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  3. [Release] [Zombies] Secondary Score Display for matches with 4+ players

[Release] [Zombies] Secondary Score Display for matches with 4+ players

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  • GerardS0406undefined Offline
    GerardS0406undefined Offline
    GerardS0406 VIP
    replied to Amusedd on last edited by GerardS0406
    #5

    Amusedd Hello! Due to the score being updated so often, this would result in an overflow (too many strings). In order to avoid this, we can use SetValue and a label, since "score" doesn't change at all.
    Also, depending on the players joining and leaving, the label is also creating strings so deleting the element and recreating it each time isn't the greatest approach unless of course you add an overflow fix but these aren't always stable.
    I hope you understand what I have said, and here's the code to support what I'm talking about. Happy modding/playing!

    displayScore()
    {
    	self waittill("spawned_player");
    	self.scoreText = CreateFontString("Objective", 1.5);
    	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
    	self.scoreText.label = &"^2Score: ^7";
    	while(true)
    	{
    		wait 0.25;
    		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
    		{
    			self.scoretext FadeOverTime( 1 );
    			self.scoretext.alpha = 1;
    		}
    		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
    		{
    			self.scoretext FadeOverTime( 1 );
    			self.scoretext.alpha = 0;
    		}
    		else if(getplayers().size >= 5 && isDefined(self.scoretext))
    		{
    			self.scoretext SetValue(self.score);
    		}
    	}
    }
    
    Amuseddundefined 1 Reply Last reply
    2
    • Amuseddundefined Offline
      Amuseddundefined Offline
      Amusedd
      replied to GerardS0406 on last edited by
      #6

      GerardS0406 thank you so much, I've replaced the func in my post with yours, and gave you credit, not to familiar with T6 GSC.

      1 Reply Last reply
      1
      • Fryundefined Offline
        Fryundefined Offline
        Fry Plutonium Staff
        wrote on last edited by
        #7

        Be advise to everyone. I tried adding this on Zombies++ mod and seems to do a server overflow. If I add the old code. the overflow goes to the clients.

        Love the idea but can't use it 😞

        luigistyleundefined GerardS0406undefined 2 Replies Last reply
        0
        • luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle Plutonium Staff
          replied to Fry on last edited by luigistyle
          #8

          Fry said in [Release] [Zombies] Secondary Score Display for matches with 4+ players:

          Be advise to everyone. I tried adding this on Zombies++ mod and seems to do a server overflow. If I add the old code. the overflow goes to the clients.

          Love the idea but can't use it 😞

          Thanks for letting us know, I use Z++ too and was going to add this at some point

          1 Reply Last reply
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          • GerardS0406undefined Offline
            GerardS0406undefined Offline
            GerardS0406 VIP
            replied to Fry on last edited by
            #9

            Fry how often does the server overflow occur?

            1 Reply Last reply
            0
            • Amuseddundefined Offline
              Amuseddundefined Offline
              Amusedd
              wrote on last edited by Amusedd
              #10

              Updated the code, if you were having overflow errors try again, tho I can't confirm compatibility with Z++

              MetalThunderundefined 1 Reply Last reply
              1
              • INSANEMODEundefined Offline
                INSANEMODEundefined Offline
                INSANEMODE Contributor
                wrote on last edited by
                #11

                still crashes on my server around round 20 ish with the latest update. longer than before, but seems like it still doesn't work with z++. (or something else, because my servers are modded af)

                with this removed, can do 8 player origins games for 40+ rounds without issue.

                haven't attempted with nothing but this mod, though.

                Amuseddundefined 1 Reply Last reply
                0
                • Amuseddundefined Offline
                  Amuseddundefined Offline
                  Amusedd
                  replied to INSANEMODE on last edited by
                  #12

                  INSANEMODE current theory is that any amount of functions that changes text on screen etc will get the client/server to crash, but since a lot of mods use the same/similar functions (code was inspired by multiple text changing scripts around on plutonium) you can only have so many before crashing.

