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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • RedxSkullundefined Offline
    RedxSkullundefined Offline
    RedxSkull
    replied to Baofu on last edited by RedxSkull
    #41

    Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

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    • Baofuundefined Offline
      Baofuundefined Offline
      Baofu
      wrote on last edited by
      #42

      Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

      Jbleezyundefined 1 Reply Last reply
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      • Jbleezyundefined Offline
        Jbleezyundefined Offline
        Jbleezy
        replied to Baofu on last edited by
        #43

        Baofu Did you have enough points to purchase them?

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        • Baofuundefined Offline
          Baofuundefined Offline
          Baofu
          wrote on last edited by Baofu
          #44
          This post is deleted!
          1 Reply Last reply
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          • Baofuundefined Offline
            Baofuundefined Offline
            Baofu
            wrote on last edited by Baofu
            #45

            Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

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            • Z3NlTH-Dr4G0Nundefined Offline
              Z3NlTH-Dr4G0Nundefined Offline
              Z3NlTH-Dr4G0N
              wrote on last edited by Z3NlTH-Dr4G0N
              #46

              New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

              FutureRaveundefined 1 Reply Last reply
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              • FutureRaveundefined Offline
                FutureRaveundefined Offline
                FutureRave VIP
                replied to Z3NlTH-Dr4G0N on last edited by
                #47

                @P00DL3W0Lf_GR The mod author needs to fix the issue with an update

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                • Z3NlTH-Dr4G0Nundefined Offline
                  Z3NlTH-Dr4G0Nundefined Offline
                  Z3NlTH-Dr4G0N
                  wrote on last edited by
                  #48

                  Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon

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                  • Z3NlTH-Dr4G0Nundefined Offline
                    Z3NlTH-Dr4G0Nundefined Offline
                    Z3NlTH-Dr4G0N
                    wrote on last edited by Z3NlTH-Dr4G0N
                    #49

                    Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                    1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                    2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                    3)On Buried and Tranzit I get this: Screenshot (92).png
                    4) On Mob I get this: Screenshot (89).png

                    Jbleezyundefined 1 Reply Last reply
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                    • therelaxingend95undefined Offline
                      therelaxingend95undefined Offline
                      therelaxingend95
                      replied to GhostRider0125 on last edited by
                      #50

                      GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                      Jbleezyundefined GhostRider0125undefined 2 Replies Last reply
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                      • Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        replied to Z3NlTH-Dr4G0N on last edited by
                        #51

                        @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

                        Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
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                        • Jbleezyundefined Offline
                          Jbleezyundefined Offline
                          Jbleezy
                          replied to therelaxingend95 on last edited by
                          #52

                          therelaxingend95 https://github.com/Jbleezy/BO2-Reimagined#launching-new-maps

                          perfectlemonadeundefined 1 Reply Last reply
                          0
                          • Z3NlTH-Dr4G0Nundefined Offline
                            Z3NlTH-Dr4G0Nundefined Offline
                            Z3NlTH-Dr4G0N
                            replied to Jbleezy on last edited by Z3NlTH-Dr4G0N
                            #53

                            Jbleezy Thank f*****g god. Don't get me wrong, I welcome updates but if it ain't broke don't fix it (even if it was barely working).

                            Also with update introducing errors, I forgot to thank you for the amazing work on this mod.

                            1 Reply Last reply
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                            • GhostRider0125undefined Offline
                              GhostRider0125undefined Offline
                              GhostRider0125
                              replied to therelaxingend95 on last edited by
                              #54

                              therelaxingend95 idk i havent done it myself i only play them in servers😂 😆

                              1 Reply Last reply
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                              • butawskieeundefined Offline
                                butawskieeundefined Offline
                                butawskiee
                                wrote on last edited by
                                #55

                                Jbleezy new update not allowing me to play any maps due to this error
                                image.png

                                FutureRaveundefined EYYSEEundefined 2 Replies Last reply
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                                • FutureRaveundefined Offline
                                  FutureRaveundefined Offline
                                  FutureRave VIP
                                  replied to butawskiee on last edited by
                                  #56

                                  butawskiee Update plutonium, then test again. Report any issues to the mod author after that.

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                                  • Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0N
                                    wrote on last edited by Z3NlTH-Dr4G0N
                                    #57

                                    After the update (r3613) it works just fine. I have a question however, which weapons belong to MOD_PISTOL_BULLET and which to MOD_RIFLE_BULLET? Is there a table with those somewhere?

                                    1 Reply Last reply
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                                    • Jbleezyundefined Offline
                                      Jbleezyundefined Offline
                                      Jbleezy
                                      wrote on last edited by
                                      #58

                                      BO2 Reimagined is now playable again on the latest version of Plutonium

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                                      • JAOlulundefined Offline
                                        JAOlulundefined Offline
                                        JAOlul
                                        wrote on last edited by
                                        #59
                                        This post is deleted!
                                        Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
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                                        • IKennyAgainundefined Offline
                                          IKennyAgainundefined Offline
                                          IKennyAgain
                                          wrote on last edited by IKennyAgain
                                          #60

                                          Is there a command or a string in gsc to disable autopicked parts in mob?
                                          Also is there a command to disable blood splatter when in red screen state?

                                          spc.1undefined 1 Reply Last reply
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