Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [MP] (Release) MWII 2022 Mastery Camos

[MP] (Release) MWII 2022 Mastery Camos

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
17 Posts 8 Posters 4.3k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • _Sloop_undefined Offline
    _Sloop_undefined Offline
    _Sloop_
    replied to LKurama on last edited by
    #7

    LKurama I'm brand new to this whole bo2 modding community and was wondering how the PaP texture worked on victis maps, I just want to make sure I understand what you're saying. You're saying it's actually just a small texture tiled a shit ton to cover the weapon, meaning replacing the image with a different one would simply make it a different image tiled the exact same way?

    LKuramaundefined 1 Reply Last reply
    0
    • LKuramaundefined Offline
      LKuramaundefined Offline
      LKurama
      replied to _Sloop_ on last edited by
      #8

      _Sloop_ that's freaking right.

      1 Reply Last reply
      0
      • MonsieurSneakyundefined Offline
        MonsieurSneakyundefined Offline
        MonsieurSneaky
        wrote on last edited by
        #9

        wwwww

        1 Reply Last reply
        0
        • DoorknobBoyundefined Offline
          DoorknobBoyundefined Offline
          DoorknobBoy
          wrote on last edited by
          #10

          please we need poly to replace dragon

          LKuramaundefined 1 Reply Last reply
          0
          • LKuramaundefined Offline
            LKuramaundefined Offline
            LKurama
            replied to DoorknobBoy on last edited by
            #11

            DoorknobBoy Why ?
            Dragon is too much tiled next to PaP Camo.

            DoorknobBoyundefined 1 Reply Last reply
            0
            • DoorknobBoyundefined Offline
              DoorknobBoyundefined Offline
              DoorknobBoy
              replied to LKurama on last edited by
              #12

              LKurama Bo2 Reimagined uses dragon camo for victis and replacing MP dragon allows me to use any camo that replaces dragon in Zombies

              LKuramaundefined 1 Reply Last reply
              0
              • LKuramaundefined Offline
                LKuramaundefined Offline
                LKurama
                replied to DoorknobBoy on last edited by LKurama
                #13

                DoorknobBoy Because Victis camo is as tiled as dragon, unlike the MP PaP Weapon. The thing that you need to understand is : Replacing two different camos with the same picture won't render in the exact same way. One will be bigger or cover in a different way.

                1 Reply Last reply
                1
                • LKuramaundefined Offline
                  LKuramaundefined Offline
                  LKurama
                  wrote on last edited by
                  #14

                  New update !


                  Reworked Polyatomic camo texture, it looks like the MWII Version now.

                  Click here to download the update (Base download link updated)

                  image.png

                  1 Reply Last reply
                  0
                  • Rafael T Urieundefined Offline
                    Rafael T Urieundefined Offline
                    Rafael T Urie
                    replied to LKurama on last edited by
                    #15
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • Rafael T Urieundefined Offline
                      Rafael T Urieundefined Offline
                      Rafael T Urie
                      replied to LKurama on last edited by
                      #16

                      LKurama Hello friend, forgive my ignorance in which part or which route is to place the camouflages. thanks if you help me

                      LKuramaundefined 1 Reply Last reply
                      0
                      • LKuramaundefined Offline
                        LKuramaundefined Offline
                        LKurama
                        replied to Rafael T Urie on last edited by
                        #17

                        Rafael T Urie https://plutonium.pw/docs/modding/loading-textures/

                        1 Reply Last reply
                        0

                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Donate