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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • goodspaghetti21undefined goodspaghetti21

    JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #90

    goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

    goodspaghetti21undefined 1 Reply Last reply
    0
    • Cahzundefined Cahz

      goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

      goodspaghetti21undefined Offline
      goodspaghetti21undefined Offline
      goodspaghetti21
      wrote on last edited by
      #91

      Cahz Can you provide a Mega or Dropbox link for Studio cause I can't find a working DL link anywhere, all are either broken or the page is down

      1 Reply Last reply
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      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        Kqudundefined Offline
        Kqudundefined Offline
        Kqud
        wrote on last edited by
        #92

        Cahz tutorial?

        1 Reply Last reply
        0
        • goodspaghetti21undefined Offline
          goodspaghetti21undefined Offline
          goodspaghetti21
          wrote on last edited by
          #93

          Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

          Cahzundefined 1 Reply Last reply
          0
          • goodspaghetti21undefined goodspaghetti21

            Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #94

            goodspaghetti21 If there's a problem with it, you can:
            1) Fix it yourself
            2) Ignore the problem
            3) Don't use the mod at all

            CHEERS

            goodspaghetti21undefined 1 Reply Last reply
            2
            • Amuseddundefined Offline
              Amuseddundefined Offline
              Amusedd
              wrote on last edited by
              #95

              I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

              get_player_weapon_limit( player )
              {
              	if ( isDefined( level.get_player_weapon_limit ) )
              	{
              		return [[ level.get_player_weapon_limit ]]( player );
              	}
              	weapon_limit = 2;
              	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
              	{
              		weapon_limit = 3;
              	}
              	return weapon_limit;
              }
              

              Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

              Cahzundefined 1 Reply Last reply
              0
              • Amuseddundefined Amusedd

                I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

                get_player_weapon_limit( player )
                {
                	if ( isDefined( level.get_player_weapon_limit ) )
                	{
                		return [[ level.get_player_weapon_limit ]]( player );
                	}
                	weapon_limit = 2;
                	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
                	{
                		weapon_limit = 3;
                	}
                	return weapon_limit;
                }
                

                Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by Cahz
                #96

                Amusedd
                The mod uses functions from _zm_perks.gsc to enable mule kick. There was no need for me to change any functionality of mule kick because it's all already done inside _zm_perks.gsc.

                self setperk( perk );
                

                And the self.hasMuleKick variable was supposed to be used for the custom perk hud, but I never actually ended up using the variables anywhere. So they're useless.

                for(;;)
                {
                	self waittill( "player_downed" );
                    	self unsetperk( "specialty_additionalprimaryweapon" ); //removes mulekick
                	self unsetperk( "specialty_longersprint" ); //removes staminup
                	self unsetperk( "specialty_deadshot" ); //removes deadshot
                    	self.icon1 Destroy();self.icon1 = undefined; //deletes the perk icon
                    	self.icon2 Destroy();self.icon2 = undefined; //deletes the perk icon
                    	self.icon3 Destroy();self.icon3 = undefined; //deletes the perk icon
                    	self.icon4 Destroy();self.icon4 = undefined; //deletes the perk icon
                }
                

                So unless you managed to remove either the setperk function and the unsetperk functions, it should be working fine. Nobody else seems to have any issues with that, and I just tested the most recent version on my github and had no issues.

                But whatever works for you, buddy

                1 Reply Last reply
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                • aloneundefined Offline
                  aloneundefined Offline
                  alone
                  Contributor
                  wrote on last edited by
                  #97

                  Great work, cool that you managed to add extra perk machines to maps, also the custom powerup drops as well.

                  1 Reply Last reply
                  1
                  • FNAFBOYGAMINGundefined Offline
                    FNAFBOYGAMINGundefined Offline
                    FNAFBOYGAMING
                    wrote on last edited by
                    #98

                    How do i install this "Mod?"

                    luigistyleundefined 1 Reply Last reply
                    0
                    • FNAFBOYGAMINGundefined FNAFBOYGAMING

                      How do i install this "Mod?"

                      luigistyleundefined Offline
                      luigistyleundefined Offline
                      luigistyle
                      Plutonium Staff
                      wrote on last edited by
                      #99

                      FNAFBOYGAMING
                      https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts?_=1595179001285

                      1 Reply Last reply
                      0
                      • GerardS0406undefined Offline
                        GerardS0406undefined Offline
                        GerardS0406
                        VIP
                        wrote on last edited by
                        #100

                        congrats on 100 posts!

