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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • goodspaghetti21undefined Offline
    goodspaghetti21undefined Offline
    goodspaghetti21
    wrote on last edited by
    #88

    How tf am I meant to compile all 4 GSCs into 1 when Studio is nonexistent from the internet? I can't download it anywhere and it doesn't help the pinned tutorial on the forums is vague as fuck.

    1 Reply Last reply
    1
    • JezuzLizardundefined JezuzLizard

      Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

      goodspaghetti21undefined Offline
      goodspaghetti21undefined Offline
      goodspaghetti21
      wrote on last edited by
      #89

      JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

      Cahzundefined 1 Reply Last reply
      0
      • goodspaghetti21undefined goodspaghetti21

        JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #90

        goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

        goodspaghetti21undefined 1 Reply Last reply
        0
        • Cahzundefined Cahz

          goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

          goodspaghetti21undefined Offline
          goodspaghetti21undefined Offline
          goodspaghetti21
          wrote on last edited by
          #91

          Cahz Can you provide a Mega or Dropbox link for Studio cause I can't find a working DL link anywhere, all are either broken or the page is down

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            Kqudundefined Offline
            Kqudundefined Offline
            Kqud
            wrote on last edited by
            #92

            Cahz tutorial?

            1 Reply Last reply
            0
            • goodspaghetti21undefined Offline
              goodspaghetti21undefined Offline
              goodspaghetti21
              wrote on last edited by
              #93

              Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

              Cahzundefined 1 Reply Last reply
              0
              • goodspaghetti21undefined goodspaghetti21

                Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #94

                goodspaghetti21 If there's a problem with it, you can:
                1) Fix it yourself
                2) Ignore the problem
                3) Don't use the mod at all

                CHEERS

                goodspaghetti21undefined 1 Reply Last reply
                2
                • Amuseddundefined Offline
                  Amuseddundefined Offline
                  Amusedd
                  wrote on last edited by
                  #95

                  I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

                  get_player_weapon_limit( player )
                  {
                  	if ( isDefined( level.get_player_weapon_limit ) )
                  	{
                  		return [[ level.get_player_weapon_limit ]]( player );
                  	}
                  	weapon_limit = 2;
                  	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
                  	{
                  		weapon_limit = 3;
                  	}
                  	return weapon_limit;
                  }
                  

                  Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

                  Cahzundefined 1 Reply Last reply
                  0
                  • Amuseddundefined Amusedd

                    I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

                    get_player_weapon_limit( player )
                    {
                    	if ( isDefined( level.get_player_weapon_limit ) )
                    	{
                    		return [[ level.get_player_weapon_limit ]]( player );
                    	}
                    	weapon_limit = 2;
                    	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
                    	{
                    		weapon_limit = 3;
                    	}
                    	return weapon_limit;
                    }
                    

                    Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by Cahz
                    #96

                    Amusedd
                    The mod uses functions from _zm_perks.gsc to enable mule kick. There was no need for me to change any functionality of mule kick because it's all already done inside _zm_perks.gsc.

                    self setperk( perk );
                    

                    And the self.hasMuleKick variable was supposed to be used for the custom perk hud, but I never actually ended up using the variables anywhere. So they're useless.

                    for(;;)
                    {
                    	self waittill( "player_downed" );
                        	self unsetperk( "specialty_additionalprimaryweapon" ); //removes mulekick
                    	self unsetperk( "specialty_longersprint" ); //removes staminup
                    	self unsetperk( "specialty_deadshot" ); //removes deadshot
                        	self.icon1 Destroy();self.icon1 = undefined; //deletes the perk icon
                        	self.icon2 Destroy();self.icon2 = undefined; //deletes the perk icon
                        	self.icon3 Destroy();self.icon3 = undefined; //deletes the perk icon
                        	self.icon4 Destroy();self.icon4 = undefined; //deletes the perk icon
                    }
                    

                    So unless you managed to remove either the setperk function and the unsetperk functions, it should be working fine. Nobody else seems to have any issues with that, and I just tested the most recent version on my github and had no issues.

