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  3. [Release] [Zombies] Secondary Score Display for matches with 4+ players

[Release] [Zombies] Secondary Score Display for matches with 4+ players

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  • aloneundefined Offline
    aloneundefined Offline
    alone Contributor
    wrote on last edited by
    #2

    Great work, really hope to see this implemented in a lot of servers.

    1 Reply Last reply
    1
    • Fryundefined Offline
      Fryundefined Offline
      Fry Plutonium Staff
      wrote on last edited by
      #3

      Thanks for this. I put it on ReactionGaming servers but I left the self iprintlnbold as I don't think people will read the top center. Maybe best if you put it as a connect message. Also the ++'s show up on the message.

      Amuseddundefined 1 Reply Last reply
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      • Amuseddundefined Offline
        Amuseddundefined Offline
        Amusedd
        replied to Fry on last edited by
        #4

        Fry Thanks for the feedback, the ++'s were prob a typo, agree that it's prob best if the iprintlnbold is commented out

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        • GerardS0406undefined Offline
          GerardS0406undefined Offline
          GerardS0406 VIP
          replied to Amusedd on last edited by GerardS0406
          #5

          Amusedd Hello! Due to the score being updated so often, this would result in an overflow (too many strings). In order to avoid this, we can use SetValue and a label, since "score" doesn't change at all.
          Also, depending on the players joining and leaving, the label is also creating strings so deleting the element and recreating it each time isn't the greatest approach unless of course you add an overflow fix but these aren't always stable.
          I hope you understand what I have said, and here's the code to support what I'm talking about. Happy modding/playing!

          displayScore()
          {
          	self waittill("spawned_player");
          	self.scoreText = CreateFontString("Objective", 1.5);
          	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
          	self.scoreText.label = &"^2Score: ^7";
          	while(true)
          	{
          		wait 0.25;
          		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
          		{
          			self.scoretext FadeOverTime( 1 );
          			self.scoretext.alpha = 1;
          		}
          		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
          		{
          			self.scoretext FadeOverTime( 1 );
          			self.scoretext.alpha = 0;
          		}
          		else if(getplayers().size >= 5 && isDefined(self.scoretext))
          		{
          			self.scoretext SetValue(self.score);
          		}
          	}
          }
          
          Amuseddundefined 1 Reply Last reply
          2
          • Amuseddundefined Offline
            Amuseddundefined Offline
            Amusedd
            replied to GerardS0406 on last edited by
            #6

            GerardS0406 thank you so much, I've replaced the func in my post with yours, and gave you credit, not to familiar with T6 GSC.

            1 Reply Last reply
            1
            • Fryundefined Offline
              Fryundefined Offline
              Fry Plutonium Staff
              wrote on last edited by
              #7

              Be advise to everyone. I tried adding this on Zombies++ mod and seems to do a server overflow. If I add the old code. the overflow goes to the clients.

              Love the idea but can't use it 😞

              luigistyleundefined GerardS0406undefined 2 Replies Last reply
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              • luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle Plutonium Staff
                replied to Fry on last edited by luigistyle
                #8

                Fry said in [Release] [Zombies] Secondary Score Display for matches with 4+ players:

                Be advise to everyone. I tried adding this on Zombies++ mod and seems to do a server overflow. If I add the old code. the overflow goes to the clients.

                Love the idea but can't use it 😞

                Thanks for letting us know, I use Z++ too and was going to add this at some point

                1 Reply Last reply
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                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406 VIP
                  replied to Fry on last edited by
                  #9

                  Fry how often does the server overflow occur?

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                  • Amuseddundefined Offline
                    Amuseddundefined Offline
                    Amusedd
                    wrote on last edited by Amusedd
                    #10

                    Updated the code, if you were having overflow errors try again, tho I can't confirm compatibility with Z++

                    MetalThunderundefined 1 Reply Last reply
                    1
                    • INSANEMODEundefined Offline
                      INSANEMODEundefined Offline
                      INSANEMODE Contributor
                      wrote on last edited by
                      #11

                      still crashes on my server around round 20 ish with the latest update. longer than before, but seems like it still doesn't work with z++. (or something else, because my servers are modded af)

                      with this removed, can do 8 player origins games for 40+ rounds without issue.

                      haven't attempted with nothing but this mod, though.

