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[MP] Modern Warfare 3 Mapvote

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  • RedxSkullundefined Offline
    RedxSkullundefined Offline
    RedxSkull
    wrote on last edited by
    #3

    One of the best Map vote mod out there. Be nice to see this on T5 as well.

    Resxtundefined 1 Reply Last reply
    1
    • RedxSkullundefined RedxSkull

      One of the best Map vote mod out there. Be nice to see this on T5 as well.

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #4

      RedxSkull Thanks 🙂
      I was planning on at least trying to convert it for T5 next
      Can't promise anything since I never touched T5 but I will at least try, we'll see

      1 Reply Last reply
      1
      • Resxtundefined Resxt

        Hey,

        I took some time to work on converting my [MP/ZM] Black Ops II Mapvote script to get it to work on MW3 and here it is.
        For those who know my BO2 mapvote almost everything is identical.
        My goal is to have my mapvote script on multiple games, not to create a new/different one for each game.
        It works on both custom games and dedicated servers.

        At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
        This can be used in various ways, even if you only rotate a few maps and one mode for example


        Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

        Thanks to LKurama for helping me test the script!


        d6b328d4-34d4-4681-b85e-78a422ae2ebc-image.png
        Mouse and keyboard input. Changed settings: horizontal spacing: 100

        4aa9e75e-84b7-48a3-b359-d59c9c7434f3-image.png
        Controller input. Custom map. Changed settings: red colors, accent mode: max


        All information and downloads on my Github repository
        For any information regarding how to download or install scripts go to the root of the repository


        This mapvote is also available on other games.
        If you're interested just click on the icons below

        cc23619b-9b4f-41dd-8864-7e48d119ba09-image.png

        b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

        image.psd(14).png

        Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #5

        Resxt
        i have a problem with this mapvote..(image) ..then try to set "mapvote_debug" to 1 ..but the mapvote numbers are constantly appearing on the screen ..run in the console.. "set mapvote_enable 1;set mapvote_debug 1" and "map_restart" ..but it starts the voting time and changes the map .. sorry for the bad English .. I don't know if you understand what I'm trying to tell you ..

        plutonium-bootstrapper-win32_2022_12_05_05_08_31_026.jpg

        plutonium-bootstrapper-win32_2022_12_05_05_09_06_404.jpg

        plutonium-bootstrapper-win32_2022_12_05_05_23_05_304.jpg

        Ghost420_undefined Resxtundefined 2 Replies Last reply
        0
        • Ghost420_undefined Ghost420_

          Resxt
          i have a problem with this mapvote..(image) ..then try to set "mapvote_debug" to 1 ..but the mapvote numbers are constantly appearing on the screen ..run in the console.. "set mapvote_enable 1;set mapvote_debug 1" and "map_restart" ..but it starts the voting time and changes the map .. sorry for the bad English .. I don't know if you understand what I'm trying to tell you ..

          plutonium-bootstrapper-win32_2022_12_05_05_08_31_026.jpg

          plutonium-bootstrapper-win32_2022_12_05_05_09_06_404.jpg

          plutonium-bootstrapper-win32_2022_12_05_05_23_05_304.jpg

          Ghost420_undefined Offline
          Ghost420_undefined Offline
          Ghost420_
          wrote on last edited by
          #6

          @Snoopy__

          my server.cfg

          https://drive.google.com/file/d/1Ogn109FyXOyFoEephrm6fNoDlsGmAB1l/view?usp=sharing

          1 Reply Last reply
          0
          • Ghost420_undefined Ghost420_

            Resxt
            i have a problem with this mapvote..(image) ..then try to set "mapvote_debug" to 1 ..but the mapvote numbers are constantly appearing on the screen ..run in the console.. "set mapvote_enable 1;set mapvote_debug 1" and "map_restart" ..but it starts the voting time and changes the map .. sorry for the bad English .. I don't know if you understand what I'm trying to tell you ..

