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  3. [Release] Overwrite Default Class (GSC)

[Release] Overwrite Default Class (GSC)

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  • Cahz Cahz

    Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

    alejandrodarz Offline
    alejandrodarz Offline
    alejandrodarz
    wrote on last edited by
    #17

    Cahz where I put the level.inGracePeriod, that is to say where in the script?

    1 Reply Last reply
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    • Cahz Cahz

      Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

      alejandrodarz Offline
      alejandrodarz Offline
      alejandrodarz
      wrote on last edited by
      #18

      Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

      Cahz 1 Reply Last reply
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      • Cahz Cahz

        Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

        alejandrodarz Offline
        alejandrodarz Offline
        alejandrodarz
        wrote on last edited by
        #19
        This post is deleted!
        Infamous 1 Reply Last reply
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        • alejandrodarz alejandrodarz

          This post is deleted!

          Infamous Offline
          Infamous Offline
          Infamous
          wrote on last edited by
          #20

          alejandrodarz Stop spamming him for an answer. He'll answer when he does.

          1 Reply Last reply
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          • alejandrodarz alejandrodarz

            Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

            Cahz Offline
            Cahz Offline
            Cahz
            VIP
            wrote on last edited by Cahz
            #21

            alejandrodarz Replace the old doChangeClass() function with this one

            doChangeClass()
            {
               	self endon("disconnect");
            	for(;;)
            	{
            		self waittill("changed_class");
            		if ( level.inGracePeriod && !self.hasDoneCombat )
            		{
            			if(self.pers[ "class" ] == "CLASS_SMG")
            			{
            				self.pers[ "class" ] = undefined;
            				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
            				self thread doRandomClass();
            				self.RandomClass = true;
            			}
            			else
            			{
            				self.pers[ "class" ] = undefined;
            				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
            				self.RandomClass = undefined;
            			}
            		}
            		else
            		{
            			self iPrintLnBold( game["strings"]["change_class"] );
            		}
            	}
            }
            
            alejandrodarz 3 Replies Last reply
            1
            • Cahz Cahz

              alejandrodarz Replace the old doChangeClass() function with this one

              doChangeClass()
              {
                 	self endon("disconnect");
              	for(;;)
              	{
              		self waittill("changed_class");
              		if ( level.inGracePeriod && !self.hasDoneCombat )
              		{
              			if(self.pers[ "class" ] == "CLASS_SMG")
              			{
              				self.pers[ "class" ] = undefined;
              				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
              				self thread doRandomClass();
              				self.RandomClass = true;
              			}
              			else
              			{
              				self.pers[ "class" ] = undefined;
              				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
              				self.RandomClass = undefined;
              			}
              		}
              		else
              		{
              			self iPrintLnBold( game["strings"]["change_class"] );
              		}
              	}
              }
              
              alejandrodarz Offline
              alejandrodarz Offline
              alejandrodarz
              wrote on last edited by
              #22
              This post is deleted!
              1 Reply Last reply
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              • Cahz Cahz

                alejandrodarz Replace the old doChangeClass() function with this one

                doChangeClass()
                {
                   	self endon("disconnect");
                	for(;;)
                	{
                		self waittill("changed_class");
                		if ( level.inGracePeriod && !self.hasDoneCombat )
                		{
                			if(self.pers[ "class" ] == "CLASS_SMG")
                			{
                				self.pers[ "class" ] = undefined;
                				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                				self thread doRandomClass();
                				self.RandomClass = true;
                			}
                			else
                			{
                				self.pers[ "class" ] = undefined;
                				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                				self.RandomClass = undefined;
                			}
                		}
                		else
                		{
                			self iPrintLnBold( game["strings"]["change_class"] );
                		}
                	}
                }
                
                alejandrodarz Offline
                alejandrodarz Offline
                alejandrodarz
                wrote on last edited by
                #23

                Cahz I found a problem and that is that when I choose a personalized class I appear with the random weapons plus the personalized weapons of mine, that is to say a total of 4 weapons and I have to commit suicide so that only my personalized weapons come out and if I commit suicide again my personalized weapons will come out more the ramdon weapons and so on

                1 Reply Last reply
                0
                • Cahz Cahz

                  alejandrodarz Replace the old doChangeClass() function with this one

                  doChangeClass()
                  {
                     	self endon("disconnect");
                  	for(;;)
                  	{
                  		self waittill("changed_class");
                  		if ( level.inGracePeriod && !self.hasDoneCombat )
                  		{
                  			if(self.pers[ "class" ] == "CLASS_SMG")
                  			{
                  				self.pers[ "class" ] = undefined;
                  				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                  				self thread doRandomClass();
                  				self.RandomClass = true;
                  			}
                  			else
                  			{
                  				self.pers[ "class" ] = undefined;
                  				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                  				self.RandomClass = undefined;
                  			}
                  		}
                  		else
                  		{
                  			self iPrintLnBold( game["strings"]["change_class"] );
                  		}
                  	}
                  }
                  
                  alejandrodarz Offline
                  alejandrodarz Offline
                  alejandrodarz
                  wrote on last edited by
                  #24

                  Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                  Cahz 1 Reply Last reply
                  0
                  • alejandrodarz alejandrodarz

                    Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                    Cahz Offline
                    Cahz Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #25

                    alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.

                    alejandrodarz 1 Reply Last reply
                    0
                    • Cahz Cahz

                      alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.

                      alejandrodarz Offline
                      alejandrodarz Offline
                      alejandrodarz
                      wrote on last edited by
                      #26

                      Cahz okok now I try it again and I tell you, that is, the script should still work when you leave the game and enter? what I should dd copy something wrong

                      1 Reply Last reply
                      0

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