                    But whatever works for you, buddy

                    1 Reply Last reply
                    0
                    • aloneundefined Offline
                      aloneundefined Offline
                      alone
                      Contributor
                      wrote on last edited by
                      #97

                      Great work, cool that you managed to add extra perk machines to maps, also the custom powerup drops as well.

                      1 Reply Last reply
                      1
                      • FNAFBOYGAMINGundefined Offline
                        FNAFBOYGAMINGundefined Offline
                        FNAFBOYGAMING
                        wrote on last edited by
                        #98

                        How do i install this "Mod?"

                        luigistyleundefined 1 Reply Last reply
                        0
                        • FNAFBOYGAMINGundefined FNAFBOYGAMING

                          How do i install this "Mod?"

                          luigistyleundefined Offline
                          luigistyleundefined Offline
                          luigistyle
                          Plutonium Staff
                          wrote on last edited by
                          #99

                          FNAFBOYGAMING
                          https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts?_=1595179001285

                          1 Reply Last reply
                          0
                          • GerardS0406undefined Offline
                            GerardS0406undefined Offline
                            GerardS0406
                            VIP
                            wrote on last edited by
                            #100

                            congrats on 100 posts!

                            1 Reply Last reply
                            1
                            • ItsTopNickundefined Offline
                              ItsTopNickundefined Offline
                              ItsTopNick
                              wrote on last edited by ItsTopNick
                              #101

                              don't work ZombieBlood.How to fix?

                              luigistyleundefined 1 Reply Last reply
                              0
                              • thebx2undefined Offline
                                thebx2undefined Offline
                                thebx2
                                wrote on last edited by thebx2
                                #102

                                So I've been getting a weird issue on all maps with this mod. I am running my own password protected server.
                                Essentially, at some point mid game(random intervals, but seems mostly to happen while portaling in tranzit), other players on my server will have their screen freeze until they alt+tab and close the game. The server will still receive input until they close the game. Everyone else sees that character running around and shooting at nothing.

                                The server itself continues on, but the client has to be restarted mid round on their end so they can join back in.
                                I did change a couple lines in the gsc script, just so it says my server name. I did not changed anything else in the script. I used my IDE text editor to combine the files into 1 gsc, and used compiler.exe to compile the code.

                                I was wonder if:
                                a) someone can confirm this happens to them (or doesn't)
                                b) someone is willing to look at my script/server config
                                c) anyone can tell me how I can read the dmp file so I can see for myself what is happening
                                d) reshade makes a diff? hasn't caused problems before, but you never know. I don't use depth effects.

                                any insight is greatly appreciated. I've already gone as far as clean installing windows, but I've also checked into various other things like re-running piry. The next thing I will try on my own will be just going back to my basic server and see if it persists.
                                thanks!

                                *EDITED FOR CLARITY/CONCISENESS

                                1 Reply Last reply
                                0
                                • ItsTopNickundefined ItsTopNick

                                  don't work ZombieBlood.How to fix?

                                  luigistyleundefined Offline
                                  luigistyleundefined Offline
                                  luigistyle
                                  Plutonium Staff
                                  wrote on last edited by
                                  #103

                                  ItsTopNick It's bugged, I guess just don't use the mod on Origins

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    Jacobean
                                    blackbeard29
                                    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                    1Kaiserundefined Offline
                                    1Kaiserundefined Offline
                                    1Kaiser
                                    wrote on last edited by
                                    #104

                                    Cahz the link is dead, can u update the old links on top plz

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • 1Kaiserundefined 1Kaiser

                                      Cahz the link is dead, can u update the old links on top plz

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by Cahz
                                      #105

                                      @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                                      1 Reply Last reply
                                      0
                                      • UnbidBurrito281undefined Offline
                                        UnbidBurrito281undefined Offline
                                        UnbidBurrito281
                                        wrote on last edited by
                                        #106

                                        Hey is there a way to have the players start with any of the special perks.

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • UnbidBurrito281undefined UnbidBurrito281

                                          Hey is there a way to have the players start with any of the special perks.

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #107

                                          UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

                                          1 Reply Last reply
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