[ZM] [LIB] Custom Ragdoll Death Animations (gore mod)
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very nice... is this possible to have on steam as well and is the hit box collision still there after killing them
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very nice... is this possible to have on steam as well and is the hit box collision still there after killing them
FaZe Flick Thank you! The example mod uses
self SetPlayerCollision(0);so no the hitbox isn't there, but the library itself does not change this as other modders may prefer to keep it thereAs for steam, I haven't loaded gsc via the raw method in years, so I might be rusty on the subject, but since the lib uses vanilla imports I think the only things that needs to be changed is the following import:
#include scripts\sp\zom\lib\d_lib_gore;to
#include maps\d_lib_gore;(assuming you put your mods into the maps folder) -
would you mind making it into a script for steam or as like some sort of ragdoll patch?
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would you mind making it into a script for steam or as like some sort of ragdoll patch?
FaZe Flick Put both the lib in the maps folder and this modified _zombiemode.gsc https://pastebin.com/7FYT6wq0
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Is this highly compatible?
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Is this highly compatible?
SidewaysGamer69 I have not tested any mod with it, so I can not tell. The only thing I can assure is that it's easy to add to any mod

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What file is actor_killed_override in?
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works with renaissance mod

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no bo2 version ??
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This post is deleted!
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Hey I know it's been some time since the last message here, but I would like to try my luck. I downloaded the mod and it seems to work fine but only on already dead zombies, the alive one after few turn seems to be too strong and get the usual ragdoll, while being dead is enough for even a ray gun shot to make them fly. I would like to know if there is a fix or if I might have done something wrong, and also if there is a way to increase the ragdoll, I want to try it as not realistic at all