Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] Overwrite Default Class (GSC)

[Release] Overwrite Default Class (GSC)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
26 Posts 8 Posters 1.9k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • alejandrodarzundefined Offline
    alejandrodarzundefined Offline
    alejandrodarz
    replied to Cahz on last edited by
    #17

    Cahz where I put the level.inGracePeriod, that is to say where in the script?

    1 Reply Last reply
    0
    • alejandrodarzundefined Offline
      alejandrodarzundefined Offline
      alejandrodarz
      replied to Cahz on last edited by
      #18

      Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

      Cahzundefined 1 Reply Last reply
      0
      • alejandrodarzundefined Offline
        alejandrodarzundefined Offline
        alejandrodarz
        replied to Cahz on last edited by
        #19
        This post is deleted!
        Infamousundefined 1 Reply Last reply
        0
        • Infamousundefined Offline
          Infamousundefined Offline
          Infamous
          replied to alejandrodarz on last edited by
          #20

          alejandrodarz Stop spamming him for an answer. He'll answer when he does.

          1 Reply Last reply
          1
          • Cahzundefined Offline
            Cahzundefined Offline
            Cahz VIP
            replied to alejandrodarz on last edited by Cahz
            #21

            alejandrodarz Replace the old doChangeClass() function with this one

            doChangeClass()
            {
               	self endon("disconnect");
            	for(;;)
            	{
            		self waittill("changed_class");
            		if ( level.inGracePeriod && !self.hasDoneCombat )
            		{
            			if(self.pers[ "class" ] == "CLASS_SMG")
            			{
            				self.pers[ "class" ] = undefined;
            				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
            				self thread doRandomClass();
            				self.RandomClass = true;
            			}
            			else
            			{
            				self.pers[ "class" ] = undefined;
            				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
            				self.RandomClass = undefined;
            			}
            		}
            		else
            		{
            			self iPrintLnBold( game["strings"]["change_class"] );
            		}
            	}
            }
            
            alejandrodarzundefined 3 Replies Last reply
            1
            • alejandrodarzundefined Offline
              alejandrodarzundefined Offline
              alejandrodarz
              replied to Cahz on last edited by
              #22
              This post is deleted!
              1 Reply Last reply
              0
              • alejandrodarzundefined Offline
                alejandrodarzundefined Offline
                alejandrodarz
                replied to Cahz on last edited by
                #23

                Cahz I found a problem and that is that when I choose a personalized class I appear with the random weapons plus the personalized weapons of mine, that is to say a total of 4 weapons and I have to commit suicide so that only my personalized weapons come out and if I commit suicide again my personalized weapons will come out more the ramdon weapons and so on

                1 Reply Last reply
                0
                • alejandrodarzundefined Offline
                  alejandrodarzundefined Offline
                  alejandrodarz
                  replied to Cahz on last edited by
                  #24

                  Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                  Cahzundefined 1 Reply Last reply
                  0
                  • Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz VIP
                    replied to alejandrodarz on last edited by
                    #25

                    alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.

                    alejandrodarzundefined 1 Reply Last reply
                    0
                    • alejandrodarzundefined Offline
                      alejandrodarzundefined Offline
                      alejandrodarz
                      replied to Cahz on last edited by
                      #26

                      Cahz okok now I try it again and I tell you, that is, the script should still work when you leave the game and enter? what I should dd copy something wrong

                      1 Reply Last reply
                      0

                      • 1
                      • 2
                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups
                      • Donate