Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. MW3 Modding Releases & Resources
  3. [MP] Modern Warfare 3 Mapvote

[MP] Modern Warfare 3 Mapvote

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
42 Posts 9 Posters 5.3k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Resxtundefined Resxt

    Ghost420_ sorry for the late answer I was quite busy and forgot about this after some time.

    So the error you mentioned (the red FX player model) happens after it rotates right?
    I tried with Bot Warfare installed and it did that.
    Then I removed Bot Warfare from my files and it doesn't do that anymore.

    Capture the flag seems to make the game go crazy, I'm not willing to try to fix this, it seems like a lot of things break this from outside of my mapvote so I'm not willing to "fight" with other scripts and all, sorry.

    I would recommend simply removing CTF from your rotation

    Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    wrote on last edited by
    #14

    Resxt Well, thank you for your response. For a moment I felt alone. I thought this was just happening to me. Good luck!

    1 Reply Last reply
    0
    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #15

      I took a look at CTF, and I have found 2 issues.
      Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.
      Secondly CTF does draw quite many HUD elements on its own already, and with the map vote it will simply be too much.

      Both issues can be fixed in code quite easily, the later however requires a bit of game specific code.

      :::

      00e3252c-8358-4c18-8c6a-4afcd41ee6f4-grafik.png

      :::

      :::

      Well, three issues if you count custom maps that don't have the objectives in their entity file.

      :::

      1 Reply Last reply
      0
      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by Sorex
        #16

        Xerxes said in [MP] Modern Warfare 3 Mapvote:

        Firstly the detection of if the game is over or not is unreliable there as endgame is used for the halftime and overtime and its not round based.

        I suppose it could be related to this weird checks. I suggest to try what i use on BO2 and IW5 for mapvotes.

        This check work fine and i never run into issues. Since my mapvote is not GSC but is .menu i did not test it to much.

        So, try to emulate my logic and see if work.

        2e34838b-7dfd-49c4-bf57-a442e81d962b-image.png

        1 Reply Last reply
        0
        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #17

          Nah, that would have the same issues as you can't use wasLastRound on non round based game modes.

          1 Reply Last reply
          0
          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #18

            Xerxes said in [MP] Modern Warfare 3 Mapvote:

            wasLastRound

            wasLastRound() return true when if its 1 round gamemode. From what i saw on BO2 wasLastRound() work fine also on not round based gamemoded because not round based gamemode have only one round and because of that wasLastRound() return true and should work fine.

            Idk if in iw5 work different. I need to test it again to verify that

            1 Reply Last reply
            0
            • Resxtundefined Resxt

              Hey,

              I took some time to work on converting my [MP/ZM] Black Ops II Mapvote script to get it to work on MW3 and here it is.
              For those who know my BO2 mapvote almost everything is identical.
              My goal is to have my mapvote script on multiple games, not to create a new/different one for each game.
              It works on both custom games and dedicated servers.

              At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
              This can be used in various ways, even if you only rotate a few maps and one mode for example


              Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

              Thanks to LKurama for helping me test the script!


              d6b328d4-34d4-4681-b85e-78a422ae2ebc-image.png
              Mouse and keyboard input. Changed settings: horizontal spacing: 100

              4aa9e75e-84b7-48a3-b359-d59c9c7434f3-image.png
              Controller input. Custom map. Changed settings: red colors, accent mode: max


              All information and downloads on my Github repository
              For any information regarding how to download or install scripts go to the root of the repository


              This mapvote is also available on other games.
              If you're interested just click on the icons below

              cc23619b-9b4f-41dd-8864-7e48d119ba09-image.png

              b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

              image.psd(14).png

              Ghost420_undefined Offline
              Ghost420_undefined Offline
              Ghost420_
              wrote on last edited by
              #19

              Resxt hello i'm "snoopy" .. now i'm using your map vote .. remove the capture flag mode .. this mapvote is very good .. now i see that you are trying to solve the ctf problem " .. thank you very much .. good job bro!

              1 Reply Last reply
              0
              • Resxtundefined Resxt

                Hey,

                I took some time to work on converting my [MP/ZM] Black Ops II Mapvote script to get it to work on MW3 and here it is.
                For those who know my BO2 mapvote almost everything is identical.
                My goal is to have my mapvote script on multiple games, not to create a new/different one for each game.
                It works on both custom games and dedicated servers.

                At the end of the killcam of each game it will display up to 12 randomized voting elements (maps + modes) to allow players to vote for the map and/or mode they want.
                This can be used in various ways, even if you only rotate a few maps and one mode for example


                Feel free to request any feature/improvement you would like to see, to give your feedback and to report any bug/issue you encounter.