            plutonium-bootstrapper-win32_2022_12_05_05_08_31_026.jpg

            plutonium-bootstrapper-win32_2022_12_05_05_09_06_404.jpg

            plutonium-bootstrapper-win32_2022_12_05_05_23_05_304.jpg

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by Resxt
            #7

            @Snoopy__

            After looking at your CFG I see that you enabled debug mode on your server, why?
            Debug mode is only here to debug in a private match that you host, it's not meant to be used on servers.
            Set it to 0 or remove that line as the default CFG

            Ghost420_undefined 1 Reply Last reply
            0
            • Resxtundefined Resxt

              @Snoopy__

              After looking at your CFG I see that you enabled debug mode on your server, why?
              Debug mode is only here to debug in a private match that you host, it's not meant to be used on servers.
              Set it to 0 or remove that line as the default CFG

              Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #8

              Resxt I wrote that dvar after having the problem with the first two images

              Resxtundefined 1 Reply Last reply
              0
              • Ghost420_undefined Ghost420_

                Resxt I wrote that dvar after having the problem with the first two images

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by Resxt
                #9

                @Snoopy__ I really doubt a mapvote has anything to do with the second screenshot but I'll try to check when I have time.
                Of course if you have other scripts you need to mention it. If you report a bug you need to be sure it's caused by the mapvote script

                As for the first screenshot my guess is that you have too much HUDs on screen because of the flags HUD so lower the maps limit to have less elements on screen or don't rotate that mode
                This is explained here https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/mapvote#notes

                Ghost420_undefined 1 Reply Last reply
                1
                • Resxtundefined Resxt

                  @Snoopy__ I really doubt a mapvote has anything to do with the second screenshot but I'll try to check when I have time.
                  Of course if you have other scripts you need to mention it. If you report a bug you need to be sure it's caused by the mapvote script

                  As for the first screenshot my guess is that you have too much HUDs on screen because of the flags HUD so lower the maps limit to have less elements on screen or don't rotate that mode
                  This is explained here https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/mapvote#notes

                  Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  wrote on last edited by Ghost420_
                  #10

                  Resxt
                  no, that's not because of the fov... i've had the fov like this forever... that's a bug in your mapvote... apparently it has problems with the "capture flag" mode... what's wrong with me... On my server... for example... there are times when only two game modes appear... the other two are there but you don't see them... (first image).. if you vote for "capture the flag" or one of the two that are not visible, the server will fail..

                  I think it also happens with the mapvote of .. "LastDemon99" .. I mean, I saw that sometimes some way to vote is also missing .. as in the first image .. but the server never fails with that mapvote ..

                  plutonium-bootstrapper-win32_2022_12_07_02_52_40_734.jpg

                  Resxtundefined 1 Reply Last reply
                  0
                  • Ghost420_undefined Ghost420_

                    Resxt
                    no, that's not because of the fov... i've had the fov like this forever... that's a bug in your mapvote... apparently it has problems with the "capture flag" mode... what's wrong with me... On my server... for example... there are times when only two game modes appear... the other two are there but you don't see them... (first image).. if you vote for "capture the flag" or one of the two that are not visible, the server will fail..

                    I think it also happens with the mapvote of .. "LastDemon99" .. I mean, I saw that sometimes some way to vote is also missing .. as in the first image .. but the server never fails with that mapvote ..

                    plutonium-bootstrapper-win32_2022_12_07_02_52_40_734.jpg

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #11

                    @Snoopy__ did you do what I said?
                    The game cannot display too much HUD so if you display your custom script + 12 mapvote elements + capture the flag elements it's too much and I can't do anything it's a game limitation. You need to use the dvar to limit the maps amount

                    Ghost420_undefined 1 Reply Last reply
                    1
                    • Resxtundefined Resxt

                      @Snoopy__ did you do what I said?
                      The game cannot display too much HUD so if you display your custom script + 12 mapvote elements + capture the flag elements it's too much and I can't do anything it's a game limitation. You need to use the dvar to limit the maps amount

                      Ghost420_undefined Offline
                      Ghost420_undefined Offline
                      Ghost420_
                      wrote on last edited by
                      #12

                      Resxt
                      Yes, I read that somewhere. Thank you very much. I'm going to put fewer maps so all modes enter 😃 .. there is still the error that the server is bugged .. that should not happen .. it happens with your map vote .. for now I will continue using the "LastDemon99" mapvote .. I will continue looking at this post in case it fixes that and updates.. good luck!

