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[MP] Modern Warfare 3 Mapvote

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    Resxt Plutonium Staff
    replied to RedxSkull on Nov 30, 2022, 2:05 PM last edited by
    #4

    RedxSkull Thanks 🙂
    I was planning on at least trying to convert it for T5 next
    Can't promise anything since I never touched T5 but I will at least try, we'll see

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      Ghost420_
      replied to Resxt on Dec 5, 2022, 8:59 AM last edited by
      #5

      Resxt
      i have a problem with this mapvote..(image) ..then try to set "mapvote_debug" to 1 ..but the mapvote numbers are constantly appearing on the screen ..run in the console.. "set mapvote_enable 1;set mapvote_debug 1" and "map_restart" ..but it starts the voting time and changes the map .. sorry for the bad English .. I don't know if you understand what I'm trying to tell you ..

      plutonium-bootstrapper-win32_2022_12_05_05_08_31_026.jpg

      plutonium-bootstrapper-win32_2022_12_05_05_09_06_404.jpg

      plutonium-bootstrapper-win32_2022_12_05_05_23_05_304.jpg

      undefined undefined 2 Replies Last reply Dec 5, 2022, 9:01 AM
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        Ghost420_
        replied to Ghost420_ on Dec 5, 2022, 9:01 AM last edited by
        #6

        @Snoopy__

        my server.cfg

        https://drive.google.com/file/d/1Ogn109FyXOyFoEephrm6fNoDlsGmAB1l/view?usp=sharing

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          Resxt Plutonium Staff
          replied to Ghost420_ on Dec 5, 2022, 9:15 AM last edited by Resxt Dec 5, 2022, 11:51 AM
          #7

          @Snoopy__

          After looking at your CFG I see that you enabled debug mode on your server, why?
          Debug mode is only here to debug in a private match that you host, it's not meant to be used on servers.
          Set it to 0 or remove that line as the default CFG

          undefined 1 Reply Last reply Dec 5, 2022, 9:59 AM
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            Ghost420_
            replied to Resxt on Dec 5, 2022, 9:59 AM last edited by
            #8

            Resxt I wrote that dvar after having the problem with the first two images

            undefined 1 Reply Last reply Dec 5, 2022, 10:20 AM
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              Resxt Plutonium Staff
              replied to Ghost420_ on Dec 5, 2022, 10:20 AM last edited by Resxt Dec 5, 2022, 12:36 PM
              #9

              @Snoopy__ I really doubt a mapvote has anything to do with the second screenshot but I'll try to check when I have time.
              Of course if you have other scripts you need to mention it. If you report a bug you need to be sure it's caused by the mapvote script

              As for the first screenshot my guess is that you have too much HUDs on screen because of the flags HUD so lower the maps limit to have less elements on screen or don't rotate that mode
              This is explained here https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/mapvote#notes

              undefined 1 Reply Last reply Dec 7, 2022, 12:31 AM
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                Ghost420_
                replied to Resxt on Dec 7, 2022, 12:31 AM last edited by Ghost420_ Dec 7, 2022, 7:55 AM
                #10

                Resxt
                no, that's not because of the fov... i've had the fov like this forever... that's a bug in your mapvote... apparently it has problems with the "capture flag" mode... what's wrong with me... On my server... for example... there are times when only two game modes appear... the other two are there but you don't see them... (first image).. if you vote for "capture the flag" or one of the two that are not visible, the server will fail..

                I think it also happens with the mapvote of .. "LastDemon99" .. I mean, I saw that sometimes some way to vote is also missing .. as in the first image .. but the server never fails with that mapvote ..

                plutonium-bootstrapper-win32_2022_12_07_02_52_40_734.jpg

                undefined 1 Reply Last reply Dec 7, 2022, 8:39 AM
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                  Resxt Plutonium Staff
                  replied to Ghost420_ on Dec 7, 2022, 8:39 AM last edited by
                  #11

                  @Snoopy__ did you do what I said?
                  The game cannot display too much HUD so if you display your custom script + 12 mapvote elements + capture the flag elements it's too much and I can't do anything it's a game limitation. You need to use the dvar to limit the maps amount

                  undefined 1 Reply Last reply Dec 7, 2022, 12:56 PM
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                    Ghost420_
                    replied to Resxt on Dec 7, 2022, 12:56 PM last edited by
                    #12

                    Resxt
                    Yes, I read that somewhere. Thank you very much. I'm going to put fewer maps so all modes enter 😃 .. there is still the error that the server is bugged .. that should not happen .. it happens with your map vote .. for now I will continue using the "LastDemon99" mapvote .. I will continue looking at this post in case it fixes that and updates.. good luck!

                    undefined 1 Reply Last reply Dec 24, 2022, 5:52 PM
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                      Resxt Plutonium Staff
                      replied to Ghost420_ on Dec 24, 2022, 5:52 PM last edited by
                      #13

                      Ghost420_ sorry for the late answer I was quite busy and forgot about this after some time.

