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  3. [Tutorial][T6][Zombies] How to Add Custom Playermodels to BO2 Zombies

[Tutorial][T6][Zombies] How to Add Custom Playermodels to BO2 Zombies

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  • Meshiru Offline
    Meshiru Offline
    Meshiru
    wrote on last edited by Meshiru
    #2

    IMPORTANT NOTE!!!
    The file so_zclassic_zm_transit.ff (found in the game files) should not be moved! You must copy and paste it into the folder where your unlinker.exe is located!

    AND THIS IS THE CORRECT COMMAND:
    Linker.exe ^
    --load "File path so_zclassic_zm_transit.ff" ^
    --source-search-path "ZONE_SOURCE folder's decompiled path" ^
    --output-folder "output folder's path" ^
    so_zclassic_zm_transit

    1 Reply Last reply
    0
    • mr.kennutbuster Offline
      mr.kennutbuster Offline
      mr.kennutbuster
      wrote on last edited by
      #3

      this is so good can you make a tutorial on how to do animated camos for tranzit die rise and the survival maps next plzz?

      Meshiru 1 Reply Last reply
      0
      • mr.kennutbuster mr.kennutbuster

        this is so good can you make a tutorial on how to do animated camos for tranzit die rise and the survival maps next plzz?

        Meshiru Offline
        Meshiru Offline
        Meshiru
        wrote on last edited by
        #4

        mr.kennutbuster Thank you!! I'm really happy you found it useful, i'll likely try to make a tutorial about animated camos once i understand the process better

        mr.kennutbuster 1 Reply Last reply
        0
        • Meshiru Meshiru

          mr.kennutbuster Thank you!! I'm really happy you found it useful, i'll likely try to make a tutorial about animated camos once i understand the process better

          mr.kennutbuster Offline
          mr.kennutbuster Offline
          mr.kennutbuster
          wrote on last edited by
          #5

          Meshiru plz do because we need animated camos on zm maps that don't have them i have the camo material if you wanna see what's your discord?

          Meshiru 1 Reply Last reply
          1
          • NaziVaporeon Offline
            NaziVaporeon Offline
            NaziVaporeon
            wrote on last edited by
            #6

            now this is peak

            1 Reply Last reply
            0
            • FaZe Flick Offline
              FaZe Flick Offline
              FaZe Flick
              wrote on last edited by
              #7

              Meshiru thank you for actually taking the time to post a tutorial. The more modders the better 💯

              1 Reply Last reply
              1
              • mr.kennutbuster mr.kennutbuster

                Meshiru plz do because we need animated camos on zm maps that don't have them i have the camo material if you wanna see what's your discord?

                Meshiru Offline
                Meshiru Offline
                Meshiru
                wrote on last edited by
                #8

                mr.kennutbuster
                Zexarth

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                • _pro7 Offline
                  _pro7 Offline
                  _pro7
                  wrote on last edited by
                  #9

                  Wow, that's incredible! I'm learning how to create mods, I can already carry weapons, add animated camos to maps, and now I'm going to read this tutorial to learn about player models.

                  1 Reply Last reply
                  1
                  • maxzaster Offline
                    maxzaster Offline
                    maxzaster
                    wrote on last edited by
                    #10

                    Anyway this could include the facial animations?

                    Meshiru 1 Reply Last reply
                    0
                    • CR4SHBREAK29 Offline
                      CR4SHBREAK29 Offline
                      CR4SHBREAK29
                      wrote on last edited by CR4SHBREAK29
                      #11

                      Is it possible to make in other maps? like primis in origins, prisioners in mob, CIA and CDC in survival maps.
                      I'm new to this and interested in create custom playermodels

                      Meshiru 1 Reply Last reply
                      0
                      • CR4SHBREAK29 CR4SHBREAK29

                        Is it possible to make in other maps? like primis in origins, prisioners in mob, CIA and CDC in survival maps.
                        I'm new to this and interested in create custom playermodels

                        Meshiru Offline
                        Meshiru Offline
                        Meshiru
                        wrote on last edited by
                        #12

                        CR4SHBREAK29 yes, its possible

                        1 Reply Last reply
                        0
                        • maxzaster maxzaster

                          Anyway this could include the facial animations?

                          Meshiru Offline
                          Meshiru Offline
                          Meshiru
                          wrote on last edited by
                          #13

                          maxzaster You have to do that in Blender so the weights and the facial bones are set up correctly

                          1 Reply Last reply
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                          • NukeTheLuke Offline
                            NukeTheLuke Offline
                            NukeTheLuke
                            wrote on last edited by
                            #14

                            Can a similar method be done to have custom models in multiplayer?

                            1 Reply Last reply
                            0
                            • Astroolean Offline
                              Astroolean Offline
                              Astroolean
                              wrote on last edited by
                              #15

                              Ok this has my interest lol, highly appreciate the tutorial might try something with this... Thank you, this is awesome!

                              1 Reply Last reply
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                              • Mr. Mayuzumi Offline
                                Mr. Mayuzumi Offline
                                Mr. Mayuzumi
                                wrote on last edited by
                                #16

                                Dude, I'll pay if you can port a model from something. Honestly. 🙂

                                1 Reply Last reply
                                0
                                • _pro7 Offline
                                  _pro7 Offline
                                  _pro7
                                  wrote on last edited by
                                  #17

                                  You also use Blender to port weapons from other Call of Duty games into Black Ops 2.

                                  1 Reply Last reply
                                  0
                                  • C2PLAZM-J007 Offline
                                    C2PLAZM-J007 Offline
                                    C2PLAZM-J007
                                    wrote on last edited by
                                    #18

                                    what to do if the model i wanted to add have more materials than the og model
                                    i want to add black ops 1 models but they have more mtl like 9 for each one

                                    Meshiru 1 Reply Last reply
                                    0
                                    • C2PLAZM-J007 C2PLAZM-J007

                                      what to do if the model i wanted to add have more materials than the og model
                                      i want to add black ops 1 models but they have more mtl like 9 for each one

                                      Meshiru Offline
                                      Meshiru Offline
                                      Meshiru
                                      wrote on last edited by
                                      #19

                                      C2PLAZM-J007 What I do is merge the textures

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