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  3. [Release] [Zombies] Secondary Score Display for matches with 4+ players

[Release] [Zombies] Secondary Score Display for matches with 4+ players

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  • Fryundefined Fry

    Be advise to everyone. I tried adding this on Zombies++ mod and seems to do a server overflow. If I add the old code. the overflow goes to the clients.

    Love the idea but can't use it 😞

    luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle
    Plutonium Staff
    wrote on last edited by luigistyle
    #8

    Fry said in [Release] [Zombies] Secondary Score Display for matches with 4+ players:

    Be advise to everyone. I tried adding this on Zombies++ mod and seems to do a server overflow. If I add the old code. the overflow goes to the clients.

    Love the idea but can't use it 😞

    Thanks for letting us know, I use Z++ too and was going to add this at some point

    1 Reply Last reply
    0
    • Fryundefined Fry

      Be advise to everyone. I tried adding this on Zombies++ mod and seems to do a server overflow. If I add the old code. the overflow goes to the clients.

      Love the idea but can't use it 😞

      GerardS0406undefined Offline
      GerardS0406undefined Offline
      GerardS0406
      VIP
      wrote on last edited by
      #9

      Fry how often does the server overflow occur?

      1 Reply Last reply
      0
      • Amuseddundefined Offline
        Amuseddundefined Offline
        Amusedd
        wrote on last edited by Amusedd
        #10

        Updated the code, if you were having overflow errors try again, tho I can't confirm compatibility with Z++

        MetalThunderundefined 1 Reply Last reply
        1
        • INSANEMODEundefined Offline
          INSANEMODEundefined Offline
          INSANEMODE
          Contributor
          wrote on last edited by
          #11

          still crashes on my server around round 20 ish with the latest update. longer than before, but seems like it still doesn't work with z++. (or something else, because my servers are modded af)

          with this removed, can do 8 player origins games for 40+ rounds without issue.

          haven't attempted with nothing but this mod, though.

          Amuseddundefined 1 Reply Last reply
          0
          • INSANEMODEundefined INSANEMODE

            still crashes on my server around round 20 ish with the latest update. longer than before, but seems like it still doesn't work with z++. (or something else, because my servers are modded af)

            with this removed, can do 8 player origins games for 40+ rounds without issue.

            haven't attempted with nothing but this mod, though.

            Amuseddundefined Offline
            Amuseddundefined Offline
            Amusedd
            wrote on last edited by
            #12

            INSANEMODE current theory is that any amount of functions that changes text on screen etc will get the client/server to crash, but since a lot of mods use the same/similar functions (code was inspired by multiple text changing scripts around on plutonium) you can only have so many before crashing.

            Best bet might be to just scratch the secondary score display and just print the player's score every time it changes, though i'm not sure how effective that would be.

            rockwellundefined 1 Reply Last reply
            0
            • Amuseddundefined Amusedd

              INSANEMODE current theory is that any amount of functions that changes text on screen etc will get the client/server to crash, but since a lot of mods use the same/similar functions (code was inspired by multiple text changing scripts around on plutonium) you can only have so many before crashing.

              Best bet might be to just scratch the secondary score display and just print the player's score every time it changes, though i'm not sure how effective that would be.

              rockwellundefined Offline
              rockwellundefined Offline
              rockwell
              wrote on last edited by
              #13

              Amusedd have you figured out a solution to the Z++ problem

              1 Reply Last reply
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              • Amuseddundefined Amusedd

                Updated the code, if you were having overflow errors try again, tho I can't confirm compatibility with Z++

                MetalThunderundefined Offline
                MetalThunderundefined Offline
                MetalThunder
                wrote on last edited by
                #14

                Amusedd It worked very well with 7 players, until some of them exited the server. We were 4 again now, (the score still activated because in that same match we were 7, as i said) played until round 7 or 8, and then the server crashed :c Tested with Zombies ++ and others mods.

                Cahzundefined 1 Reply Last reply
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                • MetalThunderundefined MetalThunder

                  Amusedd It worked very well with 7 players, until some of them exited the server. We were 4 again now, (the score still activated because in that same match we were 7, as i said) played until round 7 or 8, and then the server crashed :c Tested with Zombies ++ and others mods.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #15

                  MetalThunder Amusedd
                  Could be crashing because the thread doesn't end on endgame or when the player disconnects. Try the script below.

                  displayScore()
                  {
                  	self endon( "disconnect" );
                  	level endon( "end_game" );
                  	self.scoreText = CreateFontString("Objective", 1.5);
                  	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
                  	self.scoreText.label = &"^2Score: ^7";
                  	self.scoretext.alpha = 0;
                  	while(true)
                  	{
                  		self.scoretext SetValue(self.score);
                  		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
                  		{
                  			self.scoretext FadeOverTime( 1 );
                  			self.scoretext.alpha = 1;
                  		}
                  		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
                  		{
                  			self.scoretext FadeOverTime( 1 );
                  			self.scoretext.alpha = 0;
                  		}
                  		wait 0.1;
                  	}
                  }
                  

                  Make sure to call the function in onPlayerConnected function (like below)

                  onplayerconnected()
                  {
                  	for ( ;; )
                  	{
                  		level waittill( "connected", player );
                  		player thread displayScore(); //add this line
                  	}
                  }
                  
                  MetalThunderundefined 3 Replies Last reply
                  1
                  • Cahzundefined Cahz

