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  3. [ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der Riese

[ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der Riese

Scheduled Pinned Locked Moved WAW Modding Releases & Resources
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  • Cornal_Fundefined Offline
    Cornal_Fundefined Offline
    Cornal_F
    wrote on last edited by
    #2

    The way you explain this makes no sense to me. So idk what to do exactly.

    WolflexZundefined FaZe Flickundefined 2 Replies Last reply
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    • Cornal_Fundefined Cornal_F

      The way you explain this makes no sense to me. So idk what to do exactly.

      WolflexZundefined Offline
      WolflexZundefined Offline
      WolflexZ
      Contributor
      wrote on last edited by
      #3

      Cornal_F You create a txt file anywhere and copy and paste the code into it. You then pull the file into a compiler, which changes it to a script file. You then put the file into %localappdata%/Plutonium/storage/t4/raw/scripts/sp

      Cornal_Fundefined 1 Reply Last reply
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      • WolflexZundefined WolflexZ

        Cornal_F You create a txt file anywhere and copy and paste the code into it. You then pull the file into a compiler, which changes it to a script file. You then put the file into %localappdata%/Plutonium/storage/t4/raw/scripts/sp

        Cornal_Fundefined Offline
        Cornal_Fundefined Offline
        Cornal_F
        wrote on last edited by
        #4

        WolflexZ ok thank you, but I'm still confused on compiling the file?

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        • AkaHexxundefined Offline
          AkaHexxundefined Offline
          AkaHexx
          wrote on last edited by
          #5

          Hey, what can I use to compile this script I don't really heavily go into waw modding.

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          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by
            #6

            You don't need to compile anything, the game will do that when it tries to load the file.

            1 Reply Last reply
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            • Cornal_Fundefined Cornal_F

              The way you explain this makes no sense to me. So idk what to do exactly.

              FaZe Flickundefined Offline
              FaZe Flickundefined Offline
              FaZe Flick
              wrote on last edited by
              #7

              Cornal_F exactly what im saying lmao. he doesnt compile his scripts

              AlexInVrundefined 1 Reply Last reply
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              • FaZe Flickundefined FaZe Flick

                Cornal_F exactly what im saying lmao. he doesnt compile his scripts

                AlexInVrundefined Offline
                AlexInVrundefined Offline
                AlexInVr
                wrote on last edited by
                #8

                FaZe Flick I don't compile them because there is no need to, the game will compile it at runtime

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                • sete92 fanundefined Offline
                  sete92 fanundefined Offline
                  sete92 fan
                  wrote on last edited by
                  #9
                  This post is deleted!
                  AlexInVrundefined 1 Reply Last reply
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                  • sete92 fanundefined sete92 fan

                    This post is deleted!

                    AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #10

                    @zrMstrez it is possible but unfortunately not the goal of this, and I would see no use of it personally so I will not make it, sorry to disapoint

                    1 Reply Last reply
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                    • AlexInVrundefined Offline
                      AlexInVrundefined Offline
                      AlexInVr
                      wrote on last edited by
                      #11

                      **UPDATE: 2/9/2024 **

                      • Fixed round timer
                      • Added Electric trap timer (Experimental, seems to be working, but could glitch out if using multiple traps at once, needs more testing). It will show up in yellow after you use an electric trap for the first time.
                      • Fixed timers positions for 1080P
                      Cxrrupt2undefined 1 Reply Last reply
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                      • AlexInVrundefined AlexInVr

                        **UPDATE: 2/9/2024 **

                        • Fixed round timer
                        • Added Electric trap timer (Experimental, seems to be working, but could glitch out if using multiple traps at once, needs more testing). It will show up in yellow after you use an electric trap for the first time.
                        • Fixed timers positions for 1080P
                        Cxrrupt2undefined Offline
                        Cxrrupt2undefined Offline
                        Cxrrupt2
                        wrote on last edited by
                        #12

                        AlexInVr Thanks for coming a year and a half later to update your mod, really cool additions too so thanks man.

                        AlexInVrundefined 1 Reply Last reply
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                        • Cxrrupt2undefined Cxrrupt2

                          AlexInVr Thanks for coming a year and a half later to update your mod, really cool additions too so thanks man.

                          AlexInVrundefined Offline
                          AlexInVrundefined Offline
                          AlexInVr
                          wrote on last edited by
                          #13

                          Cxrrupt2 You're welcome man, I'm not super active these days due to some personal reasons, but I still try and update my stuff when I can. Appreciate the support ❤

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