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  3. [ZM] [LIB] Custom Ragdoll Death Animations (gore mod)

[ZM] [LIB] Custom Ragdoll Death Animations (gore mod)

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  • FaZe Flickundefined Offline
    FaZe Flickundefined Offline
    FaZe Flick
    wrote on last edited by
    #10

    very nice... is this possible to have on steam as well and is the hit box collision still there after killing them

    bhfffundefined 1 Reply Last reply
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    • FaZe Flickundefined FaZe Flick

      very nice... is this possible to have on steam as well and is the hit box collision still there after killing them

      bhfffundefined Offline
      bhfffundefined Offline
      bhfff
      wrote on last edited by bhfff
      #11

      FaZe Flick Thank you! The example mod uses self SetPlayerCollision(0); so no the hitbox isn't there, but the library itself does not change this as other modders may prefer to keep it there

      As for steam, I haven't loaded gsc via the raw method in years, so I might be rusty on the subject, but since the lib uses vanilla imports I think the only things that needs to be changed is the following import:

      #include scripts\sp\zom\lib\d_lib_gore;

      to

      #include maps\d_lib_gore; (assuming you put your mods into the maps folder)

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      • FaZe Flickundefined Offline
        FaZe Flickundefined Offline
        FaZe Flick
        wrote on last edited by
        #12

        would you mind making it into a script for steam or as like some sort of ragdoll patch?

        bhfffundefined 1 Reply Last reply
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        • FaZe Flickundefined FaZe Flick

          would you mind making it into a script for steam or as like some sort of ragdoll patch?

          bhfffundefined Offline
          bhfffundefined Offline
          bhfff
          wrote on last edited by
          #13

          FaZe Flick Put both the lib in the maps folder and this modified _zombiemode.gsc https://pastebin.com/7FYT6wq0

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          • SidewaysGamer69undefined Offline
            SidewaysGamer69undefined Offline
            SidewaysGamer69
            wrote on last edited by
            #14

            Is this highly compatible?

            bhfffundefined 1 Reply Last reply
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            • SidewaysGamer69undefined SidewaysGamer69

              Is this highly compatible?

              bhfffundefined Offline
              bhfffundefined Offline
              bhfff
              wrote on last edited by
              #15

              SidewaysGamer69 I have not tested any mod with it, so I can not tell. The only thing I can assure is that it's easy to add to any mod 🙂

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              • Amantisundefined Offline
                Amantisundefined Offline
                Amantis
                wrote on last edited by
                #16

                What file is actor_killed_override in?

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                • lacey ravenundefined Offline
                  lacey ravenundefined Offline
                  lacey raven
                  wrote on last edited by
                  #17

                  works with renaissance mod 😆

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                  • Dayronn_undefined Offline
                    Dayronn_undefined Offline
                    Dayronn_
                    wrote on last edited by
                    #18

                    no bo2 version ??

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                    • IronMatt01undefined Offline
                      IronMatt01undefined Offline
                      IronMatt01
                      wrote on last edited by
                      #19
                      This post is deleted!
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                      • Gabbiano25undefined Offline
                        Gabbiano25undefined Offline
                        Gabbiano25
                        wrote on last edited by
                        #20

                        Hey I know it's been some time since the last message here, but I would like to try my luck. I downloaded the mod and it seems to work fine but only on already dead zombies, the alive one after few turn seems to be too strong and get the usual ragdoll, while being dead is enough for even a ray gun shot to make them fly. I would like to know if there is a fix or if I might have done something wrong, and also if there is a way to increase the ragdoll, I want to try it as not realistic at all

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