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  3. [Release] [Zombies] BO1 No Mans Land Survival map

[Release] [Zombies] BO1 No Mans Land Survival map

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • dontknowletsplundefined dontknowletspl

    This post is deleted!

    John_Bananaundefined Offline
    John_Bananaundefined Offline
    John_Banana
    wrote on last edited by
    #4

    @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

    	if( getDvar( "aim_assist_disable" ) != 1 )
    	{
    	    setDvar( "aim_assist_disable", 0 );
    	    player thread AimAssist();
    	{
    

    By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

    dontknowletsplundefined 1 Reply Last reply
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    • John_Bananaundefined John_Banana

      @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

      	if( getDvar( "aim_assist_disable" ) != 1 )
      	{
      	    setDvar( "aim_assist_disable", 0 );
      	    player thread AimAssist();
      	{
      

      By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #5

      John_Banana Thanks you, i knew this already but been way too lazy to add it. I guess i add it now.

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      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #6

        @dontknowletsplay
        Am I able to use this for a Mod I’m making?

        dontknowletsplundefined 1 Reply Last reply
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        • hindercanrunundefined hindercanrun

          @dontknowletsplay
          Am I able to use this for a Mod I’m making?

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by
          #7

          hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

          hindercanrunundefined 1 Reply Last reply
          0
          • dontknowletsplundefined dontknowletspl

            hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

            hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #8

            @dontknowletsplay
            not surprised that you don’t know me,
            yeah i asked if I’m able to use it.

            1 Reply Last reply
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            • dontknowletsplundefined dontknowletspl

              This post is deleted!

              Lemonundefined Offline
              Lemonundefined Offline
              Lemon
              Contributor
              wrote on last edited by
              #9

              @dontknowletsplay good map!!!!Screenshot (578).png Screenshot (579).png Screenshot (581).png
              Screenshot (582).png

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              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #10

                THE MOON

                Lemonundefined 1 Reply Last reply
                1
                • hindercanrunundefined hindercanrun

                  THE MOON

                  Lemonundefined Offline
                  Lemonundefined Offline
                  Lemon
                  Contributor
                  wrote on last edited by
                  #11

                  hindercanrun THE MOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

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                  • dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #12

                    Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                    JezuzLizardundefined 1 Reply Last reply
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                    • FaZe Flickundefined Offline
                      FaZe Flickundefined Offline
                      FaZe Flick
                      wrote on last edited by
                      #13

                      @dontknowletsplay remove the replacefunc part or you mean the whole thing?

                      1 Reply Last reply
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                      • dontknowletsplundefined dontknowletspl

                        Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #14

                        @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                        Just doing

                        replacefunc( function1, function2 )
                        {
                        
                        }
                        

                        is enough to do it.
                        The game won't use the function defined in script if the builtin exists.

                        dontknowletsplundefined 1 Reply Last reply
                        1
                        • JezuzLizardundefined JezuzLizard

                          @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                          Just doing

                          replacefunc( function1, function2 )
                          {
                          
                          }
                          

                          is enough to do it.
                          The game won't use the function defined in script if the builtin exists.

                          dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #15

                          JezuzLizard said in [Release] [Zombies] BO1 No Mans Land Survival map:

                          replacefunc( function1, function2 )
                          {

                          }

                          Just heads up. This does not work the game still takes that function instead the build in one.

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                          • bhfffundefined bhfff referenced this topic on
                          • T-Rayundefined Offline
                            T-Rayundefined Offline
                            T-Ray
                            wrote on last edited by
                            #16

                            I loved it man this is best small map of all time

                            1 Reply Last reply
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                            • dontknowletsplundefined dontknowletspl

                              This post is deleted!

                              Algoepico2k2kundefined Offline
                              Algoepico2k2kundefined Offline
                              Algoepico2k2k
                              wrote on last edited by
                              #17

                              dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                              %localappdata%\Plutonium\storage\t5\maps

                              dontknowletsplundefined 1 Reply Last reply
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                              • Algoepico2k2kundefined Algoepico2k2k

                                dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                %localappdata%\Plutonium\storage\t5\maps

                                dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by
                                #18

                                Algoepico2k2k ?

                                1 Reply Last reply
                                0
                                • AuazzyRealundefined Offline
                                  AuazzyRealundefined Offline
                                  AuazzyReal
                                  wrote on last edited by
                                  #19

                                  hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                  dontknowletsplundefined 1 Reply Last reply
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                                  • AuazzyRealundefined AuazzyReal

                                    hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                    dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by dontknowletspl
                                    #20

                                    AuazzyReal There is only gsc injector for CFW DEX version of ps3 jailbreak. If you got that already there is installion file in my discord which link you can find in this post. There is also guide video which show how to install it. https://vimeo.com/740421968

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