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[MP] Modern Warfare 3 Mapvote

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  • Resxtundefined Resxt

    @Snoopy__ did you do what I said?
    The game cannot display too much HUD so if you display your custom script + 12 mapvote elements + capture the flag elements it's too much and I can't do anything it's a game limitation. You need to use the dvar to limit the maps amount

    Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    wrote on last edited by
    #12

    Resxt
    Yes, I read that somewhere. Thank you very much. I'm going to put fewer maps so all modes enter 😃 .. there is still the error that the server is bugged .. that should not happen .. it happens with your map vote .. for now I will continue using the "LastDemon99" mapvote .. I will continue looking at this post in case it fixes that and updates.. good luck!

    Resxtundefined 1 Reply Last reply
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    • Ghost420_undefined Ghost420_

      Resxt
      Yes, I read that somewhere. Thank you very much. I'm going to put fewer maps so all modes enter 😃 .. there is still the error that the server is bugged .. that should not happen .. it happens with your map vote .. for now I will continue using the "LastDemon99" mapvote .. I will continue looking at this post in case it fixes that and updates.. good luck!

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #13

      Ghost420_ sorry for the late answer I was quite busy and forgot about this after some time.

      So the error you mentioned (the red FX player model) happens after it rotates right?
      I tried with Bot Warfare installed and it did that.
      Then I removed Bot Warfare from my files and it doesn't do that anymore.

      Capture the flag seems to make the game go crazy, I'm not willing to try to fix this, it seems like a lot of things break this from outside of my mapvote so I'm not willing to "fight" with other scripts and all, sorry.

      I would recommend simply removing CTF from your rotation

      Ghost420_undefined 1 Reply Last reply
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      • Resxtundefined Resxt

        Ghost420_ sorry for the late answer I was quite busy and forgot about this after some time.

        So the error you mentioned (the red FX player model) happens after it rotates right?
        I tried with Bot Warfare installed and it did that.
        Then I removed Bot Warfare from my files and it doesn't do that anymore.

        Capture the flag seems to make the game go crazy, I'm not willing to try to fix this, it seems like a lot of things break this from outside of my mapvote so I'm not willing to "fight" with other scripts and all, sorry.

        I would recommend simply removing CTF from your rotation

        Ghost420_undefined Offline
        Ghost420_undefined Offline
        Ghost420_
        wrote on last edited by
        #14

        Resxt Well, thank you for your response. For a moment I felt alone. I thought this was just happening to me. Good luck!

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        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #15

          I took a look at CTF, and I have found 2 issues.
          Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.
          Secondly CTF does draw quite many HUD elements on its own already, and with the map vote it will simply be too much.

          Both issues can be fixed in code quite easily, the later however requires a bit of game specific code.

          :::

          00e3252c-8358-4c18-8c6a-4afcd41ee6f4-grafik.png

          :::

          :::

          Well, three issues if you count custom maps that don't have the objectives in their entity file.

          :::

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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by Sorex
            #16

            Xerxes said in [MP] Modern Warfare 3 Mapvote:

            Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.

            I suppose it could be related to this weird checks. I suggest to try what i use on BO2 and IW5 for mapvotes.

            This check work fine and i never run into issues. Since my mapvote is not GSC but is .menu i did not test it to much.

            So, try to emulate my logic and see if work.

            2e34838b-7dfd-49c4-bf57-a442e81d962b-image.png

            1 Reply Last reply
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            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #17

              Nah, that would have the same issues as you can't use wasLastRound on non round based game modes.

              1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #18

                Xerxes said in [MP] Modern Warfare 3 Mapvote:

                wasLastRound

                wasLastRound() return true when if its 1 round gamemode. From what i saw on BO2 wasLastRound() work fine also on not round based gamemoded because not round based gamemode have only one round and because of that wasLastRound() return true and should work fine.

                Idk if in iw5 work different. I need to test it again to verify that

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                • Resxtundefined Resxt

                  Hey,

                  I took some time to work on converting my [MP/ZM] Black Ops II Mapvote script to get it to work on MW3 and here it is.
                  For those who know my BO2 mapvote almost everything is identical.
                  My goal is to have my mapvote script on multiple games, not to create a new/different one for each game.
                  It works on both custom games and dedicated servers.

