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[Release] Overwrite Default Class (GSC)

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  • Kalitosundefined Kalitos

    Cahz Thanks for your help, searching google I found what I needed, the 2 things in one.

    if ( level.inGracePeriod && !self.hasDoneCombat ) // used weapons check?
    		{
    			self maps\mp\gametypes\_class::setClass( self.pers["class"] );
    			self.tag_stowed_back = undefined;
    			self.tag_stowed_hip = undefined;
    			self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], self.pers["class"] );
    		}
    		else
    		{
    			self iPrintLnBold( game["strings"]["change_class"] );
    		}
    

    With this I solved it.

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #15

    Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

    alejandrodarzundefined 3 Replies Last reply
    1
    • Kalitosundefined Kalitos

      Cahz Thanks for your help, searching google I found what I needed, the 2 things in one.

      if ( level.inGracePeriod && !self.hasDoneCombat ) // used weapons check?
      		{
      			self maps\mp\gametypes\_class::setClass( self.pers["class"] );
      			self.tag_stowed_back = undefined;
      			self.tag_stowed_hip = undefined;
      			self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], self.pers["class"] );
      		}
      		else
      		{
      			self iPrintLnBold( game["strings"]["change_class"] );
      		}
      

      With this I solved it.

      alejandrodarzundefined Offline
      alejandrodarzundefined Offline
      alejandrodarz
      wrote on last edited by
      #16

      Kalitos where I put the level.inGracePeriod, that is to say where in the script?

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

        alejandrodarzundefined Offline
        alejandrodarzundefined Offline
        alejandrodarz
        wrote on last edited by
        #17

        Cahz where I put the level.inGracePeriod, that is to say where in the script?

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

          alejandrodarzundefined Offline
          alejandrodarzundefined Offline
          alejandrodarz
          wrote on last edited by
          #18

          Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

          Cahzundefined 1 Reply Last reply
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          • Cahzundefined Cahz

            Kalitos there we go. I was looking for the level.inGracePeriod yesterday and couldn't find it! Thanks for sharing your find

            alejandrodarzundefined Offline
            alejandrodarzundefined Offline
            alejandrodarz
            wrote on last edited by
            #19
            This post is deleted!
            Infamousundefined 1 Reply Last reply
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            • alejandrodarzundefined alejandrodarz

              This post is deleted!

              Infamousundefined Offline
              Infamousundefined Offline
              Infamous
              wrote on last edited by
              #20

              alejandrodarz Stop spamming him for an answer. He'll answer when he does.

              1 Reply Last reply
              1
              • alejandrodarzundefined alejandrodarz

                Cahz Where do I put the code that Karlitos mentioned so that if he shoots in the 10 seconds he can't change class?

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by Cahz
                #21

                alejandrodarz Replace the old doChangeClass() function with this one

                doChangeClass()
                {
                   	self endon("disconnect");
                	for(;;)
                	{
                		self waittill("changed_class");
                		if ( level.inGracePeriod && !self.hasDoneCombat )
                		{
                			if(self.pers[ "class" ] == "CLASS_SMG")
                			{
                				self.pers[ "class" ] = undefined;
                				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                				self thread doRandomClass();
                				self.RandomClass = true;
                			}
                			else
                			{
                				self.pers[ "class" ] = undefined;
                				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                				self.RandomClass = undefined;
                			}
                		}
                		else
                		{
                			self iPrintLnBold( game["strings"]["change_class"] );
                		}
                	}
                }
                
                alejandrodarzundefined 3 Replies Last reply
                1
                • Cahzundefined Cahz

                  alejandrodarz Replace the old doChangeClass() function with this one

                  doChangeClass()
                  {
                     	self endon("disconnect");
                  	for(;;)
                  	{
                  		self waittill("changed_class");
                  		if ( level.inGracePeriod && !self.hasDoneCombat )
                  		{
                  			if(self.pers[ "class" ] == "CLASS_SMG")
                  			{
                  				self.pers[ "class" ] = undefined;
                  				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                  				self thread doRandomClass();
                  				self.RandomClass = true;
                  			}
                  			else
                  			{
                  				self.pers[ "class" ] = undefined;
                  				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                  				self.RandomClass = undefined;
                  			}
                  		}
                  		else
                  		{
                  			self iPrintLnBold( game["strings"]["change_class"] );
                  		}
                  	}
                  }
                  
                  alejandrodarzundefined Offline
                  alejandrodarzundefined Offline
                  alejandrodarz
                  wrote on last edited by
                  #22
                  This post is deleted!
                  1 Reply Last reply
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                  • Cahzundefined Cahz

                    alejandrodarz Replace the old doChangeClass() function with this one

                    doChangeClass()
                    {
                       	self endon("disconnect");
                    	for(;;)
                    	{
                    		self waittill("changed_class");
                    		if ( level.inGracePeriod && !self.hasDoneCombat )
                    		{
                    			if(self.pers[ "class" ] == "CLASS_SMG")
                    			{
                    				self.pers[ "class" ] = undefined;
                    				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                    				self thread doRandomClass();
                    				self.RandomClass = true;
                    			}
                    			else
                    			{
                    				self.pers[ "class" ] = undefined;
                    				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                    				self.RandomClass = undefined;
                    			}
                    		}
                    		else
                    		{
                    			self iPrintLnBold( game["strings"]["change_class"] );
                    		}
                    	}
                    }
                    
                    alejandrodarzundefined Offline
                    alejandrodarzundefined Offline
                    alejandrodarz
                    wrote on last edited by
                    #23

                    Cahz I found a problem and that is that when I choose a personalized class I appear with the random weapons plus the personalized weapons of mine, that is to say a total of 4 weapons and I have to commit suicide so that only my personalized weapons come out and if I commit suicide again my personalized weapons will come out more the ramdon weapons and so on

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      alejandrodarz Replace the old doChangeClass() function with this one

                      doChangeClass()
                      {
                         	self endon("disconnect");
                      	for(;;)
                      	{
                      		self waittill("changed_class");
                      		if ( level.inGracePeriod && !self.hasDoneCombat )
                      		{
                      			if(self.pers[ "class" ] == "CLASS_SMG")
                      			{
                      				self.pers[ "class" ] = undefined;
                      				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                      				self thread doRandomClass();
                      				self.RandomClass = true;
                      			}
                      			else
                      			{
                      				self.pers[ "class" ] = undefined;
                      				self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
                      				self.RandomClass = undefined;
                      			}
                      		}
                      		else
                      		{
                      			self iPrintLnBold( game["strings"]["change_class"] );
                      		}
                      	}
                      }
                      
                      alejandrodarzundefined Offline
                      alejandrodarzundefined Offline
                      alejandrodarz
                      wrote on last edited by
                      #24

                      Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                      Cahzundefined 1 Reply Last reply
                      0
                      • alejandrodarzundefined alejandrodarz

                        Cahz I found another error and that is that when I disconnect and go back in, the script stops serving, that is, it does not give me the ramdon weapons but those of the normal class. Any solution that you can suggest for it?

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #25

                        alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.

                        alejandrodarzundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          alejandrodarz Make sure you have ALL the scripts from the original post in this tread. Sounds like you deleted code.

                          alejandrodarzundefined Offline
                          alejandrodarzundefined Offline
                          alejandrodarz
                          wrote on last edited by
                          #26

                          Cahz okok now I try it again and I tell you, that is, the script should still work when you leave the game and enter? what I should dd copy something wrong

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