                      So the error you mentioned (the red FX player model) happens after it rotates right?
                      I tried with Bot Warfare installed and it did that.
                      Then I removed Bot Warfare from my files and it doesn't do that anymore.

                      Capture the flag seems to make the game go crazy, I'm not willing to try to fix this, it seems like a lot of things break this from outside of my mapvote so I'm not willing to "fight" with other scripts and all, sorry.

                      I would recommend simply removing CTF from your rotation

                      undefined 1 Reply Last reply Dec 28, 2022, 11:19 AM
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                        Ghost420_
                        replied to Resxt on Dec 28, 2022, 11:19 AM last edited by
                        #14

                        Resxt Well, thank you for your response. For a moment I felt alone. I thought this was just happening to me. Good luck!

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                          Xerxes Plutonium Staff
                          wrote on Dec 29, 2022, 6:46 PM last edited by
                          #15

                          I took a look at CTF, and I have found 2 issues.
                          Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.
                          Secondly CTF does draw quite many HUD elements on its own already, and with the map vote it will simply be too much.

                          Both issues can be fixed in code quite easily, the later however requires a bit of game specific code.

                          :::

                          00e3252c-8358-4c18-8c6a-4afcd41ee6f4-grafik.png

                          :::

                          :::

                          Well, three issues if you count custom maps that don't have the objectives in their entity file.

                          :::

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                            Sorex Contributor
                            wrote on Dec 29, 2022, 8:59 PM last edited by Sorex Dec 29, 2022, 11:00 PM
                            #16

                            Xerxes said in [MP] Modern Warfare 3 Mapvote:

                            Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.

                            I suppose it could be related to this weird checks. I suggest to try what i use on BO2 and IW5 for mapvotes.

                            This check work fine and i never run into issues. Since my mapvote is not GSC but is .menu i did not test it to much.

                            So, try to emulate my logic and see if work.

                            2e34838b-7dfd-49c4-bf57-a442e81d962b-image.png

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                              Xerxes Plutonium Staff
                              wrote on Dec 29, 2022, 10:06 PM last edited by
                              #17

                              Nah, that would have the same issues as you can't use wasLastRound on non round based game modes.

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                                Sorex Contributor
                                wrote on Dec 29, 2022, 10:44 PM last edited by
                                #18

                                Xerxes said in [MP] Modern Warfare 3 Mapvote:

                                wasLastRound

                                wasLastRound() return true when if its 1 round gamemode. From what i saw on BO2 wasLastRound() work fine also on not round based gamemoded because not round based gamemode have only one round and because of that wasLastRound() return true and should work fine.

                                Idk if in iw5 work different. I need to test it again to verify that

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                                  Ghost420_
                                  replied to Resxt on Jan 21, 2023, 6:38 AM last edited by
                                  #19

                                  Resxt hello i'm "snoopy" .. now i'm using your map vote .. remove the capture flag mode .. this mapvote is very good .. now i see that you are trying to solve the ctf problem " .. thank you very much .. good job bro!

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                                    Ghost420_
                                    replied to Resxt on Jan 21, 2023, 6:40 AM last edited by
                                    #20

                                    Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

                                    undefined 1 Reply Last reply Jan 21, 2023, 12:05 PM
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                                      Resxt Plutonium Staff
                                      replied to Ghost420_ on Jan 21, 2023, 12:05 PM last edited by
                                      #21

                                      Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                                      undefined 1 Reply Last reply Jan 21, 2023, 2:50 PM
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                                        Ghost420_
                                        replied to Resxt on Jan 21, 2023, 2:50 PM last edited by
                                        #22

                                        Resxt Cool ! ..

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                                          AutoTopGR
                                          wrote on Jan 23, 2023, 6:35 PM last edited by
                                          #23

                                          where can I find a killstreak counter script for iw5?

                                          undefined 1 Reply Last reply Jan 23, 2023, 6:43 PM
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