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  3. [MP] (Release) MWII 2022 Mastery Camos

[MP] (Release) MWII 2022 Mastery Camos

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  • LKuramaundefined Offline
    LKuramaundefined Offline
    LKurama
    replied to FATHER OF GOD on last edited by
    #6

    FATHER OF GOD You don't understand. I won't make these camos on zombies mode. Have you ever seen how much tiled the Victus PaP Camo is ? You're gonna get too small triangles to get a decent result. And cutting half of the base texture will make it loose its seamless aspect. In a nutshell, it will render very Badly. Why do you think I'm using PaP camo for the majority of my MW conversions ?

    _Sloop_undefined 1 Reply Last reply
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    • _Sloop_undefined Offline
      _Sloop_undefined Offline
      _Sloop_
      replied to LKurama on last edited by
      #7

      LKurama I'm brand new to this whole bo2 modding community and was wondering how the PaP texture worked on victis maps, I just want to make sure I understand what you're saying. You're saying it's actually just a small texture tiled a shit ton to cover the weapon, meaning replacing the image with a different one would simply make it a different image tiled the exact same way?

      LKuramaundefined 1 Reply Last reply
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      • LKuramaundefined Offline
        LKuramaundefined Offline
        LKurama
        replied to _Sloop_ on last edited by
        #8

        _Sloop_ that's freaking right.

        1 Reply Last reply
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        • MonsieurSneakyundefined Offline
          MonsieurSneakyundefined Offline
          MonsieurSneaky
          wrote on last edited by
          #9

          wwwww

          1 Reply Last reply
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          • DoorknobBoyundefined Offline
            DoorknobBoyundefined Offline
            DoorknobBoy
            wrote on last edited by
            #10

            please we need poly to replace dragon

            LKuramaundefined 1 Reply Last reply
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            • LKuramaundefined Offline
              LKuramaundefined Offline
              LKurama
              replied to DoorknobBoy on last edited by
              #11

              DoorknobBoy Why ?
              Dragon is too much tiled next to PaP Camo.

              DoorknobBoyundefined 1 Reply Last reply
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              • DoorknobBoyundefined Offline
                DoorknobBoyundefined Offline
                DoorknobBoy
                replied to LKurama on last edited by
                #12

                LKurama Bo2 Reimagined uses dragon camo for victis and replacing MP dragon allows me to use any camo that replaces dragon in Zombies

                LKuramaundefined 1 Reply Last reply
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                • LKuramaundefined Offline
                  LKuramaundefined Offline
                  LKurama
                  replied to DoorknobBoy on last edited by LKurama
                  #13

                  DoorknobBoy Because Victis camo is as tiled as dragon, unlike the MP PaP Weapon. The thing that you need to understand is : Replacing two different camos with the same picture won't render in the exact same way. One will be bigger or cover in a different way.

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                  • LKuramaundefined Offline
                    LKuramaundefined Offline
                    LKurama
                    wrote on last edited by
                    #14

                    New update !


                    Reworked Polyatomic camo texture, it looks like the MWII Version now.

                    Click here to download the update (Base download link updated)

                    image.png

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                    • Rafael T Urieundefined Offline
                      Rafael T Urieundefined Offline
                      Rafael T Urie
                      replied to LKurama on last edited by
                      #15
                      This post is deleted!
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                      • Rafael T Urieundefined Offline
                        Rafael T Urieundefined Offline
                        Rafael T Urie
                        replied to LKurama on last edited by
                        #16

                        LKurama Hello friend, forgive my ignorance in which part or which route is to place the camouflages. thanks if you help me

                        LKuramaundefined 1 Reply Last reply
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                        • LKuramaundefined Offline
                          LKuramaundefined Offline
                          LKurama
                          replied to Rafael T Urie on last edited by
                          #17

                          Rafael T Urie https://plutonium.pw/docs/modding/loading-textures/

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