                        1 Reply Last reply
                        1
                        • ItsTopNickundefined Offline
                          ItsTopNickundefined Offline
                          ItsTopNick
                          wrote on last edited by ItsTopNick
                          #101

                          don't work ZombieBlood.How to fix?

                          luigistyleundefined 1 Reply Last reply
                          0
                          • thebx2undefined Offline
                            thebx2undefined Offline
                            thebx2
                            wrote on last edited by thebx2
                            #102

                            So I've been getting a weird issue on all maps with this mod. I am running my own password protected server.
                            Essentially, at some point mid game(random intervals, but seems mostly to happen while portaling in tranzit), other players on my server will have their screen freeze until they alt+tab and close the game. The server will still receive input until they close the game. Everyone else sees that character running around and shooting at nothing.

                            The server itself continues on, but the client has to be restarted mid round on their end so they can join back in.
                            I did change a couple lines in the gsc script, just so it says my server name. I did not changed anything else in the script. I used my IDE text editor to combine the files into 1 gsc, and used compiler.exe to compile the code.

                            I was wonder if:
                            a) someone can confirm this happens to them (or doesn't)
                            b) someone is willing to look at my script/server config
                            c) anyone can tell me how I can read the dmp file so I can see for myself what is happening
                            d) reshade makes a diff? hasn't caused problems before, but you never know. I don't use depth effects.

                            any insight is greatly appreciated. I've already gone as far as clean installing windows, but I've also checked into various other things like re-running piry. The next thing I will try on my own will be just going back to my basic server and see if it persists.
                            thanks!

                            *EDITED FOR CLARITY/CONCISENESS

                            1 Reply Last reply
                            0
                            • ItsTopNickundefined ItsTopNick

                              don't work ZombieBlood.How to fix?

                              luigistyleundefined Offline
                              luigistyleundefined Offline
                              luigistyle
                              Plutonium Staff
                              wrote on last edited by
                              #103

                              ItsTopNick It's bugged, I guess just don't use the mod on Origins

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                Jacobean
                                blackbeard29
                                Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                1Kaiserundefined Offline
                                1Kaiserundefined Offline
                                1Kaiser
                                wrote on last edited by
                                #104

                                Cahz the link is dead, can u update the old links on top plz

                                Cahzundefined 1 Reply Last reply
                                0
                                • 1Kaiserundefined 1Kaiser

                                  Cahz the link is dead, can u update the old links on top plz

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by Cahz
                                  #105

                                  @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                                  1 Reply Last reply
                                  0
                                  • UnbidBurrito281undefined Offline
                                    UnbidBurrito281undefined Offline
                                    UnbidBurrito281
                                    wrote on last edited by
                                    #106

                                    Hey is there a way to have the players start with any of the special perks.

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • UnbidBurrito281undefined UnbidBurrito281

                                      Hey is there a way to have the players start with any of the special perks.

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #107

                                      UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        goodspaghetti21 If there's a problem with it, you can:
                                        1) Fix it yourself
                                        2) Ignore the problem
                                        3) Don't use the mod at all

                                        CHEERS

                                        goodspaghetti21undefined Offline
                                        goodspaghetti21undefined Offline
                                        goodspaghetti21
                                        wrote on last edited by
                                        #108

                                        Cahz it's your broken mod buddy lmao are all CS students this cocky?

                                        Cahzundefined luigistyleundefined 2 Replies Last reply
                                        2
                                        • goodspaghetti21undefined goodspaghetti21

                                          Cahz it's your broken mod buddy lmao are all CS students this cocky?

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #109

                                          goodspaghetti21 it's updated have fun skid

                                          1 Reply Last reply
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