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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

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  • Alf2104undefined Offline
    Alf2104undefined Offline
    Alf2104
    wrote on last edited by
    #100

    not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
    The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

    Any help is appreciated

    HomerJay42undefined 1 Reply Last reply
    0
    • Alf2104undefined Alf2104

      not sure if I installed the mod wrong but the only mods that seem to work is the stamin-up and phd added to maps. I still have a perk limit and the new weapons are invisible in the box and just disappear when picked up.
      The way I installed the mod was putting all of the files into my plutonium/storage/t5/zone folder and I also tried putting them into my scripts folder AND making a "mods" folder and all gave me the same result.

      Any help is appreciated

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #101

      Alf2104 in your plutonium t5 directory you need to make a folder called "mods" (Plutonium>storage>t5) then take the folder from out of the zip and drop it in the mods folder and then go to mods in the main menu and load it.

      I would also recommend you remove the files you put in your scripts folder and zone folder, everything needs to stay in the mod folder as is

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      • FoldingSolidundefined Offline
        FoldingSolidundefined Offline
        FoldingSolid
        wrote last edited by
        #102
        This post is deleted!
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        • CxRiseundefined Offline
          CxRiseundefined Offline
          CxRise
          wrote last edited by
          #103

          could we get a version that has your waw ports on waw maps?

          1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

            Nerfmartialundefined Offline
            Nerfmartialundefined Offline
            Nerfmartial
            wrote last edited by
            #104

            HomerJay42 hey man i loaded the mod up but nothing changed the perks were nowhere to be found

            1 Reply Last reply
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            • TwistyTreatsundefined Offline
              TwistyTreatsundefined Offline
              TwistyTreats
              wrote last edited by
              #105

              Only concern I got is that the perk limit doesn't work on co-op.

              1 Reply Last reply
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              • Dakackoundefined Offline
                Dakackoundefined Offline
                Dakacko
                wrote last edited by
                #106
                This post is deleted!
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                • nasha22undefined Offline
                  nasha22undefined Offline
                  nasha22
                  wrote last edited by
                  #107

                  can u add more perks please

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                  • Goose64lolundefined Offline
                    Goose64lolundefined Offline
                    Goose64lol
                    wrote last edited by
                    #108

                    I have no idea why but the models for the perk machines are very low quality. they have the same shape, just the textures

                    1 Reply Last reply
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                    • BOTxMIKEundefined Offline
                      BOTxMIKEundefined Offline
                      BOTxMIKE
                      wrote last edited by
                      #109

                      daymn finally nacht update!

                      1 Reply Last reply
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                      • Goose64lolundefined Offline
                        Goose64lolundefined Offline
                        Goose64lol
                        wrote last edited by
                        #110

                        Der Riese and Verrückt kick me back to the main menu due to script errors

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                        • MajinHakuundefined Offline
                          MajinHakuundefined Offline
                          MajinHaku
                          wrote last edited by
                          #111

                          I experienced a crash when trying to increase the texture quality to extra in the main menu while the mod was loaded.

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                          • HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #112

                            Goose64lol I fixed the issue with der riese but verruckt had no issues so it might be an issue on your end, also try increasing the texture quality if they look low, plutonium defaults the texture quality to normal when loading a new mod

                            MajinHaku maybe try again, just because my mod was loaded doesn't necessarily mean my mod was causing the issue. I also tried changing the texture quality with this mod loaded and I had no crashes or issues

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