                Thanks to LKurama for helping me test the script!


                d6b328d4-34d4-4681-b85e-78a422ae2ebc-image.png
                Mouse and keyboard input. Changed settings: horizontal spacing: 100

                4aa9e75e-84b7-48a3-b359-d59c9c7434f3-image.png
                Controller input. Custom map. Changed settings: red colors, accent mode: max


                All information and downloads on my Github repository
                For any information regarding how to download or install scripts go to the root of the repository


                This mapvote is also available on other games.
                If you're interested just click on the icons below

                cc23619b-9b4f-41dd-8864-7e48d119ba09-image.png

                b4417197-1d27-4c8e-8acc-ab54b0568488-image.png

                image.psd(14).png

                Ghost420_undefined Offline
                Ghost420_undefined Offline
                Ghost420_
                wrote on last edited by
                #20

                Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

                Resxtundefined 1 Reply Last reply
                0
                • Ghost420_undefined Ghost420_

                  Resxt remember if at any time you have time and desire.. make one for the xlabs mw2.. in the same way I just came to thank you for this and the one for bo2 also that we are using it on the bo2 servers!

                  Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt
                  Plutonium Staff
                  wrote on last edited by
                  #21

                  Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                  Ghost420_undefined 1 Reply Last reply
                  1
                  • Resxtundefined Resxt

                    Ghost420_ I worked on MW2 some months ago but I didn't find how to handle killcams. It's still in my plans in the future but it won't be soon

                    Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #22

                    Resxt Cool ! ..

                    1 Reply Last reply
                    0
                    • AutoTopGRundefined Offline
                      AutoTopGRundefined Offline
                      AutoTopGR
                      wrote on last edited by
                      #23

                      where can I find a killstreak counter script for iw5?

                      Resxtundefined 1 Reply Last reply
                      0
                      • AutoTopGRundefined AutoTopGR

                        where can I find a killstreak counter script for iw5?

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #24

                        AutoTopGR what does it have to do with my mapvote script? Don't hijack random topics.

                        Anyways a simple search would give you results
                        https://forum.plutonium.pw/search?term=killstreak&in=titlesposts&matchWords=all&categories[]=27&sortBy=relevance&sortDirection=desc&showAs=posts

                        1 Reply Last reply
                        0
                        • Farrokhundefined Offline
                          Farrokhundefined Offline
                          Farrokh
                          wrote on last edited by
                          #25

                          Hello Resxt, I've tried everything but can't get it to appear, the custom game always ends and I have to change the map manually.

                          I checked the path is correct, edited the values, tried setting it up using the console, even in debug mode I can't get the mapvote to show on the screen.
                          Could you help me out? Let me know if there's a log file I could attach to make it easier.

                          Thanks in advance!

                          Resxtundefined 1 Reply Last reply
                          0
                          • Farrokhundefined Farrokh

                            Hello Resxt, I've tried everything but can't get it to appear, the custom game always ends and I have to change the map manually.

                            I checked the path is correct, edited the values, tried setting it up using the console, even in debug mode I can't get the mapvote to show on the screen.
                            Could you help me out? Let me know if there's a log file I could attach to make it easier.

                            Thanks in advance!

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #26

                            Farrokh what gamemode did you test?
                            Send a screenshot of yoir scripts folder
                            Type mapvote_e in the console and the screenshot the console. Do the same with mapvote
                            Did you modify any dvar, like the maps?

                            Farrokhundefined 1 Reply Last reply
                            0
                            • Resxtundefined Resxt

                              Farrokh what gamemode did you test?
                              Send a screenshot of yoir scripts folder
                              Type mapvote_e in the console and the screenshot the console. Do the same with mapvote
                              Did you modify any dvar, like the maps?

                              Farrokhundefined Offline
                              Farrokhundefined Offline
                              Farrokh
                              wrote on last edited by Farrokh
                              #27

                              Resxt Sorry for the late reply. I typed in mapvote_e and mapvote in the console, but nothing happens when I press enter. It clears the console.

                              My scripts folder only has your mapvote.gsc. The path is the following: C:\Users\diogo\AppData\Local\Plutonium\storage\iw5\scripts

                              I did not change any dvar except for mapvote_debug and mapvote_enable.

                              I'm trying to use this with Bot Warfare, if that's any help.

                              Edit: Also, I tried it on team deathmatch and some domination.

                              Thanks

                              Resxtundefined 1 Reply Last reply
                              0
                              • Farrokhundefined Farrokh

                                Resxt Sorry for the late reply. I typed in mapvote_e and mapvote in the console, but nothing happens when I press enter. It clears the console.

