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  3. [MP] (Release) MWII 2022 Mastery Camos

[MP] (Release) MWII 2022 Mastery Camos

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote on last edited by
    #2

    nice but that Orion is always 🤮 idk who thought of that for MASTERY CAMO BTW
    but love the silver tho😁

    1 Reply Last reply
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    • Sysiphusundefined Offline
      Sysiphusundefined Offline
      Sysiphus
      wrote on last edited by Sysiphus
      #3

      Can You Put The Forged Camo Only For Download If Its Finished? And Are You Going To Make Golden Enigma?

      LKuramaundefined 1 Reply Last reply
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      • LKuramaundefined Online
        LKuramaundefined Online
        LKurama
        replied to Sysiphus on last edited by
        #4

        Sysiphus MW2023 camos will come one day

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        • FATHER OF GODundefined Offline
          FATHER OF GODundefined Offline
          FATHER OF GOD
          wrote on last edited by
          #5

          for anyone wondering, you can repurpose these camos so that they work in zombies, its just a tedious process of swapping names and conversion, so i suggest you wait for him to drop the zm pack

          LKuramaundefined 1 Reply Last reply
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          • LKuramaundefined Online
            LKuramaundefined Online
            LKurama
            replied to FATHER OF GOD on last edited by
            #6

            FATHER OF GOD You don't understand. I won't make these camos on zombies mode. Have you ever seen how much tiled the Victus PaP Camo is ? You're gonna get too small triangles to get a decent result. And cutting half of the base texture will make it loose its seamless aspect. In a nutshell, it will render very Badly. Why do you think I'm using PaP camo for the majority of my MW conversions ?

            _Sloop_undefined 1 Reply Last reply
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            • _Sloop_undefined Offline
              _Sloop_undefined Offline
              _Sloop_
              replied to LKurama on last edited by
              #7

              LKurama I'm brand new to this whole bo2 modding community and was wondering how the PaP texture worked on victis maps, I just want to make sure I understand what you're saying. You're saying it's actually just a small texture tiled a shit ton to cover the weapon, meaning replacing the image with a different one would simply make it a different image tiled the exact same way?

              LKuramaundefined 1 Reply Last reply
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              • LKuramaundefined Online
                LKuramaundefined Online
                LKurama
                replied to _Sloop_ on last edited by
                #8

                _Sloop_ that's freaking right.

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                • MonsieurSneakyundefined Offline
                  MonsieurSneakyundefined Offline
                  MonsieurSneaky
                  wrote on last edited by
                  #9

                  wwwww

                  1 Reply Last reply
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                  • DoorknobBoyundefined Offline
                    DoorknobBoyundefined Offline
                    DoorknobBoy
                    wrote on last edited by
                    #10

                    please we need poly to replace dragon

                    LKuramaundefined 1 Reply Last reply
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                    • LKuramaundefined Online
                      LKuramaundefined Online
                      LKurama
                      replied to DoorknobBoy on last edited by
                      #11

                      DoorknobBoy Why ?
                      Dragon is too much tiled next to PaP Camo.

                      DoorknobBoyundefined 1 Reply Last reply
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                      • DoorknobBoyundefined Offline
                        DoorknobBoyundefined Offline
                        DoorknobBoy
                        replied to LKurama on last edited by
                        #12

                        LKurama Bo2 Reimagined uses dragon camo for victis and replacing MP dragon allows me to use any camo that replaces dragon in Zombies

                        LKuramaundefined 1 Reply Last reply
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                        • LKuramaundefined Online
                          LKuramaundefined Online
                          LKurama
                          replied to DoorknobBoy on last edited by LKurama
                          #13

                          DoorknobBoy Because Victis camo is as tiled as dragon, unlike the MP PaP Weapon. The thing that you need to understand is : Replacing two different camos with the same picture won't render in the exact same way. One will be bigger or cover in a different way.

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                          • LKuramaundefined Online
                            LKuramaundefined Online
                            LKurama
                            wrote on last edited by
                            #14

                            New update !


                            Reworked Polyatomic camo texture, it looks like the MWII Version now.

                            Click here to download the update (Base download link updated)

                            image.png

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                            • Rafael T Urieundefined Offline
                              Rafael T Urieundefined Offline
                              Rafael T Urie
                              replied to LKurama on last edited by
                              #15
                              This post is deleted!
                              1 Reply Last reply
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                              • Rafael T Urieundefined Offline
                                Rafael T Urieundefined Offline
                                Rafael T Urie
                                replied to LKurama on last edited by
                                #16

                                LKurama Hello friend, forgive my ignorance in which part or which route is to place the camouflages. thanks if you help me

                                LKuramaundefined 1 Reply Last reply
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                                • LKuramaundefined Online
                                  LKuramaundefined Online
                                  LKurama
                                  replied to Rafael T Urie on last edited by
                                  #17

                                  Rafael T Urie https://plutonium.pw/docs/modding/loading-textures/

                                  1 Reply Last reply
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