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  3. [MP] (Release) MWII 2022 Mastery Camos

[MP] (Release) MWII 2022 Mastery Camos

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote on last edited by
    #2

    nice but that Orion is always 🤮 idk who thought of that for MASTERY CAMO BTW
    but love the silver tho😁

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    • Sysiphusundefined Offline
      Sysiphusundefined Offline
      Sysiphus
      wrote on last edited by Sysiphus
      #3

      Can You Put The Forged Camo Only For Download If Its Finished? And Are You Going To Make Golden Enigma?

      LKuramaundefined 1 Reply Last reply
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      • Sysiphusundefined Sysiphus

        Can You Put The Forged Camo Only For Download If Its Finished? And Are You Going To Make Golden Enigma?

        LKuramaundefined Online
        LKuramaundefined Online
        LKurama
        wrote on last edited by
        #4

        Sysiphus MW2023 camos will come one day

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        • FATHER OF GODundefined Offline
          FATHER OF GODundefined Offline
          FATHER OF GOD
          wrote on last edited by
          #5

          for anyone wondering, you can repurpose these camos so that they work in zombies, its just a tedious process of swapping names and conversion, so i suggest you wait for him to drop the zm pack

          LKuramaundefined 1 Reply Last reply
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          • FATHER OF GODundefined FATHER OF GOD

            for anyone wondering, you can repurpose these camos so that they work in zombies, its just a tedious process of swapping names and conversion, so i suggest you wait for him to drop the zm pack

            LKuramaundefined Online
            LKuramaundefined Online
            LKurama
            wrote on last edited by
            #6

            FATHER OF GOD You don't understand. I won't make these camos on zombies mode. Have you ever seen how much tiled the Victus PaP Camo is ? You're gonna get too small triangles to get a decent result. And cutting half of the base texture will make it loose its seamless aspect. In a nutshell, it will render very Badly. Why do you think I'm using PaP camo for the majority of my MW conversions ?

            _Sloop_undefined 1 Reply Last reply
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            • LKuramaundefined LKurama

              FATHER OF GOD You don't understand. I won't make these camos on zombies mode. Have you ever seen how much tiled the Victus PaP Camo is ? You're gonna get too small triangles to get a decent result. And cutting half of the base texture will make it loose its seamless aspect. In a nutshell, it will render very Badly. Why do you think I'm using PaP camo for the majority of my MW conversions ?

              _Sloop_undefined Offline
              _Sloop_undefined Offline
              _Sloop_
              wrote on last edited by
              #7

              LKurama I'm brand new to this whole bo2 modding community and was wondering how the PaP texture worked on victis maps, I just want to make sure I understand what you're saying. You're saying it's actually just a small texture tiled a shit ton to cover the weapon, meaning replacing the image with a different one would simply make it a different image tiled the exact same way?

              LKuramaundefined 1 Reply Last reply
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              • _Sloop_undefined _Sloop_

                LKurama I'm brand new to this whole bo2 modding community and was wondering how the PaP texture worked on victis maps, I just want to make sure I understand what you're saying. You're saying it's actually just a small texture tiled a shit ton to cover the weapon, meaning replacing the image with a different one would simply make it a different image tiled the exact same way?

                LKuramaundefined Online
                LKuramaundefined Online
                LKurama
                wrote on last edited by
                #8

                _Sloop_ that's freaking right.

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                • MonsieurSneakyundefined Offline
                  MonsieurSneakyundefined Offline
                  MonsieurSneaky
                  wrote on last edited by
                  #9

                  wwwww

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                  • DoorknobBoyundefined Offline
                    DoorknobBoyundefined Offline
                    DoorknobBoy
                    wrote on last edited by
                    #10

                    please we need poly to replace dragon

                    LKuramaundefined 1 Reply Last reply
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                    • DoorknobBoyundefined DoorknobBoy

                      please we need poly to replace dragon

                      LKuramaundefined Online
                      LKuramaundefined Online
                      LKurama
                      wrote on last edited by
                      #11

                      DoorknobBoy Why ?
                      Dragon is too much tiled next to PaP Camo.

