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  3. [Release] [Zombies] BO1 No Mans Land Survival map

[Release] [Zombies] BO1 No Mans Land Survival map

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • dontknowletsplundefined dontknowletspl

    This post is deleted!

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by dontknowletspl
    #2

    Has now alternative ammo types ( Dead Wire, Fire Works and Thunder Wall )

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    • hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #3

      Nice!
      hmmm might do some messing around

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      • dontknowletsplundefined dontknowletspl

        This post is deleted!

        John_Bananaundefined Offline
        John_Bananaundefined Offline
        John_Banana
        wrote on last edited by
        #4

        @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

        	if( getDvar( "aim_assist_disable" ) != 1 )
        	{
        	    setDvar( "aim_assist_disable", 0 );
        	    player thread AimAssist();
        	{
        

        By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

        dontknowletsplundefined 1 Reply Last reply
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        • John_Bananaundefined John_Banana

          @dontknowletsplay I would suggest making a dvar for aim assist so people don't have to edit the code, you could do something like this

          	if( getDvar( "aim_assist_disable" ) != 1 )
          	{
          	    setDvar( "aim_assist_disable", 0 );
          	    player thread AimAssist();
          	{
          

          By default when you make a new dvar it will have a null value which (at least WaW) treats as 0, so 0 would be aim assist is enabled but then if a player typed aim_assist_disable 1 into console then it would no longer thread the function

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by
          #5

          John_Banana Thanks you, i knew this already but been way too lazy to add it. I guess i add it now.

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          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #6

            @dontknowletsplay
            Am I able to use this for a Mod I’m making?

            dontknowletsplundefined 1 Reply Last reply
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            • hindercanrunundefined hindercanrun

              @dontknowletsplay
              Am I able to use this for a Mod I’m making?

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #7

              hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

              hindercanrunundefined 1 Reply Last reply
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              • dontknowletsplundefined dontknowletspl

                hindercanrun I don't know are you? If you asking premission to use it in your mod go ahead i don't mind.

                hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #8

                @dontknowletsplay
                not surprised that you don’t know me,
                yeah i asked if I’m able to use it.

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                • dontknowletsplundefined dontknowletspl

                  This post is deleted!

                  Lemonundefined Offline
                  Lemonundefined Offline
                  Lemon
                  Contributor
                  wrote on last edited by
                  #9

                  @dontknowletsplay good map!!!!Screenshot (578).png Screenshot (579).png Screenshot (581).png
                  Screenshot (582).png

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                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by
                    #10

                    THE MOON

                    Lemonundefined 1 Reply Last reply
                    1
                    • hindercanrunundefined hindercanrun

                      THE MOON

                      Lemonundefined Offline
                      Lemonundefined Offline
                      Lemon
                      Contributor
                      wrote on last edited by
                      #11

                      hindercanrun THE MOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

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                      • dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by
                        #12

                        Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                        JezuzLizardundefined 1 Reply Last reply
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                        • FaZe Flickundefined Offline
                          FaZe Flickundefined Offline
                          FaZe Flick
                          wrote on last edited by
                          #13

                          @dontknowletsplay remove the replacefunc part or you mean the whole thing?

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                          • dontknowletsplundefined dontknowletspl

                            Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #14

                            @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                            Just doing

                            replacefunc( function1, function2 )
                            {
                            
                            }
                            

                            is enough to do it.
                            The game won't use the function defined in script if the builtin exists.

                            dontknowletsplundefined 1 Reply Last reply
                            1
                            • JezuzLizardundefined JezuzLizard

                              @dontknowletsplay The function override error doesn't exist in Treyarch games so you can safely define a dummy function to support Steam versions.

                              Just doing

                              replacefunc( function1, function2 )
                              {
                              
                              }
                              

                              is enough to do it.
                              The game won't use the function defined in script if the builtin exists.

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #15

                              JezuzLizard said in [Release] [Zombies] BO1 No Mans Land Survival map:

                              replacefunc( function1, function2 )
                              {

                              }

                              Just heads up. This does not work the game still takes that function instead the build in one.

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                              • bhfffundefined bhfff referenced this topic on
                              • T-Rayundefined Offline
                                T-Rayundefined Offline
                                T-Ray
                                wrote on last edited by
                                #16

                                I loved it man this is best small map of all time

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                                • dontknowletsplundefined dontknowletspl

                                  This post is deleted!

                                  Algoepico2k2kundefined Offline
                                  Algoepico2k2kundefined Offline
                                  Algoepico2k2k
                                  wrote on last edited by
                                  #17

                                  dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                  %localappdata%\Plutonium\storage\t5\maps

                                  dontknowletsplundefined 1 Reply Last reply
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                                  • Algoepico2k2kundefined Algoepico2k2k

                                    dontknowletspl said in [Release] [Zombies] BO1 No Mans Land Survival map:

                                    %localappdata%\Plutonium\storage\t5\maps

                                    dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #18

                                    Algoepico2k2k ?

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                                    • AuazzyRealundefined Offline
                                      AuazzyRealundefined Offline
                                      AuazzyReal
                                      wrote on last edited by
                                      #19

                                      hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                      dontknowletsplundefined 1 Reply Last reply
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                                      • AuazzyRealundefined AuazzyReal

                                        hey, just wondering, how'd you get this to work for ps3? if you can tell me, thanks

                                        dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by dontknowletspl
                                        #20

                                        AuazzyReal There is only gsc injector for CFW DEX version of ps3 jailbreak. If you got that already there is installion file in my discord which link you can find in this post. There is also guide video which show how to install it. https://vimeo.com/740421968

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