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  3. [Release] [Zombies] BO1 No Mans Land Survival map

[Release] [Zombies] BO1 No Mans Land Survival map

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by dontknowletspl
    #1
    This post is deleted!
    dontknowletsplundefined John_Bananaundefined Lemonundefined Algoepico2k2kundefined 4 Replies Last reply
    3
    • dontknowletsplundefined dontknowletspl

      This post is deleted!

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #2

      Has now alternative ammo types ( Dead Wire, Fire Works and Thunder Wall )

      1 Reply Last reply
      0
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #3

        Nice!
        hmmm might do some messing around

        1 Reply Last reply
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        • dontknowletsplundefined dontknowletspl

          This post is deleted!

          John_Bananaundefined Offline
          John_Bananaundefined Offline
          John_Banana
          wrote on last edited by
          #4

          @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

          	if( getDvar( "aim_assist_disable" ) != 1 )
          	{
          	    setDvar( "aim_assist_disable", 0 );
          	    player thread AimAssist();
          	{
          

          By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

          dontknowletsplundefined 1 Reply Last reply
          0
          • John_Bananaundefined John_Banana

            @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

            	if( getDvar( "aim_assist_disable" ) != 1 )
            	{
            	    setDvar( "aim_assist_disable", 0 );
            	    player thread AimAssist();
            	{
            

            By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #5

            John_Banana Thanks you, i knew this already but been way too lazy to add it. I guess i add it now.

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            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by
              #6

              @dontknowletsplay
              Am I able to use this for a Mod I’m making?

              dontknowletsplundefined 1 Reply Last reply
              0
              • hindercanrunundefined hindercanrun

                @dontknowletsplay
                Am I able to use this for a Mod I’m making?

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #7

                hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

                hindercanrunundefined 1 Reply Last reply
                0
                • dontknowletsplundefined dontknowletspl

                  hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

                  hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by
                  #8

                  @dontknowletsplay
                  not surprised that you don’t know me,
                  yeah i asked if I’m able to use it.

                  1 Reply Last reply
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                  • dontknowletsplundefined dontknowletspl

                    This post is deleted!

                    Lemonundefined Offline
                    Lemonundefined Offline
                    Lemon
                    Contributor
                    wrote on last edited by
                    #9

                    @dontknowletsplay good map!!!!Screenshot (578).png Screenshot (579).png Screenshot (581).png
                    Screenshot (582).png

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                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      wrote on last edited by
                      #10

                      THE MOON

                      Lemonundefined 1 Reply Last reply
                      1
                      • hindercanrunundefined hindercanrun

                        THE MOON

                        Lemonundefined Offline
                        Lemonundefined Offline
                        Lemon
                        Contributor
                        wrote on last edited by
                        #11

                        hindercanrun THE MOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

                        1 Reply Last reply
                        1
                        • dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #12

                          Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                          JezuzLizardundefined 1 Reply Last reply
                          0
                          • FaZe Flickundefined Offline
                            FaZe Flickundefined Offline
                            FaZe Flick
                            wrote on last edited by
                            #13

                            @dontknowletsplay remove the replacefunc part or you mean the whole thing?

                            1 Reply Last reply
                            0
                            • dontknowletsplundefined dontknowletspl

                              Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                              JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #14

                              @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                              Just doing

                              replacefunc( function1, function2 )
                              {
                              
                              }
                              

                              is enough to do it.
                              The game won't use the function defined in script if the builtin exists.

                              dontknowletsplundefined 1 Reply Last reply
                              1
                              • JezuzLizardundefined JezuzLizard

                                @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                                Just doing

                                replacefunc( function1, function2 )
                                {
                                
                                }
                                

                                is enough to do it.
                                The game won't use the function defined in script if the builtin exists.

                                dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by
                                #15

                                JezuzLizard said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                replacefunc( function1, function2 )
                                {

                                }

                                Just heads up. This does not work the game still takes that function instead the build in one.

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                                • bhfffundefined bhfff referenced this topic on
                                • T-Rayundefined Offline
                                  T-Rayundefined Offline
                                  T-Ray
                                  wrote on last edited by
                                  #16

                                  I loved it man this is best small map of all time

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                                  • dontknowletsplundefined dontknowletspl

                                    This post is deleted!

                                    Algoepico2k2kundefined Offline
                                    Algoepico2k2kundefined Offline
                                    Algoepico2k2k
                                    wrote on last edited by
                                    #17

                                    dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                    %localappdata%\Plutonium\storage\t5\maps

                                    dontknowletsplundefined 1 Reply Last reply
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                                    • Algoepico2k2kundefined Algoepico2k2k

                                      dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                      %localappdata%\Plutonium\storage\t5\maps

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #18

                                      Algoepico2k2k ?

                                      1 Reply Last reply
                                      0
                                      • AuazzyRealundefined Offline
                                        AuazzyRealundefined Offline
                                        AuazzyReal
                                        wrote on last edited by
                                        #19

                                        hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                        dontknowletsplundefined 1 Reply Last reply
                                        0
                                        • AuazzyRealundefined AuazzyReal

                                          hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                          dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by dontknowletspl
                                          #20

                                          AuazzyReal There is only gsc injector for CFW DEX version of ps3 jailbreak. If you got that already there is installion file in my discord which link you can find in this post. There is also guide video which show how to install it. https://vimeo.com/740421968

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