(;;)
              	{
              		self waittill("spawned_player");
              		
              		if(isDefined(self.RandomClass))
              			self thread doLoadout();
              		self thread playerDeath();
              		wait 10;
              		self.StopClassChange = true;
              	}
              }
              
              playerDeath()
              {
              	self endon("self_died");
              	level endon("game_ended");
              	for(;;)
              	{
              		self waittill("death");
              		self.StopClassChange = undefined;
              		wait 0.05;
              		self notify("self_died");
              	}
              }
              
              doChangeClass()
              {
                 	self endon("disconnect");
              	for(;;)
              	{
              		self waittill("changed_class");
              		if ( !isDefined(self.StopClassChange) )
              		{
              			if(self.pers[ "class" ] == "CLASS_SMG")
              			{
              				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
              				self thread doRandomClass();
              				self.RandomClass = true;
              			}
              			else
              			{
              				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
              				self.RandomClass = undefined;
              			}
              		}
              	}
              }
              

              This will give players the full 10 seconds to decide on a class after spawn, but not allow to change mid round like you said.

              The only problem with this setup is that every time the player spawns, they have 10 seconds to change classes. But if you're trying to use this in SND, it shouldn't be an issue for you.

              Kalitosundefined 1 Reply Last reply
              0
              • Mr. Androidundefined Offline
                Mr. Androidundefined Offline
                Mr. Android Plutonium Admin
                wrote on last edited by Mr. Android
                #11

                unless you have a screenshot of another website showing the exact same code you can't really claim it's stolen.

                1 Reply Last reply
                0
                • Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  replied to Cahz on last edited by Kalitos
                  #12

                  Cahz I thought so too. Still there is a latent problem, if within the 10 seconds that the player is given, use a grenade or shoot that, they must also block the class change.

                  Cahzundefined 1 Reply Last reply
                  0
                  • Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz VIP
                    replied to Kalitos on last edited by
                    #13

                    Kalitos you can easily add another function that checks if the weapon has been fired and if it has, to change self.StopClassChange to true . I'm sure that there is also another function to check if a grenade/stun has been thrown. But I personally dont need this type of script setup myself. So im not going to take the time to make it... Just recommend how it could be done

                    Kalitosundefined 1 Reply Last reply
                    0
                    • Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      replied to Cahz on last edited by Kalitos
                      #14

                      Cahz Thanks for your help, searching google I found what I needed, the 2 things in one.

                      if ( level.inGracePeriod && !self.hasDoneCombat ) // used weapons check?
                      		{
                      			self maps\mp\gametypes\_class::setClass( self.pers["class"] );
                      			self.tag_stowed_back = undefined;
                      			self.tag_stowed_hip = undefined;
                      			self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], self.pers["class"] );
                      		}
                      		else
                      		{
                      			self iPrintLnBold( game["strings"]["change_class"] );
                      		}
                      

                      With this I solved it.

                      Cahzundefined alejandrodarzundefined 2 Replies Last reply
                      0
                      • Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz VIP
                        replied to Kalitos on last edited by
                        #15

                        Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

                        alejandrodarzundefined 3 Replies Last reply
                        1
                        • alejandrodarzundefined Offline
                          alejandrodarzundefined Offline
                          alejandrodarz
                          replied to Kalitos on last edited by
                          #16

                          Kalitos where I put the level.inGracePeriod, that is to say where in the script?

                          1 Reply Last reply
                          0
                          • alejandrodarzundefined Offline
                            alejandrodarzundefined Offline
                            alejandrodarz
                            replied to Cahz on last edited by
                            #17

                            Cahz where I put the level.inGracePeriod, that is to say where in the script?

                            1 Reply Last reply
                            0
                            • alejandrodarzundefined Offline
                              alejandrodarzundefined Offline
                              alejandrodarz
                              replied to Cahz on last edited by
                              #18

                              Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

                              Cahzundefined 1 Reply Last reply
                              0
                              • alejandrodarzundefined Offline
                                alejandrodarzundefined Offline
                                alejandrodarz
                                replied to Cahz on last edited by
                                #19
                                This post is deleted!
                                Infamousundefined 1 Reply Last reply
                                0
                                • Infamousundefined Offline
                                  Infamousundefined Offline
                                  Infamous
                                  replied to alejandrodarz on last edited by
                                  #20

                                  alejandrodarz Stop spamming him for an answer. He'll answer when he does.

                                  1 Reply Last reply
                                  1
                                  • Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz VIP
                                    replied to alejandrodarz on last edited by Cahz
                                    #21

                                    alejandrodarz Replace the old doChangeClass() function with this one

                                    doChangeClass()
                                    {
                                       	self endon("disconnect");
                                    	for(;;)
                                    	{
                                    		self waittill("changed_class");
                                    		if ( level.inGracePeriod && !self.hasDoneCombat )
                                    		{
                                    			if(self.pers[ "class" ] == "CLASS_SMG")
                                    			{
                                    				self.pers[ "class" ] = undefined;
                                    				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                                    				self thread doRandomClass();
                                    				self.RandomClass = true;
                                    			}
                                    			else
                                    			{
                                    				self.pers[ "class" ] = undefined;
                                    				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                                    				self.RandomClass = undefined;
                                    			}
                                    		}
                                    		else
                                    		{
                                    			self iPrintLnBold( game["strings"]["change_class"] );
                                    		}
                                    	}
                                    }
                                    
                                    alejandrodarzundefined 3 Replies Last reply
                                    1
                                    • alejandrodarzundefined Offline
                                      alejandrodarzundefined Offline
                                      alejandrodarz
                                      replied to Cahz on last edited by
                                      #22
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • alejandrodarzundefined Offline
                                        alejandrodarzundefined Offline
                                        alejandrodarz
                                        replied to Cahz on last edited by
                                        #23

                                        Cahz I found a problem and that is that when I choose a personalized class I appear with the random weapons plus the personalized weapons of mine, that is to say a total of 4 weapons and I have to commit suicide so that only my personalized weapons come out and if I commit suicide again my personalized weapons will come out more the ramdon weapons and so on

                                        1 Reply Last reply
                                        0
                                        • alejandrodarzundefined Offline
                                          alejandrodarzundefined Offline
                                          alejandrodarz
                                          replied to Cahz on last edited by
                                          #24

                                          Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                                          Cahzundefined 1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate