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  3. [Release] Overwrite Default Class (GSC)

[Release] Overwrite Default Class (GSC)

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  • Cahzundefined Offline
    Cahzundefined Offline
    Cahz VIP
    replied to Kalitos on last edited by
    #13

    Kalitos you can easily add another function that checks if the weapon has been fired and if it has, to change self.StopClassChange to true . I'm sure that there is also another function to check if a grenade/stun has been thrown. But I personally dont need this type of script setup myself. So im not going to take the time to make it... Just recommend how it could be done

    Kalitosundefined 1 Reply Last reply
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    • Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      replied to Cahz on last edited by Kalitos
      #14

      Cahz Thanks for your help, searching google I found what I needed, the 2 things in one.

      if ( level.inGracePeriod && !self.hasDoneCombat ) // used weapons check?
      		{
      			self maps\mp\gametypes\_class::setClass( self.pers["class"] );
      			self.tag_stowed_back = undefined;
      			self.tag_stowed_hip = undefined;
      			self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], self.pers["class"] );
      		}
      		else
      		{
      			self iPrintLnBold( game["strings"]["change_class"] );
      		}
      

      With this I solved it.

      Cahzundefined alejandrodarzundefined 2 Replies Last reply
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      • Cahzundefined Offline
        Cahzundefined Offline
        Cahz VIP
        replied to Kalitos on last edited by
        #15

        Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

        alejandrodarzundefined 3 Replies Last reply
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        • alejandrodarzundefined Offline
          alejandrodarzundefined Offline
          alejandrodarz
          replied to Kalitos on last edited by
          #16

          Kalitos where I put the level.inGracePeriod, that is to say where in the script?

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          • alejandrodarzundefined Offline
            alejandrodarzundefined Offline
            alejandrodarz
            replied to Cahz on last edited by
            #17

            Cahz where I put the level.inGracePeriod, that is to say where in the script?

            1 Reply Last reply
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            • alejandrodarzundefined Offline
              alejandrodarzundefined Offline
              alejandrodarz
              replied to Cahz on last edited by
              #18

              Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

              Cahzundefined 1 Reply Last reply
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              • alejandrodarzundefined Offline
                alejandrodarzundefined Offline
                alejandrodarz
                replied to Cahz on last edited by
                #19
                This post is deleted!
                Infamousundefined 1 Reply Last reply
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                • Infamousundefined Offline
                  Infamousundefined Offline
                  Infamous
                  replied to alejandrodarz on last edited by
                  #20

                  alejandrodarz Stop spamming him for an answer. He'll answer when he does.

                  1 Reply Last reply
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                  • Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz VIP
                    replied to alejandrodarz on last edited by Cahz
                    #21

                    alejandrodarz Replace the old doChangeClass() function with this one

                    doChangeClass()
                    {
                       	self endon("disconnect");
                    	for(;;)
                    	{
                    		self waittill("changed_class");
                    		if ( level.inGracePeriod && !self.hasDoneCombat )
                    		{
                    			if(self.pers[ "class" ] == "CLASS_SMG")
                    			{
                    				self.pers[ "class" ] = undefined;
                    				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                    				self thread doRandomClass();
                    				self.RandomClass = true;
                    			}
                    			else
                    			{
                    				self.pers[ "class" ] = undefined;
                    				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                    				self.RandomClass = undefined;
                    			}
                    		}
                    		else
                    		{
                    			self iPrintLnBold( game["strings"]["change_class"] );
                    		}
                    	}
                    }
                    
                    alejandrodarzundefined 3 Replies Last reply
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                    • alejandrodarzundefined Offline
                      alejandrodarzundefined Offline
                      alejandrodarz
                      replied to Cahz on last edited by
                      #22
                      This post is deleted!
                      1 Reply Last reply
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                      • alejandrodarzundefined Offline
                        alejandrodarzundefined Offline
                        alejandrodarz
                        replied to Cahz on last edited by
                        #23

                        Cahz I found a problem and that is that when I choose a personalized class I appear with the random weapons plus the personalized weapons of mine, that is to say a total of 4 weapons and I have to commit suicide so that only my personalized weapons come out and if I commit suicide again my personalized weapons will come out more the ramdon weapons and so on

                        1 Reply Last reply
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                        • alejandrodarzundefined Offline
                          alejandrodarzundefined Offline
                          alejandrodarz
                          replied to Cahz on last edited by
                          #24

                          Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                          Cahzundefined 1 Reply Last reply
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                          • Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz VIP
                            replied to alejandrodarz on last edited by
                            #25

                            alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.

                            alejandrodarzundefined 1 Reply Last reply
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                            • alejandrodarzundefined Offline
                              alejandrodarzundefined Offline
                              alejandrodarz
                              replied to Cahz on last edited by
                              #26

                              Cahz okok now I try it again and I tell you, that is, the script should still work when you leave the game and enter? what I should dd copy something wrong

                              1 Reply Last reply
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