                  At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                  This can be used in various ways, even if you only rotate a few maps and one mode for example


                  Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                  Thanks to LKurama for helping me test the script!


                  d6b328d4-34d4-4681-b85e-78a422ae2ebc-image.png
                  Mouse and keyboard input. Changed settings: horizontal spacing: 100

                  4aa9e75e-84b7-48a3-b359-d59c9c7434f3-image.png
                  Controller input. Custom map. Changed settings: red colors, accent mode: max


                  All information and downloads on my Github repository
                  For any information regarding how to download or install scripts go to the root of the repository


                  This mapvote is also available on other games.
                  If you're interested just click on the icons below

                  cc23619b-9b4f-41dd-8864-7e48d119ba09-image.png

                  b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                  image.psd(14).png

                  Ghost420_undefined Offline
                  Ghost420_undefined Offline
                  Ghost420_
                  wrote on last edited by
                  #19

                  Resxt hello i'm "snoopy" .. now i'm using your map vote .. remove the capture flag mode .. this mapvote is very good .. now i see that you are trying to solve the ctf problem " .. thank you very much .. good job bro!

                  1 Reply Last reply
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                  • Resxtundefined Resxt

                    Hey,

                    I took some time to work on converting my [MP/ZM] Black Ops II Mapvote script to get it to work on MW3 and here it is.
                    For those who know my BO2 mapvote almost everything is identical.
                    My goal is to have my mapvote script on multiple games, not to create a new/different one for each game.
                    It works on both custom games and dedicated servers.

                    At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                    This can be used in various ways, even if you only rotate a few maps and one mode for example


                    Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                    Thanks to LKurama for helping me test the script!


                    d6b328d4-34d4-4681-b85e-78a422ae2ebc-image.png
                    Mouse and keyboard input. Changed settings: horizontal spacing: 100

                    4aa9e75e-84b7-48a3-b359-d59c9c7434f3-image.png
                    Controller input. Custom map. Changed settings: red colors, accent mode: max


                    All information and downloads on my Github repository
                    For any information regarding how to download or install scripts go to the root of the repository


                    This mapvote is also available on other games.
                    If you're interested just click on the icons below

                    cc23619b-9b4f-41dd-8864-7e48d119ba09-image.png

                    b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                    image.psd(14).png

                    Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #20

                    Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

                    Resxtundefined 1 Reply Last reply
                    0
                    • Ghost420_undefined Ghost420_

                      Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

                      Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #21

                      Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                      Ghost420_undefined 1 Reply Last reply
                      1
                      • Resxtundefined Resxt

                        Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                        Ghost420_undefined Offline
                        Ghost420_undefined Offline
                        Ghost420_
                        wrote on last edited by
                        #22

                        Resxt Cool ! ..

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                        0
                        • AutoTopGRundefined Offline
                          AutoTopGRundefined Offline
                          AutoTopGR
                          wrote on last edited by
                          #23

                          where can I find a killstreak counter script for iw5?

                          Resxtundefined 1 Reply Last reply
                          0
                          • AutoTopGRundefined AutoTopGR

                            where can I find a killstreak counter script for iw5?

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #24

                            AutoTopGR what does it have to do with my mapvote script? Don't hijack random topics.

                            Anyways a simple search would give you results
                            https://forum.plutonium.pw/search?term=killstreak&in=titlesposts&matchWords=all&categories[]=27&sortBy=relevance&sortDirection=desc&showAs=posts

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                            • Farrokhundefined Offline
                              Farrokhundefined Offline
                              Farrokh
                              wrote on last edited by
                              #25

                              Hello Resxt, I've tried everything but can't get it to appear, the custom game always ends and I have to change the map manually.

                              I checked the path is correct, edited the values, tried setting it up using the console, even in debug mode I can't get the mapvote to show on the screen.
                              Could you help me out? Let me know if there's a log file I could attach to make it easier.

                              Thanks in advance!

                              Resxtundefined 1 Reply Last reply
                              0
                              • Farrokhundefined Farrokh

                                Hello Resxt, I've tried everything but can't get it to appear, the custom game always ends and I have to change the map manually.

                                I checked the path is correct, edited the values, tried setting it up using the console, even in debug mode I can't get the mapvote to show on the screen.
                                Could you help me out? Let me know if there's a log file I could attach to make it easier.

                                Thanks in advance!

                                Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt
                                Plutonium Staff
                                wrote on last edited by
                                #26

                                Farrokh what gamemode did you test?
                                Send a screenshot of yoir scripts folder
                                Type mapvote_e in the console and the screenshot the console. Do the same with mapvote
                                Did you modify any dvar, like the maps?

