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  3. [MP] (Release) MWII 2022 Mastery Camos

[MP] (Release) MWII 2022 Mastery Camos

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    LKurama
    wrote on Jan 13, 2024, 1:45 PM last edited by LKurama Sep 22, 2024, 12:50 PM
    #1

    MWII Mastery camos

    Camo Replacement :
    Polyatomic -> Pack a Punch (Etching)
    Orion -> Dragon (it moves)
    Silver -> Paladin (Armor)
    Gold -> Paladin (Armor)


    In-game screenshots :

    95360b40-743c-4b9a-b5ba-10defb95efe6-image.png

    d2ca3352-4d62-439b-8b21-dcd8e4639073-image.png

    e9c2ac8a-61a0-4c0c-9715-d781c7d43b8e-image.png

    a24acc6d-f5eb-43b0-a993-26ce8f9f6c55-image.png


    Download Link : Google Drive

    Again, the textures are coming from MWII 2022. More accuracy isn't possible at all. These camos won't be available on zombies mode. Not yet.

    Enjoy !


    undefined 2 Replies Last reply Oct 17, 2024, 5:47 AM
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      GhostRider0125
      wrote on Jan 15, 2024, 6:32 PM last edited by
      #2

      nice but that Orion is always 🤮 idk who thought of that for MASTERY CAMO BTW
      but love the silver tho😁

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        Sysiphus
        wrote on Jan 17, 2024, 1:06 PM last edited by Sysiphus Jan 17, 2024, 3:08 PM
        #3

        Can You Put The Forged Camo Only For Download If Its Finished? And Are You Going To Make Golden Enigma?

        undefined 1 Reply Last reply Jan 17, 2024, 2:22 PM
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          LKurama
          replied to Sysiphus on Jan 17, 2024, 2:22 PM last edited by
          #4

          Sysiphus MW2023 camos will come one day

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            FATHER OF GOD
            wrote on Jan 17, 2024, 4:38 PM last edited by
            #5

            for anyone wondering, you can repurpose these camos so that they work in zombies, its just a tedious process of swapping names and conversion, so i suggest you wait for him to drop the zm pack

            undefined 1 Reply Last reply Jan 17, 2024, 5:07 PM
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              LKurama
              replied to FATHER OF GOD on Jan 17, 2024, 5:07 PM last edited by
              #6

              FATHER OF GOD You don't understand. I won't make these camos on zombies mode. Have you ever seen how much tiled the Victus PaP Camo is ? You're gonna get too small triangles to get a decent result. And cutting half of the base texture will make it loose its seamless aspect. In a nutshell, it will render very Badly. Why do you think I'm using PaP camo for the majority of my MW conversions ?

              undefined 1 Reply Last reply Jan 25, 2024, 11:56 PM
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                _Sloop_
                replied to LKurama on Jan 25, 2024, 11:56 PM last edited by
                #7

                LKurama I'm brand new to this whole bo2 modding community and was wondering how the PaP texture worked on victis maps, I just want to make sure I understand what you're saying. You're saying it's actually just a small texture tiled a shit ton to cover the weapon, meaning replacing the image with a different one would simply make it a different image tiled the exact same way?

                undefined 1 Reply Last reply Jan 26, 2024, 12:38 AM
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                  LKurama
                  replied to _Sloop_ on Jan 26, 2024, 12:38 AM last edited by
                  #8

                  _Sloop_ that's freaking right.

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                    MonsieurSneaky
                    wrote on Mar 24, 2024, 7:53 PM last edited by
                    #9

                    wwwww

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                      DoorknobBoy
                      wrote on Apr 16, 2024, 4:27 AM last edited by
                      #10

                      please we need poly to replace dragon

                      undefined 1 Reply Last reply Apr 17, 2024, 3:15 PM
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                        LKurama
                        replied to DoorknobBoy on Apr 17, 2024, 3:15 PM last edited by
                        #11

                        DoorknobBoy Why ?
                        Dragon is too much tiled next to PaP Camo.

                        undefined 1 Reply Last reply Apr 17, 2024, 11:02 PM
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                          DoorknobBoy
                          replied to LKurama on Apr 17, 2024, 11:02 PM last edited by
                          #12

                          LKurama Bo2 Reimagined uses dragon camo for victis and replacing MP dragon allows me to use any camo that replaces dragon in Zombies

                          undefined 1 Reply Last reply Apr 18, 2024, 6:55 PM
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                            LKurama
                            replied to DoorknobBoy on Apr 18, 2024, 6:55 PM last edited by LKurama Apr 18, 2024, 9:57 PM
                            #13

                            DoorknobBoy Because Victis camo is as tiled as dragon, unlike the MP PaP Weapon. The thing that you need to understand is : Replacing two different camos with the same picture won't render in the exact same way. One will be bigger or cover in a different way.

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                              LKurama
                              wrote on Sep 22, 2024, 9:47 AM last edited by
                              #14

                              New update !


                              Reworked Polyatomic camo texture, it looks like the MWII Version now.

                              Click here to download the update (Base download link updated)

                              image.png

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                                Rafael T Urie
                                replied to LKurama on Oct 17, 2024, 5:47 AM last edited by
                                #15
                                This post is deleted!
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                                  Rafael T Urie
                                  replied to LKurama on Oct 17, 2024, 5:59 AM last edited by
                                  #16

                                  LKurama Hello friend, forgive my ignorance in which part or which route is to place the camouflages. thanks if you help me

                                  undefined 1 Reply Last reply Oct 17, 2024, 6:30 AM
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                                    LKurama
                                    replied to Rafael T Urie on Oct 17, 2024, 6:30 AM last edited by
                                    #17

                                    Rafael T Urie https://plutonium.pw/docs/modding/loading-textures/

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