                    MetalThunder Amusedd
                    Could be crashing because the thread doesn't end on endgame or when the player disconnects. Try the script below.

                    displayScore()
                    {
                    	self endon( "disconnect" );
                    	level endon( "end_game" );
                    	self.scoreText = CreateFontString("Objective", 1.5);
                    	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
                    	self.scoreText.label = &"^2Score: ^7";
                    	self.scoretext.alpha = 0;
                    	while(true)
                    	{
                    		self.scoretext SetValue(self.score);
                    		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
                    		{
                    			self.scoretext FadeOverTime( 1 );
                    			self.scoretext.alpha = 1;
                    		}
                    		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
                    		{
                    			self.scoretext FadeOverTime( 1 );
                    			self.scoretext.alpha = 0;
                    		}
                    		wait 0.1;
                    	}
                    }
                    

                    Make sure to call the function in onPlayerConnected function (like below)

                    onplayerconnected()
                    {
                    	for ( ;; )
                    	{
                    		level waittill( "connected", player );
                    		player thread displayScore(); //add this line
                    	}
                    }
                    
                    MetalThunderundefined Offline
                    MetalThunderundefined Offline
                    MetalThunder
                    wrote on last edited by
                    #16

                    Cahz said in [Release] [Zombies] Secondary Score Display for matches with 4+ players:

                    player thread displayScore();

                    Thanks for the reply! im testing it now 🙂

                    1 Reply Last reply
                    1
                    • Cahzundefined Cahz

                      MetalThunder Amusedd
                      Could be crashing because the thread doesn't end on endgame or when the player disconnects. Try the script below.

                      displayScore()
                      {
                      	self endon( "disconnect" );
                      	level endon( "end_game" );
                      	self.scoreText = CreateFontString("Objective", 1.5);
                      	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
                      	self.scoreText.label = &"^2Score: ^7";
                      	self.scoretext.alpha = 0;
                      	while(true)
                      	{
                      		self.scoretext SetValue(self.score);
                      		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
                      		{
                      			self.scoretext FadeOverTime( 1 );
                      			self.scoretext.alpha = 1;
                      		}
                      		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
                      		{
                      			self.scoretext FadeOverTime( 1 );
                      			self.scoretext.alpha = 0;
                      		}
                      		wait 0.1;
                      	}
                      }
                      

                      Make sure to call the function in onPlayerConnected function (like below)

                      onplayerconnected()
                      {
                      	for ( ;; )
                      	{
                      		level waittill( "connected", player );
                      		player thread displayScore(); //add this line
                      	}
                      }
                      
                      MetalThunderundefined Offline
                      MetalThunderundefined Offline
                      MetalThunder
                      wrote on last edited by
                      #17

                      Cahz I worked perfectly! Thank you! I tested it today and no crashes. I used several mods, included Zombies++, for those who wanna use this on their servers 😄

                      1 Reply Last reply
                      1
                      • Cahzundefined Cahz

                        MetalThunder Amusedd
                        Could be crashing because the thread doesn't end on endgame or when the player disconnects. Try the script below.

                        displayScore()
                        {
                        	self endon( "disconnect" );
                        	level endon( "end_game" );
                        	self.scoreText = CreateFontString("Objective", 1.5);
                        	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
                        	self.scoreText.label = &"^2Score: ^7";
                        	self.scoretext.alpha = 0;
                        	while(true)
                        	{
                        		self.scoretext SetValue(self.score);
                        		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
                        		{
                        			self.scoretext FadeOverTime( 1 );
                        			self.scoretext.alpha = 1;
                        		}
                        		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
                        		{
                        			self.scoretext FadeOverTime( 1 );
                        			self.scoretext.alpha = 0;
                        		}
                        		wait 0.1;
                        	}
                        }
                        

                        Make sure to call the function in onPlayerConnected function (like below)

                        onplayerconnected()
                        {
                        	for ( ;; )
                        	{
                        		level waittill( "connected", player );
                        		player thread displayScore(); //add this line
                        	}
                        }
                        
                        MetalThunderundefined Offline
                        MetalThunderundefined Offline
                        MetalThunder
                        wrote on last edited by
                        #18

                        Cahz Hi its me again, u know i was playing today on MOTD, 6 players, and between round 11 or 12, sv crashed :c had no problems up today with maps like nuked or town. Can u help me to figure out what is causing the crash? Thanks

                        Cahzundefined 1 Reply Last reply
                        0
                        • MetalThunderundefined MetalThunder

                          Cahz Hi its me again, u know i was playing today on MOTD, 6 players, and between round 11 or 12, sv crashed :c had no problems up today with maps like nuked or town. Can u help me to figure out what is causing the crash? Thanks

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #19

                          MetalThunder MOTD crashes when using Stamin-Up. Disable for MOTD

                          MetalThunderundefined 1 Reply Last reply
                          1
                          • Cahzundefined Cahz

                            MetalThunder MOTD crashes when using Stamin-Up. Disable for MOTD

                            MetalThunderundefined Offline
                            MetalThunderundefined Offline
                            MetalThunder
                            wrote on last edited by
                            #20

                            Cahz Oh shiiiit, i knew it! I was disabling both (flopper and stamina) to fix the crash. Thanks

                            1 Reply Last reply
                            1
                            • gats1212undefined Offline
                              gats1212undefined Offline
                              gats1212
                              wrote on last edited by
                              #21

                              From someone who has zero experience messing around with dedicated servers, how can I add this into a plugin or something?

                              1 Reply Last reply
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