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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • GCordido GCordido

    Jbleezy I've seen some servers managing to add other perks to other maps, I'm sure something can be done for the client, it would suck if nothing can be done 😞

    Jbleezy Offline
    Jbleezy Offline
    Jbleezy
    wrote on last edited by
    #28

    GCordido You can add perks, but not with 100% of the assets. They use other perk machines that are already in the map and other icons that are loaded in the map.

    I will only add new perks to BO2 Reimagined when they are 100% working.

    Froggyyy 1 Reply Last reply
    0
    • Jbleezy Jbleezy

      GCordido You can add perks, but not with 100% of the assets. They use other perk machines that are already in the map and other icons that are loaded in the map.

      I will only add new perks to BO2 Reimagined when they are 100% working.

      Froggyyy Offline
      Froggyyy Offline
      Froggyyy
      wrote on last edited by
      #29

      Jbleezy wouldnt that need porting actual assets? doesnt that need mod tools though?

      RedxSkull 1 Reply Last reply
      0
      • Froggyyy Froggyyy

        Jbleezy wouldnt that need porting actual assets? doesnt that need mod tools though?

        RedxSkull Offline
        RedxSkull Offline
        RedxSkull
        wrote on last edited by RedxSkull
        #30

        Froggyyy All the servers and mods you see with extra perks. Are only able to use the assets that are available for that map. That's why you sometimes will see jug perk machine as flopper with a different icon, etc. You can mimic certain perk abilities with GSC. For example adding mule kick to town is actually adding the multiplayer specialty perk. Since zombies runs on the multiplayer engine. It's like adding the bootleg version of the perk. Where this mod aims for a authenticity feeling. With zone tools or mod tools we can port the actual assets needed. Not a easy task at all to make those tools, but I'm sure one day that will be a possibility.

        Froggyyy 1 Reply Last reply
        1
        • RedxSkull RedxSkull

          Froggyyy All the servers and mods you see with extra perks. Are only able to use the assets that are available for that map. That's why you sometimes will see jug perk machine as flopper with a different icon, etc. You can mimic certain perk abilities with GSC. For example adding mule kick to town is actually adding the multiplayer specialty perk. Since zombies runs on the multiplayer engine. It's like adding the bootleg version of the perk. Where this mod aims for a authenticity feeling. With zone tools or mod tools we can port the actual assets needed. Not a easy task at all to make those tools, but I'm sure one day that will be a possibility.

          Froggyyy Offline
          Froggyyy Offline
          Froggyyy
          wrote on last edited by
          #31

          RedxSkull I saw you decreased shellshock from explosives, is it possible for zombie slap as well so it doesnt stop player from sprinting?

          1 Reply Last reply
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          • Stangz1ma Offline
            Stangz1ma Offline
            Stangz1ma
            wrote on last edited by
            #32
            This post is deleted!
            Jbleezy 1 Reply Last reply
            0
            • Stangz1ma Stangz1ma

              This post is deleted!

              Jbleezy Offline
              Jbleezy Offline
              Jbleezy
              wrote on last edited by
              #33

              Stangz1ma Nope, you get all or nothing.

              1 Reply Last reply
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              • Jbleezy Jbleezy

                Release trailer

                Changelog

                Download

                bo2 reimagined background.png

                _UNINSTALL_ Offline
                _UNINSTALL_ Offline
                _UNINSTALL_
                wrote on last edited by
                #34

                Jbleezy
                Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

                c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

                86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

                Jbleezy 1 Reply Last reply
                0
                • _UNINSTALL_ _UNINSTALL_

                  Jbleezy
                  Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

                  c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

                  86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

                  Jbleezy Offline
                  Jbleezy Offline
                  Jbleezy
                  wrote on last edited by Jbleezy
                  #35

                  _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

                  xsfbfb 1 Reply Last reply
                  0
                  • GhostRider0125 Offline
                    GhostRider0125 Offline
                    GhostRider0125
                    Banned
                    wrote on last edited by GhostRider0125
                    #36

                    can somebody send all servers that uses this Reimagined mod cuz when ever i find one its always 300 plus ping help😂 😂

                    1 Reply Last reply
                    0
                    • Jbleezy Jbleezy

                      _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

                      xsfbfb Offline
                      xsfbfb Offline
                      xsfbfb
                      wrote on last edited by
                      #37

                      Jbleezy all of my scripts do, I installed plutonium from the guide they made

                      1 Reply Last reply
                      1
                      • Jbleezy Jbleezy

                        Release trailer

                        Changelog

                        Download

                        bo2 reimagined background.png

                        zawaza Offline
                        zawaza Offline
                        zawaza
                        wrote on last edited by
                        #38

                        Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                        Jbleezy 1 Reply Last reply
                        0
                        • zawaza zawaza

                          Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                          Jbleezy Offline
                          Jbleezy Offline
                          Jbleezy
                          wrote on last edited by
                          #39

                          @zawazao Type hud_health_bar 0 into the console.

                          1 Reply Last reply
                          0
                          • Baofu Offline
                            Baofu Offline
                            Baofu
                            wrote on last edited by
                            #40

                            How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                            RedxSkull 1 Reply Last reply
                            0
                            • Baofu Baofu

                              How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                              RedxSkull Offline
                              RedxSkull Offline
                              RedxSkull
                              wrote on last edited by RedxSkull
                              #41

                              Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

                              1 Reply Last reply
                              1
                              • Baofu Offline
                                Baofu Offline
                                Baofu
                                wrote on last edited by
                                #42

                                Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                                Jbleezy 1 Reply Last reply
                                1
                                • Baofu Baofu

                                  Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                                  Jbleezy Offline
                                  Jbleezy Offline
                                  Jbleezy
                                  wrote on last edited by
                                  #43

                                  Baofu Did you have enough points to purchase them?

                                  1 Reply Last reply
                                  0
                                  • Baofu Offline
                                    Baofu Offline
                                    Baofu
                                    wrote on last edited by Baofu
                                    #44
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Baofu Offline
                                      Baofu Offline
                                      Baofu
                                      wrote on last edited by Baofu
                                      #45

                                      Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

                                      1 Reply Last reply
                                      0
                                      • Z3NlTH-Dr4G0N Offline
                                        Z3NlTH-Dr4G0N Offline
                                        Z3NlTH-Dr4G0N
                                        wrote on last edited by Z3NlTH-Dr4G0N
                                        #46

                                        New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

                                        FutureRave 1 Reply Last reply
                                        0
                                        • Z3NlTH-Dr4G0N Z3NlTH-Dr4G0N

                                          New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

                                          FutureRave Offline
                                          FutureRave Offline
                                          FutureRave
                                          VIP
                                          wrote on last edited by
                                          #47

                                          @P00DL3W0Lf_GR The mod author needs to fix the issue with an update

                                          1 Reply Last reply
                                          0

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