                      DoorknobBoyundefined 1 Reply Last reply
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                      • LKuramaundefined LKurama

                        DoorknobBoy Why ?
                        Dragon is too much tiled next to PaP Camo.

                        DoorknobBoyundefined Offline
                        DoorknobBoyundefined Offline
                        DoorknobBoy
                        wrote on last edited by
                        #12

                        LKurama Bo2 Reimagined uses dragon camo for victis and replacing MP dragon allows me to use any camo that replaces dragon in Zombies

                        LKuramaundefined 1 Reply Last reply
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                        • DoorknobBoyundefined DoorknobBoy

                          LKurama Bo2 Reimagined uses dragon camo for victis and replacing MP dragon allows me to use any camo that replaces dragon in Zombies

                          LKuramaundefined Online
                          LKuramaundefined Online
                          LKurama
                          wrote on last edited by LKurama
                          #13

                          DoorknobBoy Because Victis camo is as tiled as dragon, unlike the MP PaP Weapon. The thing that you need to understand is : Replacing two different camos with the same picture won't render in the exact same way. One will be bigger or cover in a different way.

                          1 Reply Last reply
                          1
                          • LKuramaundefined Online
                            LKuramaundefined Online
                            LKurama
                            wrote on last edited by
                            #14

                            New update !


                            Reworked Polyatomic camo texture, it looks like the MWII Version now.

                            Click here to download the update (Base download link updated)

                            image.png

                            1 Reply Last reply
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                            • LKuramaundefined LKurama

                              MWII Mastery camos

                              Camo Replacement :
                              Polyatomic -> Pack a Punch (Etching)
                              Orion -> Dragon (it moves)
                              Silver -> Paladin (Armor)
                              Gold -> Paladin (Armor)


                              In-game screenshots :

                              95360b40-743c-4b9a-b5ba-10defb95efe6-image.png

                              d2ca3352-4d62-439b-8b21-dcd8e4639073-image.png

                              e9c2ac8a-61a0-4c0c-9715-d781c7d43b8e-image.png

                              a24acc6d-f5eb-43b0-a993-26ce8f9f6c55-image.png


                              Download Link : Google Drive

                              Again, the textures are coming from MWII 2022. More accuracy isn't possible at all. These camos won't be available on zombies mode. Not yet.

                              Enjoy !


                              Rafael T Urieundefined Offline
                              Rafael T Urieundefined Offline
                              Rafael T Urie
                              wrote on last edited by
                              #15
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • LKuramaundefined LKurama

                                MWII Mastery camos

                                Camo Replacement :
                                Polyatomic -> Pack a Punch (Etching)
                                Orion -> Dragon (it moves)
                                Silver -> Paladin (Armor)
                                Gold -> Paladin (Armor)


                                In-game screenshots :

                                95360b40-743c-4b9a-b5ba-10defb95efe6-image.png

                                d2ca3352-4d62-439b-8b21-dcd8e4639073-image.png

                                e9c2ac8a-61a0-4c0c-9715-d781c7d43b8e-image.png

                                a24acc6d-f5eb-43b0-a993-26ce8f9f6c55-image.png


                                Download Link : Google Drive

                                Again, the textures are coming from MWII 2022. More accuracy isn't possible at all. These camos won't be available on zombies mode. Not yet.

                                Enjoy !


                                Rafael T Urieundefined Offline
                                Rafael T Urieundefined Offline
                                Rafael T Urie
                                wrote on last edited by
                                #16

                                LKurama Hello friend, forgive my ignorance in which part or which route is to place the camouflages. thanks if you help me

                                LKuramaundefined 1 Reply Last reply
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                                • Rafael T Urieundefined Rafael T Urie

                                  LKurama Hello friend, forgive my ignorance in which part or which route is to place the camouflages. thanks if you help me

                                  LKuramaundefined Online
                                  LKuramaundefined Online
                                  LKurama
                                  wrote on last edited by
                                  #17

                                  Rafael T Urie https://plutonium.pw/docs/modding/loading-textures/

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