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  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Stangz1maundefined Offline
    Stangz1maundefined Offline
    Stangz1ma
    wrote on last edited by
    #32
    This post is deleted!
    Jbleezyundefined 1 Reply Last reply
    0
    • Stangz1maundefined Stangz1ma

      This post is deleted!

      Jbleezyundefined Offline
      Jbleezyundefined Offline
      Jbleezy
      wrote on last edited by
      #33

      Stangz1ma Nope, you get all or nothing.

      1 Reply Last reply
      0
      • Jbleezyundefined Jbleezy

        Release trailer

        Changelog

        Download

        bo2 reimagined background.png

        _UNINSTALL_undefined Offline
        _UNINSTALL_undefined Offline
        _UNINSTALL_
        wrote on last edited by
        #34

        Jbleezy
        Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

        c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

        86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

        Jbleezyundefined 1 Reply Last reply
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        • _UNINSTALL_undefined _UNINSTALL_

          Jbleezy
          Error:As far as I know, the scripts must be compiled (I tried to compile them and they give errors), I downloaded the executable, but igula doesn't work

          c6190582-d9d7-4352-8052-cf102df6fa91-imagen.png

          86382694-c40a-4d5b-a0ab-e5c9757b294a-imagen.png

          Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          wrote on last edited by Jbleezy
          #35

          _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

          xsfbfbundefined 1 Reply Last reply
          0
          • GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            wrote on last edited by GhostRider0125
            #36

            can somebody send all servers that uses this Reimagined mod cuz when ever i find one its always 300 plus ping help😂 😂

            1 Reply Last reply
            0
            • Jbleezyundefined Jbleezy

              _UNINSTALL_ You must have Plutonium installed wrong, scripts no longer have to be compiled.

              xsfbfbundefined Offline
              xsfbfbundefined Offline
              xsfbfb
              wrote on last edited by
              #37

              Jbleezy all of my scripts do, I installed plutonium from the guide they made

              1 Reply Last reply
              0
              • Jbleezyundefined Jbleezy

                Release trailer

                Changelog

                Download

                bo2 reimagined background.png

                zawazaundefined Offline
                zawazaundefined Offline
                zawaza
                wrote on last edited by
                #38

                Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                Jbleezyundefined 1 Reply Last reply
                0
                • zawazaundefined zawaza

                  Jbleezy is there a way for me to disable the health bar? I feel like I should be able to toggle it

                  Jbleezyundefined Offline
                  Jbleezyundefined Offline
                  Jbleezy
                  wrote on last edited by
                  #39

                  @zawazao Type hud_health_bar 0 into the console.

                  1 Reply Last reply
                  0
                  • Baofuundefined Offline
                    Baofuundefined Offline
                    Baofu
                    wrote on last edited by
                    #40

                    How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                    RedxSkullundefined 1 Reply Last reply
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                    • Baofuundefined Baofu

                      How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

                      RedxSkullundefined Offline
                      RedxSkullundefined Offline
                      RedxSkull
                      wrote on last edited by RedxSkull
                      #41

                      Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

                      1 Reply Last reply
                      1
                      • Baofuundefined Offline
                        Baofuundefined Offline
                        Baofu
                        wrote on last edited by
                        #42

                        Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                        Jbleezyundefined 1 Reply Last reply
                        1
                        • Baofuundefined Baofu

                          Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

                          Jbleezyundefined Offline
                          Jbleezyundefined Offline
                          Jbleezy
                          wrote on last edited by
                          #43

                          Baofu Did you have enough points to purchase them?

                          1 Reply Last reply
                          0
                          • Baofuundefined Offline
                            Baofuundefined Offline
                            Baofu
                            wrote on last edited by Baofu
                            #44
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Baofuundefined Offline
                              Baofuundefined Offline
                              Baofu
                              wrote on last edited by Baofu
                              #45

                              Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

                              1 Reply Last reply
                              0
                              • Z3NlTH-Dr4G0Nundefined Offline
                                Z3NlTH-Dr4G0Nundefined Offline
                                Z3NlTH-Dr4G0N
                                wrote on last edited by Z3NlTH-Dr4G0N
                                #46

                                New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

                                FutureRaveundefined 1 Reply Last reply
                                0
                                • Z3NlTH-Dr4G0Nundefined Z3NlTH-Dr4G0N

                                  New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

                                  FutureRaveundefined Offline
                                  FutureRaveundefined Offline
                                  FutureRave
                                  VIP
                                  wrote on last edited by
                                  #47

                                  @P00DL3W0Lf_GR The mod author needs to fix the issue with an update

                                  1 Reply Last reply
                                  0
                                  • Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0N
                                    wrote on last edited by
                                    #48

                                    Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon

                                    1 Reply Last reply
                                    0
                                    • Z3NlTH-Dr4G0Nundefined Offline
                                      Z3NlTH-Dr4G0Nundefined Offline
                                      Z3NlTH-Dr4G0N
                                      wrote on last edited by Z3NlTH-Dr4G0N
                                      #49

                                      Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                                      1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                                      2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                                      3)On Buried and Tranzit I get this: Screenshot (92).png
                                      4) On Mob I get this: Screenshot (89).png

                                      Jbleezyundefined 1 Reply Last reply
                                      0
                                      • GhostRider0125undefined GhostRider0125

                                        Holy Fucking Shit WHAT?! this it fucking outstanding man best thing i have ever seen in a game like bo2 with limited modding ability love the fact that mr avocado can give you drops now and you can call elevators now (which lex would be happy bout that😄) a better whos who (Love leroy dance 🙂 ) no more the gramaphone hassle AND FUCKING GRIEF WITH ALL DIFFRENT MODES OMG I WANT TO KISS YOU but some questions tombstone in solo works ok but it gives you back quick revive too?! thats just infinite downs my guy and for shield i hope only the owner can break it cuz if not then its not going to be a good feature and how would electric trap work it better have time break or it will be broken and i didnt get what you did to staffs revive parts and you dont have to do this one but can you make dedzens 4 knife hit so that Bowie and knuckles have more value to them in map then again i couldnt be happier for bo2 zombies you sir made down right perfect👌 followed😁 also you just gave me a new fav song thanks😆

                                        therelaxingend95undefined Offline
                                        therelaxingend95undefined Offline
                                        therelaxingend95
                                        wrote on last edited by
                                        #50

                                        GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                                        Jbleezyundefined GhostRider0125undefined 2 Replies Last reply
                                        1
                                        • Z3NlTH-Dr4G0Nundefined Z3NlTH-Dr4G0N

                                          Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                                          1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                                          2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                                          3)On Buried and Tranzit I get this: Screenshot (92).png
                                          4) On Mob I get this: Screenshot (89).png

                                          Jbleezyundefined Offline
                                          Jbleezyundefined Offline
                                          Jbleezy
                                          wrote on last edited by
                                          #51

                                          @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

                                          Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
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