                      Resxtundefined 1 Reply Last reply
                      0
                      • Ghost420_undefined Ghost420_

                        Resxt
                        Yes, I read that somewhere. Thank you very much. I'm going to put fewer maps so all modes enter 😃 .. there is still the error that the server is bugged .. that should not happen .. it happens with your map vote .. for now I will continue using the "LastDemon99" mapvote .. I will continue looking at this post in case it fixes that and updates.. good luck!

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #13

                        Ghost420_ sorry for the late answer I was quite busy and forgot about this after some time.

                        So the error you mentioned (the red FX player model) happens after it rotates right?
                        I tried with Bot Warfare installed and it did that.
                        Then I removed Bot Warfare from my files and it doesn't do that anymore.

                        Capture the flag seems to make the game go crazy, I'm not willing to try to fix this, it seems like a lot of things break this from outside of my mapvote so I'm not willing to "fight" with other scripts and all, sorry.

                        I would recommend simply removing CTF from your rotation

                        Ghost420_undefined 1 Reply Last reply
                        1
                        • Resxtundefined Resxt

                          Ghost420_ sorry for the late answer I was quite busy and forgot about this after some time.

                          So the error you mentioned (the red FX player model) happens after it rotates right?
                          I tried with Bot Warfare installed and it did that.
                          Then I removed Bot Warfare from my files and it doesn't do that anymore.

                          Capture the flag seems to make the game go crazy, I'm not willing to try to fix this, it seems like a lot of things break this from outside of my mapvote so I'm not willing to "fight" with other scripts and all, sorry.

                          I would recommend simply removing CTF from your rotation

                          Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          wrote on last edited by
                          #14

                          Resxt Well, thank you for your response. For a moment I felt alone. I thought this was just happening to me. Good luck!

                          1 Reply Last reply
                          0
                          • Xerxesundefined Offline
                            Xerxesundefined Offline
                            Xerxes
                            Plutonium Staff
                            wrote on last edited by
                            #15

                            I took a look at CTF, and I have found 2 issues.
                            Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.
                            Secondly CTF does draw quite many HUD elements on its own already, and with the map vote it will simply be too much.

                            Both issues can be fixed in code quite easily, the later however requires a bit of game specific code.

                            :::

                            00e3252c-8358-4c18-8c6a-4afcd41ee6f4-grafik.png

                            :::

                            :::

                            Well, three issues if you count custom maps that don't have the objectives in their entity file.

                            :::

                            1 Reply Last reply
                            0
                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex
                              Contributor
                              wrote on last edited by Sorex
                              #16

                              Xerxes said in [MP] Modern Warfare 3 Mapvote:

                              Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.

                              I suppose it could be related to this weird checks. I suggest to try what i use on BO2 and IW5 for mapvotes.

                              This check work fine and i never run into issues. Since my mapvote is not GSC but is .menu i did not test it to much.

                              So, try to emulate my logic and see if work.

                              2e34838b-7dfd-49c4-bf57-a442e81d962b-image.png

                              1 Reply Last reply
                              0
                              • Xerxesundefined Offline
                                Xerxesundefined Offline
                                Xerxes
                                Plutonium Staff
                                wrote on last edited by
                                #17

                                Nah, that would have the same issues as you can't use wasLastRound on non round based game modes.

