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Plutonium

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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Z3NlTH-Dr4G0Nundefined Offline
    Z3NlTH-Dr4G0Nundefined Offline
    Z3NlTH-Dr4G0N
    wrote on last edited by
    #48

    Jbleezy Some more insight to help: On all maps except Mob, the error is for _hash_2eca0c0e in zm_blockers and for mob it is _hash_10873cca in zm_prison_reimagined. Hope for an update soon

    1 Reply Last reply
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    • Z3NlTH-Dr4G0Nundefined Offline
      Z3NlTH-Dr4G0Nundefined Offline
      Z3NlTH-Dr4G0N
      wrote on last edited by Z3NlTH-Dr4G0N
      #49

      Even more bugs: after fixing the hashes (thanks FutureRave ), I am now getting other errors depending on the map:
      1)Nuke town loads fine but the hud looks like this: Screenshot (90).png
      2)On Origins, Die RIse and Town Survival I get this: Screenshot (91).png
      3)On Buried and Tranzit I get this: Screenshot (92).png
      4) On Mob I get this: Screenshot (89).png

      Jbleezyundefined 1 Reply Last reply
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      • therelaxingend95undefined Offline
        therelaxingend95undefined Offline
        therelaxingend95
        replied to GhostRider0125 on last edited by
        #50

        GhostRider0125 hey bruh I have a question, how or from which section of the bo2 do you start the "new" survival maps?

        Jbleezyundefined GhostRider0125undefined 2 Replies Last reply
        1
        • Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          replied to Z3NlTH-Dr4G0N on last edited by
          #51

          @P00DL3W0Lf_GR Plutonium will be undoing the recent changes to the compiler as it has broke a lot of scripts.

          Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
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          • Jbleezyundefined Offline
            Jbleezyundefined Offline
            Jbleezy
            replied to therelaxingend95 on last edited by
            #52

            therelaxingend95 https://github.com/Jbleezy/BO2-Reimagined#launching-new-maps

            perfectlemonadeundefined 1 Reply Last reply
            0
            • Z3NlTH-Dr4G0Nundefined Offline
              Z3NlTH-Dr4G0Nundefined Offline
              Z3NlTH-Dr4G0N
              replied to Jbleezy on last edited by Z3NlTH-Dr4G0N
              #53

              Jbleezy Thank f*****g god. Don't get me wrong, I welcome updates but if it ain't broke don't fix it (even if it was barely working).

              Also with update introducing errors, I forgot to thank you for the amazing work on this mod.

              1 Reply Last reply
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              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                replied to therelaxingend95 on last edited by
                #54

                therelaxingend95 idk i havent done it myself i only play them in servers😂 😆

                1 Reply Last reply
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                • butawskieeundefined Offline
                  butawskieeundefined Offline
                  butawskiee
                  wrote on last edited by
                  #55

                  Jbleezy new update not allowing me to play any maps due to this error
                  image.png

                  FutureRaveundefined EYYSEEundefined 2 Replies Last reply
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                  • FutureRaveundefined Offline
                    FutureRaveundefined Offline
                    FutureRave VIP
                    replied to butawskiee on last edited by
                    #56

                    butawskiee Update plutonium, then test again. Report any issues to the mod author after that.

                    1 Reply Last reply
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                    • Z3NlTH-Dr4G0Nundefined Offline
                      Z3NlTH-Dr4G0Nundefined Offline
                      Z3NlTH-Dr4G0N
                      wrote on last edited by Z3NlTH-Dr4G0N
                      #57

                      After the update (r3613) it works just fine. I have a question however, which weapons belong to MOD_PISTOL_BULLET and which to MOD_RIFLE_BULLET? Is there a table with those somewhere?

                      1 Reply Last reply
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                      • Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        wrote on last edited by
                        #58

                        BO2 Reimagined is now playable again on the latest version of Plutonium

                        1 Reply Last reply
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                        • JAOlulundefined Offline
                          JAOlulundefined Offline
                          JAOlul
                          wrote on last edited by
                          #59
                          This post is deleted!
                          Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
                          0
                          • IKennyAgainundefined Offline
                            IKennyAgainundefined Offline
                            IKennyAgain
                            wrote on last edited by IKennyAgain
                            #60

                            Is there a command or a string in gsc to disable autopicked parts in mob?
                            Also is there a command to disable blood splatter when in red screen state?

                            spc.1undefined 1 Reply Last reply
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                            • omgiZ1Y8KOx55b5Eundefined Offline
                              omgiZ1Y8KOx55b5Eundefined Offline
                              omgiZ1Y8KOx55b5E
                              wrote on last edited by
                              #61

                              Is it me or is the mod stopping the custom icons going on screen ?

                              1 Reply Last reply
                              0
                              • Z3NlTH-Dr4G0Nundefined Offline
                                Z3NlTH-Dr4G0Nundefined Offline
                                Z3NlTH-Dr4G0N
                                replied to JAOlul on last edited by
                                #62

                                JAOlul The mod already makes solo ee completion possible, you don't need extra mods

                                JAOlulundefined 1 Reply Last reply
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                                • kmr1296undefined Offline
                                  kmr1296undefined Offline
                                  kmr1296
                                  wrote on last edited by
                                  #63

                                  Decent mod, but it completely ruins buried.

                                  Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
                                  1
                                  • Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0Nundefined Offline
                                    Z3NlTH-Dr4G0N
                                    replied to kmr1296 on last edited by
                                    #64

                                    kmr1296 I would argue that it doesn't. Yeah, it loses its unique feature (arthur helping you with barriers, the box etc.) but it gives the map much needed difficulty. In vanilla Buried, I would get setup with 4 perks, 10k points and a PaPed weapon by round 3, without the bank.

                                    1 Reply Last reply
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                                    • JAOlulundefined Offline
                                      JAOlulundefined Offline
                                      JAOlul
                                      replied to Z3NlTH-Dr4G0N on last edited by
                                      #65

                                      @P00DL3W0Lf_GR Yeah I hadn't reached that part of the patch notes when I posted. I tried to delete it, but id didn't for some reason

                                      1 Reply Last reply
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                                      • RedxSkullundefined Offline
                                        RedxSkullundefined Offline
                                        RedxSkull
                                        wrote on last edited by
                                        #66

                                        This mod is good, but not everyone will agree on that. Some players think it’s too easy, some think it’s too hard, and some think it suits their own style. You can’t please everyone, but most players enjoy the mod. That’s something to be proud of.

                                        Jbleezyundefined 1 Reply Last reply
                                        1
                                        • Jbleezyundefined Offline
                                          Jbleezyundefined Offline
                                          Jbleezy
                                          replied to RedxSkull on last edited by
                                          #67

                                          RedxSkull said in Black Ops 2 Zombies Reimagined:

                                          This mod is good, but not everyone will agree on that. Some players think it’s too easy, some think it’s too hard, and some think it suits their own style. You can’t please everyone, but most players enjoy the mod. That’s something to be proud of.

                                          Very well said, thank you.

                                          1 Reply Last reply
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