[ZM] Moon Easter Egg mod (Solo & Coop)
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Hi guys
One question. I tryed the Acension EE solo, but with the letters step I get stucked, becouse the letters dosen't appear on the sky. I need to make the original order to get the word "LUNA" or there are other step?
I watched a guy playing this mod and he don't show the letters too but, he killed a monkey and a perk appeared but without icon. After that, he can do the last step (shooting the light with upgraded raygun and thundergun)
Thanks in advance!
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ASAPJIMBOTHY where do I put those files and which one I choose?
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JuggerDealer Hey do you have mods for the other bo1 easter eggs in solo?
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@Violet_Hill the following includes them: https://github.com/teh-bandit/BO1-Eggs/
If you’d like to download them all at once, use this link: https://github.com/teh-bandit/BO1-Eggs/archive/refs/heads/master.zip
Extract theBO1-Eggs-main
folder. This will be the mod’s folder containing the necessary files. Don’t modify its contents.
You can rename the folder if you wish. I have it renamed toBO1-Eggs
IMPORTANT: if you plan on using this mod with other players, each player other than the host will need to either make sure they don’t have a mod loaded or match the name of the mod folder.Follow the following link to install: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
The below picture shows the path and content of the mod’s
maps
folder after finishing:
The Mods menu should show the mod if it’s been installed in the correct path. The below picture shows the mod appearing in the Mods menu and a line showing which mod is loaded if one is loaded:
Note: if the mod doesn’t appear in the Mods menu after correctly placing it in the directory stated in the instructions I’ve linked, then try the alternative of extracting the mod’smaps
folder and placing it in:%localappdata%\Plutonium\storage\t5
Note that doing so will automatically load the scripts designated to a map whenever that map is loaded.Gameplay Guide
Ascension
- Easter egg completable with any amount of players
- Synchronized buttons step now gives players 100 seconds to press all 4 buttons when not in a 4 player game
- Lander step is skipped when playing solo
- Freeing Gersh step only requires the ZeusCannon and Gersh Device when playing solo
Shangri-La
- Easter egg completable with any amount of players
- Tile matching step is automatically completed shortly after activating when playing solo
- Water slide step only requires hitting the switch/lever that is in the water slide
Moon
- Easter egg completable with any amount of players
- No longer requires completion of previous easter eggs
- Richtofen MUST be in game
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Hadi77KSA Hello!
I need help
How install mod in the folder?
When I try to open the mod, the game closes.
And sorry to bother. -
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Jm_100 could you show the contents and path of the mod’s
maps
folder? -
Hadi77KSA tysm, had been looking around forever for all this info. appreciate u
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Hadi77KSA Thank you bro
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The link is dead...
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Foste04 In Discord:
bravo007_
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hello good!
I need help
How to install the mod? -
P4cK if you’re using
zombie_moon_patch.ff
, then follow the instructions in the original post. If you’re using the files provided in my comment, then follow the instructions in my comment. -
Hadi77KSA I tried to follow your instructions but from step 3 I don't understand, I go to the "Mods" menu and it doesn't load anything, could you explain to me in more detail?
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P4cK First, make sure the path of the maps folder is exactly as shown in this picture:
Then, after clicking "Mods" in-game, click on the mod to load it. It will say that the mod is loaded once you open the mods menu again.
After this, just start the map you want and play.
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Hadi77KSA said in [ZM] Moon Easter Egg mod (Solo & Coop):
I followed the steps as you indicate
but when I click on the mod I get these options To which I say yes, the crash game
and if I give it no, it doesn't load -
P4cK I’ve had someone report this error before. It seems that it’s caused by having the language of the Multiplayer version be different than the Singleplayer/Zombies version. Simply make sure the language between the SP/ZM version and the MP version is the same.
Transcription of the error for others:
Error
Could not load default asset 'fonts/consolefont' for asset type 'font'.
Tried to load asset 'fonts/consoleFont'.