                                Farrokhundefined 1 Reply Last reply
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                                • Resxtundefined Resxt

                                  Farrokh what gamemode did you test?
                                  Send a screenshot of yoir scripts folder
                                  Type mapvote_e in the console and the screenshot the console. Do the same with mapvote
                                  Did you modify any dvar, like the maps?

                                  Farrokhundefined Offline
                                  Farrokhundefined Offline
                                  Farrokh
                                  wrote on last edited by Farrokh
                                  #27

                                  Resxt Sorry for the late reply. I typed in mapvote_e and mapvote in the console, but nothing happens when I press enter. It clears the console.

                                  My scripts folder only has your mapvote.gsc. The path is the following: C:\Users\diogo\AppData\Local\Plutonium\storage\iw5\scripts

                                  I did not change any dvar except for mapvote_debug and mapvote_enable.

                                  I'm trying to use this with Bot Warfare, if that's any help.

                                  Edit: Also, I tried it on team deathmatch and some domination.

                                  Thanks

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • Farrokhundefined Farrokh

                                    Resxt Sorry for the late reply. I typed in mapvote_e and mapvote in the console, but nothing happens when I press enter. It clears the console.

                                    My scripts folder only has your mapvote.gsc. The path is the following: C:\Users\diogo\AppData\Local\Plutonium\storage\iw5\scripts

                                    I did not change any dvar except for mapvote_debug and mapvote_enable.

                                    I'm trying to use this with Bot Warfare, if that's any help.

                                    Edit: Also, I tried it on team deathmatch and some domination.

                                    Thanks

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by Resxt
                                    #28

                                    Farrokh what I meant by this is literally what I said "type blabla and screenshot" don't press enter.

                                    TDM and Domination are tested and work fine
                                    Why did you change debug? Do you know what it does?

                                    Debug will instantly start the mapvote at the beginning of the game and then rotate after mapvote_vote_time seconds
                                    So if you want to debug then that's what it does. If you want to debug longer because of slow PC loading or whatever then simply make mapvote_vote_time higher.
                                    If you want the mapvote to work normally then simply don't enable debug as it's meant for debug and not running normally

                                    I always have Bot Warfare installed and I don't see why it would conflict on TDM for example

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                                    • Farrokhundefined Offline
                                      Farrokhundefined Offline
                                      Farrokh
                                      wrote on last edited by
                                      #29

                                      Ah, I see.
                                      I tried again with debug disabled but still doesn't show up after the game ends.
                                      I had changed the debug because I wanted to see if it worked at the start of the game.

                                      This time I didn't press enter and some options appeared but I don't know what they mean. I attach the screenshots.

                                      Yeah, I have no idea why it just won't work on my end.
                                      I am using Steam to launch plutonium and am using the PS5 controller, if any of that matters.

                                      Besides that, can't think of anything. It just seems like my IW5 or plutonium isn't locating/loading the script. Is there any way to check if it's loading/locating at least?

                                      mapvote.png
                                      mapvote_e.png

                                      Resxtundefined 1 Reply Last reply
                                      0
                                      • Farrokhundefined Farrokh

                                        Ah, I see.
                                        I tried again with debug disabled but still doesn't show up after the game ends.
                                        I had changed the debug because I wanted to see if it worked at the start of the game.

                                        This time I didn't press enter and some options appeared but I don't know what they mean. I attach the screenshots.

                                        Yeah, I have no idea why it just won't work on my end.
                                        I am using Steam to launch plutonium and am using the PS5 controller, if any of that matters.

                                        Besides that, can't think of anything. It just seems like my IW5 or plutonium isn't locating/loading the script. Is there any way to check if it's loading/locating at least?

                                        mapvote.png
                                        mapvote_e.png

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by Resxt
                                        #30

                                        Farrokh take a screenshot of where you installed the script
                                        It should be in %localappdata%\Plutonium\storage\iw5\scripts

                                        There's no way to see if scripts are loaded to my knowledge but you don't need it. It's most likely a user error, the Plutonium platform is the same for everyone.

                                        It was hard understanding where you were coming from but I think I get it now.
                                        You either didn't install the script or you didn't enable the mapvote
                                        set mapvote_enable 1 in the console before running a game, if you're in a custom game. If you're on a server then same thing inside your CFG

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                                        • Resxtundefined Offline
                                          Resxtundefined Offline
                                          Resxt
                                          Plutonium Staff
                                          wrote on last edited by
                                          #31

                                          Just pushed a small update (1.1.3):

                                          • Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
                                          • The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
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