                                1 Reply Last reply
                                0
                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex
                                  Contributor
                                  wrote on last edited by
                                  #18

                                  Xerxes said in [MP] Modern Warfare 3 Mapvote:

                                  wasLastRound

                                  wasLastRound() return true when if its 1 round gamemode. From what i saw on BO2 wasLastRound() work fine also on not round based gamemoded because not round based gamemode have only one round and because of that wasLastRound() return true and should work fine.

                                  Idk if in iw5 work different. I need to test it again to verify that

                                  1 Reply Last reply
                                  0
                                  • Resxtundefined Resxt

                                    Hey,

                                    I took some time to work on converting my [MP/ZM] Black Ops II Mapvote script to get it to work on MW3 and here it is.
                                    For those who know my BO2 mapvote almost everything is identical.
                                    My goal is to have my mapvote script on multiple games, not to create a new/different one for each game.
                                    It works on both custom games and dedicated servers.

                                    At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                                    This can be used in various ways, even if you only rotate a few maps and one mode for example


                                    Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                                    Thanks to LKurama for helping me test the script!


                                    d6b328d4-34d4-4681-b85e-78a422ae2ebc-image.png
                                    Mouse and keyboard input. Changed settings: horizontal spacing: 100

                                    4aa9e75e-84b7-48a3-b359-d59c9c7434f3-image.png
                                    Controller input. Custom map. Changed settings: red colors, accent mode: max


                                    All information and downloads on my Github repository
                                    For any information regarding how to download or install scripts go to the root of the repository


                                    This mapvote is also available on other games.
                                    If you're interested just click on the icons below

                                    cc23619b-9b4f-41dd-8864-7e48d119ba09-image.png

                                    b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                                    image.psd(14).png

                                    Ghost420_undefined Offline
                                    Ghost420_undefined Offline
                                    Ghost420_
                                    wrote on last edited by
                                    #19

                                    Resxt hello i'm "snoopy" .. now i'm using your map vote .. remove the capture flag mode .. this mapvote is very good .. now i see that you are trying to solve the ctf problem " .. thank you very much .. good job bro!

                                    1 Reply Last reply
                                    0
                                    • Resxtundefined Resxt

                                      Hey,

                                      I took some time to work on converting my [MP/ZM] Black Ops II Mapvote script to get it to work on MW3 and here it is.
                                      For those who know my BO2 mapvote almost everything is identical.
                                      My goal is to have my mapvote script on multiple games, not to create a new/different one for each game.
                                      It works on both custom games and dedicated servers.

                                      At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                                      This can be used in various ways, even if you only rotate a few maps and one mode for example


                                      Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                                      Thanks to LKurama for helping me test the script!


                                      d6b328d4-34d4-4681-b85e-78a422ae2ebc-image.png
                                      Mouse and keyboard input. Changed settings: horizontal spacing: 100

                                      4aa9e75e-84b7-48a3-b359-d59c9c7434f3-image.png
                                      Controller input. Custom map. Changed settings: red colors, accent mode: max


                                      All information and downloads on my Github repository
                                      For any information regarding how to download or install scripts go to the root of the repository


                                      This mapvote is also available on other games.
                                      If you're interested just click on the icons below

                                      cc23619b-9b4f-41dd-8864-7e48d119ba09-image.png

                                      b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                                      image.psd(14).png

                                      Ghost420_undefined Offline
                                      Ghost420_undefined Offline
                                      Ghost420_
                                      wrote on last edited by
                                      #20

                                      Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

                                      Resxtundefined 1 Reply Last reply
                                      0
                                      • Ghost420_undefined Ghost420_

                                        Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #21

                                        Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                                        Ghost420_undefined 1 Reply Last reply
                                        1
                                        • Resxtundefined Resxt

                                          Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                                          Ghost420_undefined Offline
                                          Ghost420_undefined Offline
                                          Ghost420_
                                          wrote on last edited by
                                          #22

                                          Resxt Cool ! ..

                                          1 Reply Last reply
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