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  3. [Release] [Zombies] BO1 No Mans Land Survival map

[Release] [Zombies] BO1 No Mans Land Survival map

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • dontknowletspl Offline
    dontknowletspl Offline
    dontknowletspl
    wrote on last edited by dontknowletspl
    #1
    This post is deleted!
    dontknowletspl John_Banana Lemon Algoepico2k2k 4 Replies Last reply
    3
    • dontknowletspl dontknowletspl

      This post is deleted!

      dontknowletspl Offline
      dontknowletspl Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #2

      Has now alternative ammo types ( Dead Wire, Fire Works and Thunder Wall )

      1 Reply Last reply
      0
      • hindercanrun Offline
        hindercanrun Offline
        hindercanrun
        Contributor
        wrote on last edited by
        #3

        Nice!
        hmmm might do some messing around

        1 Reply Last reply
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        • dontknowletspl dontknowletspl

          This post is deleted!

          John_Banana Offline
          John_Banana Offline
          John_Banana
          wrote on last edited by
          #4

          @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

          	if( getDvar( "aim_assist_disable" ) != 1 )
          	{
          	    setDvar( "aim_assist_disable", 0 );
          	    player thread AimAssist();
          	{
          

          By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

          dontknowletspl 1 Reply Last reply
          0
          • John_Banana John_Banana

            @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

            	if( getDvar( "aim_assist_disable" ) != 1 )
            	{
            	    setDvar( "aim_assist_disable", 0 );
            	    player thread AimAssist();
            	{
            

            By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

            dontknowletspl Offline
            dontknowletspl Offline
            dontknowletspl
            wrote on last edited by
            #5

            John_Banana Thanks you, i knew this already but been way too lazy to add it. I guess i add it now.

            1 Reply Last reply
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            • hindercanrun Offline
              hindercanrun Offline
              hindercanrun
              Contributor
              wrote on last edited by
              #6

              @dontknowletsplay
              Am I able to use this for a Mod I’m making?

              dontknowletspl 1 Reply Last reply
              0
              • hindercanrun hindercanrun

                @dontknowletsplay
                Am I able to use this for a Mod I’m making?

                dontknowletspl Offline
                dontknowletspl Offline
                dontknowletspl
                wrote on last edited by
                #7

                hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

                hindercanrun 1 Reply Last reply
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                • dontknowletspl dontknowletspl

                  hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

                  hindercanrun Offline
                  hindercanrun Offline
                  hindercanrun
                  Contributor
                  wrote on last edited by
                  #8

                  @dontknowletsplay
                  not surprised that you don’t know me,
                  yeah i asked if I’m able to use it.

                  1 Reply Last reply
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                  • dontknowletspl dontknowletspl

                    This post is deleted!

                    Lemon Offline
                    Lemon Offline
                    Lemon
                    Contributor
                    wrote on last edited by
                    #9

                    @dontknowletsplay good map!!!!Screenshot (578).png Screenshot (579).png Screenshot (581).png
                    Screenshot (582).png

                    1 Reply Last reply
                    0
                    • hindercanrun Offline
                      hindercanrun Offline
                      hindercanrun
                      Contributor
                      wrote on last edited by
                      #10

                      THE MOON

                      Lemon 1 Reply Last reply
                      1
                      • hindercanrun hindercanrun

                        THE MOON

                        Lemon Offline
                        Lemon Offline
                        Lemon
                        Contributor
                        wrote on last edited by
                        #11

                        hindercanrun THE MOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

                        1 Reply Last reply
                        1
                        • dontknowletspl Offline
                          dontknowletspl Offline
                          dontknowletspl
                          wrote on last edited by
                          #12

                          Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                          JezuzLizard 1 Reply Last reply
                          0
                          • FaZe Flick Offline
                            FaZe Flick Offline
                            FaZe Flick
                            wrote on last edited by
                            #13

                            @dontknowletsplay remove the replacefunc part or you mean the whole thing?

                            1 Reply Last reply
                            0
                            • dontknowletspl dontknowletspl

                              Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                              JezuzLizard Offline
                              JezuzLizard Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #14

                              @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                              Just doing

                              replacefunc( function1, function2 )
                              {
                              
                              }
                              

                              is enough to do it.
                              The game won't use the function defined in script if the builtin exists.

                              dontknowletspl 1 Reply Last reply
                              1
                              • JezuzLizard JezuzLizard

                                @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                                Just doing

                                replacefunc( function1, function2 )
                                {
                                
                                }
                                

                                is enough to do it.
                                The game won't use the function defined in script if the builtin exists.

                                dontknowletspl Offline
                                dontknowletspl Offline
                                dontknowletspl
                                wrote on last edited by
                                #15

                                JezuzLizard said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                replacefunc( function1, function2 )
                                {

                                }

                                Just heads up. This does not work the game still takes that function instead the build in one.

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                                • bhfff bhfff referenced this topic on
                                • T-Ray Offline
                                  T-Ray Offline
                                  T-Ray
                                  wrote on last edited by
                                  #16

                                  I loved it man this is best small map of all time

                                  1 Reply Last reply
                                  0
                                  • dontknowletspl dontknowletspl

                                    This post is deleted!

                                    Algoepico2k2k Offline
                                    Algoepico2k2k Offline
                                    Algoepico2k2k
                                    wrote on last edited by
                                    #17

                                    dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                    %localappdata%\Plutonium\storage\t5\maps

                                    dontknowletspl 1 Reply Last reply
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                                    • Algoepico2k2k Algoepico2k2k

                                      dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                      %localappdata%\Plutonium\storage\t5\maps

                                      dontknowletspl Offline
                                      dontknowletspl Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #18

                                      Algoepico2k2k ?

                                      1 Reply Last reply
                                      0
                                      • AuazzyReal Offline
                                        AuazzyReal Offline
                                        AuazzyReal
                                        wrote on last edited by
                                        #19

                                        hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                        dontknowletspl 1 Reply Last reply
                                        0
                                        • AuazzyReal AuazzyReal

                                          hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                          dontknowletspl Offline
                                          dontknowletspl Offline
                                          dontknowletspl
                                          wrote on last edited by dontknowletspl
                                          #20

                                          AuazzyReal There is only gsc injector for CFW DEX version of ps3 jailbreak. If you got that already there is installion file in my discord which link you can find in this post. There is also guide video which show how to install it. https://vimeo.com/740421968

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