                                My scripts folder only has your mapvote.gsc. The path is the following: C:\Users\diogo\AppData\Local\Plutonium\storage\iw5\scripts

                                I did not change any dvar except for mapvote_debug and mapvote_enable.

                                I'm trying to use this with Bot Warfare, if that's any help.

                                Edit: Also, I tried it on team deathmatch and some domination.

                                Thanks

                                Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt
                                Plutonium Staff
                                wrote on last edited by Resxt
                                #28

                                Farrokh what I meant by this is literally what I said "type blabla and screenshot" don't press enter.

                                TDM and Domination are tested and work fine
                                Why did you change debug? Do you know what it does?

                                Debug will instantly start the mapvote at the beginning of the game and then rotate after mapvote_vote_time seconds
                                So if you want to debug then that's what it does. If you want to debug longer because of slow PC loading or whatever then simply make mapvote_vote_time higher.
                                If you want the mapvote to work normally then simply don't enable debug as it's meant for debug and not running normally

                                I always have Bot Warfare installed and I don't see why it would conflict on TDM for example

                                1 Reply Last reply
                                0
                                • Farrokhundefined Offline
                                  Farrokhundefined Offline
                                  Farrokh
                                  wrote on last edited by
                                  #29

                                  Ah, I see.
                                  I tried again with debug disabled but still doesn't show up after the game ends.
                                  I had changed the debug because I wanted to see if it worked at the start of the game.

                                  This time I didn't press enter and some options appeared but I don't know what they mean. I attach the screenshots.

                                  Yeah, I have no idea why it just won't work on my end.
                                  I am using Steam to launch plutonium and am using the PS5 controller, if any of that matters.

                                  Besides that, can't think of anything. It just seems like my IW5 or plutonium isn't locating/loading the script. Is there any way to check if it's loading/locating at least?

                                  mapvote.png
                                  mapvote_e.png

                                  Resxtundefined 1 Reply Last reply
                                  0
                                  • Farrokhundefined Farrokh

                                    Ah, I see.
                                    I tried again with debug disabled but still doesn't show up after the game ends.
                                    I had changed the debug because I wanted to see if it worked at the start of the game.

                                    This time I didn't press enter and some options appeared but I don't know what they mean. I attach the screenshots.

                                    Yeah, I have no idea why it just won't work on my end.
                                    I am using Steam to launch plutonium and am using the PS5 controller, if any of that matters.

                                    Besides that, can't think of anything. It just seems like my IW5 or plutonium isn't locating/loading the script. Is there any way to check if it's loading/locating at least?

                                    mapvote.png
                                    mapvote_e.png

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote on last edited by Resxt
                                    #30

                                    Farrokh take a screenshot of where you installed the script
                                    It should be in %localappdata%\Plutonium\storage\iw5\scripts

                                    There's no way to see if scripts are loaded to my knowledge but you don't need it. It's most likely a user error, the Plutonium platform is the same for everyone.

                                    It was hard understanding where you were coming from but I think I get it now.
                                    You either didn't install the script or you didn't enable the mapvote
                                    set mapvote_enable 1 in the console before running a game, if you're in a custom game. If you're on a server then same thing inside your CFG

                                    1 Reply Last reply
                                    0
                                    • Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt
                                      Plutonium Staff
                                      wrote on last edited by
                                      #31

                                      Just pushed a small update (1.1.3):

                                      • Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
                                      • The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
                                      1 Reply Last reply
                                      0
                                      • Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote on last edited by
                                        #32

                                        Just pushed mapvote 1.1.4 which fixes an issue where having one map would still display it instead of displaying modes only

                                        1 Reply Last reply
                                        0
                                        • Resxtundefined Resxt referenced this topic on
                                        • Farrokhundefined Offline
                                          Farrokhundefined Offline
                                          Farrokh
                                          wrote on last edited by
                                          #33

                                          Hi Resxt, completely forgot about the thread.

                                          In the meantime, I got it working by enabling via console.
                                          I appreciate that you updated the script to enable it by default.

                                          I have two questions if you don't mind:

                                          • Whenever I choose domination, the score is set to 500 instead of 200. Is there any way to make the default score limit 200 for dom?

                                          • Also, I'm having trouble setting the modes. Is it something I have to change via console too, or is there a way I can permanently change to (all or some, if there's a limit) my favorite modes (TDM, Kill Confirmed, Domination, Infected, S&D, Hardpoint)

                                          I tried editing the .gsc and it did not change the modes. I'm setting it up for private match with bots, not on a server. Here's the part I changed in the script to test:

                                          SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
                                          

                                          I know I'm doing something wrong here, sorry xD

                                          Thanks for your time.

                                          Resxtundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate