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Plutonium

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  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Baofuundefined Baofu

    How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

    RedxSkullundefined Offline
    RedxSkullundefined Offline
    RedxSkull
    wrote on last edited by RedxSkull
    #41

    Baofu It's usually never good to mix match different gsc scripts if you don't know what your doing. Since some scripts could override another script, etc. It won't be stable and prone to crash. Reimainged replaces a lot of stock scripts. So most likely any other Mod would conflict with this.

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    • Baofuundefined Offline
      Baofuundefined Offline
      Baofu
      wrote on last edited by
      #42

      Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

      Jbleezyundefined 1 Reply Last reply
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      • Baofuundefined Baofu

        Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

        Jbleezyundefined Offline
        Jbleezyundefined Offline
        Jbleezy
        wrote on last edited by
        #43

        Baofu Did you have enough points to purchase them?

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        • Baofuundefined Offline
          Baofuundefined Offline
          Baofu
          wrote on last edited by Baofu
          #44
          This post is deleted!
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          • Baofuundefined Offline
            Baofuundefined Offline
            Baofu
            wrote on last edited by Baofu
            #45

            Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

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            • Z3NlTH-Dr4G0Nundefined Offline
              Z3NlTH-Dr4G0Nundefined Offline
              Z3NlTH-Dr4G0N
              wrote on last edited by Z3NlTH-Dr4G0N
              #46

              New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

              FutureRaveundefined 1 Reply Last reply
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              • Z3NlTH-Dr4G0Nundefined Z3NlTH-Dr4G0N

                New update makes this unplayeable. Just my luck, I finally had the game exactly where I wanted after a few modifications and now Plutonium updates and completely destroys it. Excellent. Oh and btw even the stock Reimagined gives errors (smth about _local_variable hash not found)

                FutureRaveundefined Offline
                FutureRaveundefined Offline
                FutureRave
                VIP
                wrote on last edited by
                #47

                @P00DL3W0Lf_GR The mod author needs to fix the issue with an update

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                • Z3NlTH-Dr4G0Nundefined Offline
                  Z3NlTH-Dr4G0Nundefined Offline
                  Z3NlTH-Dr4G0N
                  wrote on last edited by
                  #48

                  Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon

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                  • Z3NlTH-Dr4G0Nundefined Offline
                    Z3NlTH-Dr4G0Nundefined Offline
                    Z3NlTH-Dr4G0N
                    wrote on last edited by Z3NlTH-Dr4G0N
                    #49

                    Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                    1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                    2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                    3)On Buried and Tranzit I get this: Screenshot (92).png
                    4) On Mob I get this: Screenshot (89).png

                    Jbleezyundefined 1 Reply Last reply
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                    • GhostRider0125undefined GhostRider0125

                      Holy Fucking Shit WHAT?! this it fucking outstanding man best thing i have ever seen in a game like bo2 with limited modding ability love the fact that mr avocado can give you drops now and you can call elevators now (which lex would be happy bout that😄) a better whos who (Love leroy dance 🙂 ) no more the gramaphone hassle AND FUCKING GRIEF WITH ALL DIFFRENT MODES OMG I WANT TO KISS YOU but some questions tombstone in solo works ok but it gives you back quick revive too?! thats just infinite downs my guy and for shield i hope only the owner can break it cuz if not then its not going to be a good feature and how would electric trap work it better have time break or it will be broken and i didnt get what you did to staffs revive parts and you dont have to do this one but can you make dedzens 4 knife hit so that Bowie and knuckles have more value to them in map then again i couldnt be happier for bo2 zombies you sir made down right perfect👌 followed😁 also you just gave me a new fav song thanks😆

                      therelaxingend95undefined Offline
                      therelaxingend95undefined Offline
                      therelaxingend95
                      wrote on last edited by
                      #50

                      GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                      Jbleezyundefined GhostRider0125undefined 2 Replies Last reply
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                      • Z3NlTH-Dr4G0Nundefined Z3NlTH-Dr4G0N

                        Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
                        1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
                        2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
                        3)On Buried and Tranzit I get this: Screenshot (92).png
                        4) On Mob I get this: Screenshot (89).png

                        Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        wrote on last edited by
                        #51

                        @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

                        Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
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                        • therelaxingend95undefined therelaxingend95

                          GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                          Jbleezyundefined Offline
                          Jbleezyundefined Offline
                          Jbleezy
                          wrote on last edited by
                          #52

                          therelaxingend95 https://github.com/Jbleezy/BO2-Reimagined#launching-new-maps

                          perfectlemonadeundefined 1 Reply Last reply
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                          • Jbleezyundefined Jbleezy

                            @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

                            Z3NlTH-Dr4G0Nundefined Offline
                            Z3NlTH-Dr4G0Nundefined Offline
                            Z3NlTH-Dr4G0N
                            wrote on last edited by Z3NlTH-Dr4G0N
                            #53

                            Jbleezy Thank f*****g god. Don't get me wrong, I welcome updates but if it ain't broke don't fix it (even if it was barely working).

                            Also with update introducing errors, I forgot to thank you for the amazing work on this mod.

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                            • therelaxingend95undefined therelaxingend95

                              GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

                              GhostRider0125undefined Offline
                              GhostRider0125undefined Offline
                              GhostRider0125
                              wrote on last edited by
                              #54

                              therelaxingend95 idk i havent done it myself i only play them in servers😂 😆

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                              • butawskieeundefined Offline
                                butawskieeundefined Offline
                                butawskiee
                                wrote on last edited by
                                #55

                                Jbleezy new update not allowing me to play any maps due to this error
                                image.png

                                FutureRaveundefined EYYSEEundefined 2 Replies Last reply
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                                • butawskieeundefined butawskiee

                                  Jbleezy new update not allowing me to play any maps due to this error
                                  image.png

                                  FutureRaveundefined Offline
                                  FutureRaveundefined Offline
                                  FutureRave
                                  VIP
                                  wrote on last edited by
                                  #56

                                  butawskiee Update plutonium, then test again. Report any issues to the mod author after that.

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                                  • Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0N
                                    wrote on last edited by Z3NlTH-Dr4G0N
                                    #57

                                    After the update (r3613) it works just fine. I have a question however, which weapons belong to MOD_PISTOL_BULLET and which to MOD_RIFLE_BULLET? Is there a table with those somewhere?

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                                    • Jbleezyundefined Offline
                                      Jbleezyundefined Offline
                                      Jbleezy
                                      wrote on last edited by
                                      #58

                                      BO2 Reimagined is now playable again on the latest version of Plutonium

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                                      • JAOlulundefined Offline
                                        JAOlulundefined Offline
                                        JAOlul
                                        wrote on last edited by
                                        #59
                                        This post is deleted!
                                        Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
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                                        • IKennyAgainundefined Offline
                                          IKennyAgainundefined Offline
                                          IKennyAgain
                                          wrote on last edited by IKennyAgain
                                          #60

                                          Is there a command or a string in gsc to disable autopicked parts in mob?
                                          Also is there a command to disable blood splatter when in red screen state?

                                          spc.1undefined 1 Reply Last reply
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