                  Best bet might be to just scratch the secondary score display and just print the player's score every time it changes, though i'm not sure how effective that would be.

                  rockwellundefined 1 Reply Last reply
                  0
                  • rockwellundefined Offline
                    rockwellundefined Offline
                    rockwell
                    replied to Amusedd on last edited by
                    #13

                    Amusedd have you figured out a solution to the Z++ problem

                    1 Reply Last reply
                    0
                    • MetalThunderundefined Offline
                      MetalThunderundefined Offline
                      MetalThunder
                      replied to Amusedd on last edited by
                      #14

                      Amusedd It worked very well with 7 players, until some of them exited the server. We were 4 again now, (the score still activated because in that same match we were 7, as i said) played until round 7 or 8, and then the server crashed :c Tested with Zombies ++ and others mods.

                      Cahzundefined 1 Reply Last reply
                      0
                      • Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz VIP
                        replied to MetalThunder on last edited by
                        #15

                        MetalThunder Amusedd
                        Could be crashing because the thread doesn't end on endgame or when the player disconnects. Try the script below.

                        displayScore()
                        {
                        	self endon( "disconnect" );
                        	level endon( "end_game" );
                        	self.scoreText = CreateFontString("Objective", 1.5);
                        	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
                        	self.scoreText.label = &"^2Score: ^7";
                        	self.scoretext.alpha = 0;
                        	while(true)
                        	{
                        		self.scoretext SetValue(self.score);
                        		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
                        		{
                        			self.scoretext FadeOverTime( 1 );
                        			self.scoretext.alpha = 1;
                        		}
                        		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
                        		{
                        			self.scoretext FadeOverTime( 1 );
                        			self.scoretext.alpha = 0;
                        		}
                        		wait 0.1;
                        	}
                        }
                        

                        Make sure to call the function in onPlayerConnected function (like below)

                        onplayerconnected()
                        {
                        	for ( ;; )
                        	{
                        		level waittill( "connected", player );
                        		player thread displayScore(); //add this line
                        	}
                        }
                        
                        MetalThunderundefined 3 Replies Last reply
                        1
                        • MetalThunderundefined Offline
                          MetalThunderundefined Offline
                          MetalThunder
                          replied to Cahz on last edited by
                          #16

                          Cahz said in [Release] [Zombies] Secondary Score Display for matches with 4+ players:

                          player thread displayScore();

                          Thanks for the reply! im testing it now 🙂

                          1 Reply Last reply
                          1
                          • MetalThunderundefined Offline
                            MetalThunderundefined Offline
                            MetalThunder
                            replied to Cahz on last edited by
                            #17

                            Cahz I worked perfectly! Thank you! I tested it today and no crashes. I used several mods, included Zombies++, for those who wanna use this on their servers 😄

                            1 Reply Last reply
                            1
                            • MetalThunderundefined Offline
                              MetalThunderundefined Offline
                              MetalThunder
                              replied to Cahz on last edited by
                              #18

                              Cahz Hi its me again, u know i was playing today on MOTD, 6 players, and between round 11 or 12, sv crashed :c had no problems up today with maps like nuked or town. Can u help me to figure out what is causing the crash? Thanks

                              Cahzundefined 1 Reply Last reply
                              0
                              • Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz VIP
                                replied to MetalThunder on last edited by
                                #19

                                MetalThunder MOTD crashes when using Stamin-Up. Disable for MOTD

                                MetalThunderundefined 1 Reply Last reply
                                1
                                • MetalThunderundefined Offline
                                  MetalThunderundefined Offline
                                  MetalThunder
                                  replied to Cahz on last edited by
                                  #20

                                  Cahz Oh shiiiit, i knew it! I was disabling both (flopper and stamina) to fix the crash. Thanks

                                  1 Reply Last reply
                                  1
                                  • gats1212undefined Offline
                                    gats1212undefined Offline
                                    gats1212
                                    wrote on last edited by
                                    #21

                                    From someone who has zero experience messing around with dedicated servers, how can I add this into a plugin or something?

                                    1 Reply Last reply
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