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Fully Open Source?

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  • RedxSkullundefined Offline
    RedxSkullundefined Offline
    RedxSkull
    wrote on last edited by RedxSkull
    #6

    Miaa_ Nobody is entitled to the source code either. It's their project and they spent a long time working on it. It's better to keep it in their hands than to have somebody make multiple clones of it with no credit and add a paywall. This has happened many times over the years and still occurs. The Cod Community is notorious for this kind of behavior.

    Miaa_undefined 1 Reply Last reply
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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #7

      Mxve provided good points. I'll also add that the code is pretty heavy (backend) and yeah I really doubt more than 2 person seriously want to dive into this

      And yeah the COD scene had a lot of stolen code from open source clients or even closed source straight up stolen

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      • trymeoutundefined Offline
        trymeoutundefined Offline
        trymeout
        wrote on last edited by
        #8

        I get that devs want to protect their work in all. I like open source for transparency. If something is not open source, the security of the project is "trust me bro" which is not a good model.

        Even if there are 1 or 2 devs on the projects, even if nobody else is allowed to contribute is not a big deal.

        Xerxesundefined gijoeboundefined 2 Replies Last reply
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        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes Plutonium Staff
          replied to trymeout on last edited by
          #9

          trymeout said in Fully Open Source?:

          the security of the project is "trust me bro" which is not a good model.

          Still better than Activisions security model which is buy the version next year we can't be bothered to fix it in the current game and might not bother at all.

          One part of Pluto is open source and immediately got sold by third parties.

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          • gijoeboundefined Offline
            gijoeboundefined Offline
            gijoebo
            replied to trymeout on last edited by
            #10

            trymeout said in Fully Open Source?:

            I get that devs want to protect their work in all. I like open source for transparency. If something is not open source, the security of the project is "trust me bro" which is not a good model.

            Even if there are 1 or 2 devs on the projects, even if nobody else is allowed to contribute is not a big deal.

            1. everyone seeing the project would make the anti-cheat pointless
            2. "Trust me bro" is good enough, they been here sense 2018
            3. new steam check is comming soon and bet seeing that would bypass that too
            Bubblesundefined 1 Reply Last reply
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            • Bubblesundefined Offline
              Bubblesundefined Offline
              Bubbles Contributor
              replied to gijoebo on last edited by
              #11

              gijoebo 2017*

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              • trymeoutundefined Offline
                trymeoutundefined Offline
                trymeout
                wrote on last edited by
                #12

                Activision game is closed source and I never expect the source code to be released for it and over time hackers found vulnerabilities. I also do not expect Activision to make patches for older games. Plutonium may patch these COD vulnerabilities today but I am certain there are more vulnerabilities in Plutonium which will be found someday weather it is open source or closed source.

                If Plutonium is open source, hackers as annoying as they are can work for you as they become your free cyber security researchers by trying to hack Plutonium and finding vulnerabilities for you.

                Look at many FOSS software, heck look at Linux itself. Is Linux a security nightmare because it is open source were Linux users fear being hacked on a daily basis? Nope! Linux is the most secure OS out there because it is open source and vulnerabilities are found and patched.

                By open sourcing the project, it will become much more secure in the long run as long vulnerabilities that are found get patched.

                Resxtundefined mxveundefined 2 Replies Last reply
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                • Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt Plutonium Staff
                  replied to trymeout on last edited by
                  #13

                  trymeout it's not gonna happen, been answered multiple times

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                  • mxveundefined Offline
                    mxveundefined Offline
                    mxve VIP
                    replied to trymeout on last edited by mxve
                    #14

                    ¯\_(ツ)_/¯

                    I'd imagine Rekti would rather delete the source code than give it to the cod community just to see his work get pasted more than csgo cheats.

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                    • Miaa_undefined Offline
                      Miaa_undefined Offline
                      Miaa_
                      replied to RedxSkull on last edited by
                      #15

                      RedxSkull nobody would give a shit about a lesser clone with a paywall. Plutonium already has an abysmal active playerbase (despite being the absolute best BO1/BO2 experience on the market), as do the official versions on steam, so if someone just stole their code and made a clone.. Well okay? It's not like they'll even find anyone to play it and even if they did, as others said already it takes too much time and effort to make it run and to upgrade it so it wouldn't go anywhere anyway

                      mxve These are some good points it makes things clearer, thanks for your response !

                      gijoebo Anticheats again at the root of all problems. I only play zombie so for me the only thing I see are limitations because of it (like the entire Steam Deck platform being banned because of it and ReShade being banned even in LAN mode), but a cool thing would be to see the stats. I love seeing those kind of things it's interesting, it'd be great to have a page somewhere where we can see how many plutonium users got banned by it, how many where in MP, how many where in ZB etc

                      Eldorundefined 1 Reply Last reply
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                      • Eldorundefined Offline
                        Eldorundefined Offline
                        Eldor Plutonium Admin
                        replied to Miaa_ on last edited by Eldor
                        #16

                        Miaa_ said in Fully Open Source?:

                        gijoebo Anticheats again at the root of all problems. I only play zombie so for me the only thing I see are limitations because of it (like the entire Steam Deck platform being banned because of it and ReShade being banned even in LAN mode), but a cool thing would be to see the stats. I love seeing those kind of things it's interesting, it'd be great to have a page somewhere where we can see how many plutonium users got banned by it, how many where in MP, how many where in ZB etc

                        Steam Deck users account for ~0.6% of our player base.

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