                      Amuseddundefined 1 Reply Last reply
                      0
                      • Amuseddundefined Offline
                        Amuseddundefined Offline
                        Amusedd
                        replied to INSANEMODE on last edited by
                        #12

                        INSANEMODE current theory is that any amount of functions that changes text on screen etc will get the client/server to crash, but since a lot of mods use the same/similar functions (code was inspired by multiple text changing scripts around on plutonium) you can only have so many before crashing.

                        Best bet might be to just scratch the secondary score display and just print the player's score every time it changes, though i'm not sure how effective that would be.

                        rockwellundefined 1 Reply Last reply
                        0
                        • rockwellundefined Offline
                          rockwellundefined Offline
                          rockwell
                          replied to Amusedd on last edited by
                          #13

                          Amusedd have you figured out a solution to the Z++ problem

                          1 Reply Last reply
                          0
                          • MetalThunderundefined Offline
                            MetalThunderundefined Offline
                            MetalThunder
                            replied to Amusedd on last edited by
                            #14

                            Amusedd It worked very well with 7 players, until some of them exited the server. We were 4 again now, (the score still activated because in that same match we were 7, as i said) played until round 7 or 8, and then the server crashed :c Tested with Zombies ++ and others mods.

                            Cahzundefined 1 Reply Last reply
                            0
                            • Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz VIP
                              replied to MetalThunder on last edited by
                              #15

                              MetalThunder Amusedd
                              Could be crashing because the thread doesn't end on endgame or when the player disconnects. Try the script below.

                              displayScore()
                              {
                              	self endon( "disconnect" );
                              	level endon( "end_game" );
                              	self.scoreText = CreateFontString("Objective", 1.5);
                              	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
                              	self.scoreText.label = &"^2Score: ^7";
                              	self.scoretext.alpha = 0;
                              	while(true)
                              	{
                              		self.scoretext SetValue(self.score);
                              		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
                              		{
                              			self.scoretext FadeOverTime( 1 );
                              			self.scoretext.alpha = 1;
                              		}
                              		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
                              		{
                              			self.scoretext FadeOverTime( 1 );
                              			self.scoretext.alpha = 0;
                              		}
                              		wait 0.1;
                              	}
                              }
                              

                              Make sure to call the function in onPlayerConnected function (like below)

                              onplayerconnected()
                              {
                              	for ( ;; )
                              	{
                              		level waittill( "connected", player );
                              		player thread displayScore(); //add this line
                              	}
                              }
                              
                              MetalThunderundefined 3 Replies Last reply
                              1
                              • MetalThunderundefined Offline
                                MetalThunderundefined Offline
                                MetalThunder
                                replied to Cahz on last edited by
                                #16

                                Cahz said in [Release] [Zombies] Secondary Score Display for matches with 4+ players:

                                player thread displayScore();

                                Thanks for the reply! im testing it now 🙂

                                1 Reply Last reply
                                1
                                • MetalThunderundefined Offline
                                  MetalThunderundefined Offline
                                  MetalThunder
                                  replied to Cahz on last edited by
                                  #17

                                  Cahz I worked perfectly! Thank you! I tested it today and no crashes. I used several mods, included Zombies++, for those who wanna use this on their servers 😄

                                  1 Reply Last reply
                                  1
                                  • MetalThunderundefined Offline
                                    MetalThunderundefined Offline
                                    MetalThunder
                                    replied to Cahz on last edited by
                                    #18

                                    Cahz Hi its me again, u know i was playing today on MOTD, 6 players, and between round 11 or 12, sv crashed :c had no problems up today with maps like nuked or town. Can u help me to figure out what is causing the crash? Thanks

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz VIP
                                      replied to MetalThunder on last edited by
                                      #19

                                      MetalThunder MOTD crashes when using Stamin-Up. Disable for MOTD

                                      MetalThunderundefined 1 Reply Last reply
                                      1
                                      • MetalThunderundefined Offline
                                        MetalThunderundefined Offline
                                        MetalThunder
                                        replied to Cahz on last edited by
                                        #20

                                        Cahz Oh shiiiit, i knew it! I was disabling both (flopper and stamina) to fix the crash. Thanks

                                        1 Reply Last reply
                                        1
                                        • gats1212undefined Offline
                                          gats1212undefined Offline
                                          gats1212
                                          wrote on last edited by
                                          #21

                                          From someone who has zero experience messing around with dedicated servers, how can I add this into a plugin or something?

                                          1 Reply Last reply
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